Connor McLaughlin
5b9d197b7d
3rdparty/imgui: Include imgui_stdlib
2022-08-29 13:39:09 +01:00
Connor McLaughlin
33f1e51ebc
3rdparty: Move jpgd from pcsx2 to separate static lib
2022-08-29 13:39:09 +01:00
TellowKrinkle
ce34fbe502
3rdparty: Update cubeb
2022-08-25 15:16:46 +02:00
TellowKrinkle
bc7037bb52
3rdparty: Upgrade SDL to 2.24
2022-08-23 03:24:57 -05:00
TellowKrinkle
e7e5814214
3rdparty: Sort SDL vcxproj entries
2022-08-23 03:24:57 -05:00
Connor McLaughlin
53c3958b2b
3rdparty: Remove ghc::filesystem
2022-07-02 06:21:30 +01:00
Connor McLaughlin
9b7ae498d2
3rdparty: Add cpuinfo
2022-06-06 17:44:06 +01:00
tellowkrinkle
1afb248e4d
Optionally use system libs ( #6094 )
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* CMake: Make zstd and libzip optionally use system-installed versions
* CMake: Make SDL2 optionally use system version
* CMake: Disable crypto support in bundled libzip
* CMake: Fix bundled SDL build on macOS
2022-05-21 20:28:06 -07:00
Connor McLaughlin
a163c90f2b
3rdparty/imgui: Update to 60bea05
2022-05-16 17:30:11 +01:00
Connor McLaughlin
a3f6efecb8
libchdr: Use in-tree lzma instead of bundled
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Since we need it for the Qt updater.
2022-05-12 15:03:26 +01:00
Connor McLaughlin
2587cf3b95
3rdparty: Add lzma/7Z SDK 21.07
2022-05-12 15:03:26 +01:00
Connor McLaughlin
935dd046da
3rdparty/SDL2: Bump to 2.0.22 release
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Fixes a crash on shutdown in Windows::Gaming::Input.
2022-05-09 10:01:45 +01:00
Connor McLaughlin
67fa06b933
3rdparty/imgui: Enable DX12 backend
2022-04-15 12:56:41 +01:00
Connor McLaughlin
398e468c9e
3rdparty: Add D3D12MemoryAllocator
2022-04-15 12:56:41 +01:00
Connor McLaughlin
b2514d49d2
3rdparty/wx: Fix compilation in MSVC conformance mode
2022-04-15 08:53:02 +01:00
TellowKrinkle
db9672509c
3rdparty: Update fmt to 8.1.1
2022-04-15 08:22:13 +01:00
Connor McLaughlin
a22c634cd4
3rdparty: Add zstd
2022-04-15 08:15:40 +01:00
Connor McLaughlin
9aa2c52b20
3rdparty: Add libzip
2022-04-15 08:15:40 +01:00
Connor McLaughlin
d387a1f4dc
GS: Support compiling without OpenGL renderer
2022-04-15 07:21:18 +01:00
Tyler Wilding
f47129bd72
deps: update `rapid-yaml` to `v0.4.1`
2022-03-20 04:03:03 +00:00
Tyler Wilding
8d498b564d
deps: update `rapid-yaml` to latest commit
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has a bug fix that we hit in folder memory cards
2022-03-20 04:03:03 +00:00
Connor McLaughlin
aeb9403b67
3rdparty: Add SDL2
2022-01-31 14:21:38 +00:00
Connor McLaughlin
93f9ae8a31
Qt: Add work in progress interface
2022-01-30 14:29:18 +00:00
Connor McLaughlin
a60ded5c94
3rdparty: Add Vulkan headers
2022-01-08 05:19:45 +00:00
Connor McLaughlin
5ff67d4b2d
3rdparty: Add glslang
2022-01-08 05:19:45 +00:00
Connor McLaughlin
75fd20f5df
3rdparty: Add xxhash.h
2022-01-04 13:00:40 +00:00
Connor McLaughlin
f0509a6631
3rdparty: Add Vulkan Memory Allocator
2022-01-04 13:00:33 +00:00
Connor McLaughlin
7edfeab0b7
3rdparty: Remove freetype
2022-01-03 09:45:31 +01:00
Connor McLaughlin
1348c8880e
Add font resources
2022-01-02 15:06:39 +00:00
Connor McLaughlin
9334285edd
3rdparty: Add imgui
2022-01-02 15:06:39 +00:00
Filipe da Silva Santos
b475108ff3
ryml: unbreak non-Linux Unices
2021-12-28 19:11:18 -06:00
Connor McLaughlin
7829094668
3rdparty: Add simpleini
2021-12-28 05:22:45 +00:00
Tyler Wilding
9533fa25c3
deps: remove `yaml-cpp` and add `rapidyaml`
2021-12-25 15:11:01 +00:00
Connor McLaughlin
7f0f153ebd
3rdparty: Remove Portaudio
2021-12-19 15:14:04 +00:00
Connor McLaughlin
f3d51a242d
SPU2: Remove Portaudio and SDL2 output modules
2021-12-19 15:14:04 +00:00
Connor McLaughlin
bd489647e9
3rdparty: Add cubeb
2021-12-19 15:14:04 +00:00
Christian Kenny
e37afd6976
3rdparty: Upgrade soundtouch lib to 2.3.1
2021-11-22 15:38:03 +00:00
Christian Kenny
791f2a63ac
3rdparty: Upgrade xbyak to 6.00
2021-11-22 15:37:44 +00:00
refractionpcsx2
1eddd9017b
3rd Party: Update rogue file to correct license.
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Got missed in an update as they switched to auto generation, but the license was switched prior to us last updating the library. See this commit: 819c6a8d68 (diff-dcf9d0451a6397210424fc9699e209255660a4d3b3072c2f1b35048df8df4092)
2021-11-20 23:33:48 +00:00
TellowKrinkle
08b1b350db
wx: Remove wxString implicit conversion to std::string on windows
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Can be lossy, and no one likes a lossy implicit conversion
2021-11-13 18:44:26 -06:00
TellowKrinkle
cbcd9b5004
wx: Remove wxString implicit constructor from std::string
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On windows, it uses the current system's character encoding instead of utf-8, which breaks a lot of things. We should avoid it.
2021-11-13 18:44:26 -06:00
orbea
40a8384087
Update libchdr
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Fixes https://github.com/PCSX2/pcsx2/issues/5009
2021-11-13 01:11:37 +00:00
Connor McLaughlin
5848efe03b
GS: Migrate to glad
2021-10-30 02:00:21 +01:00
Connor McLaughlin
ca2a75db9c
3rdparty: Add glad
2021-10-30 02:00:21 +01:00
TellowKrinkle
74b08589c4
CMake: Fix up some defines
2021-09-24 00:31:16 -05:00
Silent
cff9f83a45
PortAudio: Remove DirectSound backend
2021-09-21 23:14:39 +01:00
Silent
ed62ae124b
Add Windows Implementation Libraries
2021-09-16 17:31:45 -04:00
kojin
4dc26ab234
vs: remove optimizations for debug config of a few projects
2021-08-29 19:51:24 -04:00
TellowKrinkle
e1bb96cc94
cmake: Windows dependency builds
2021-08-28 03:25:33 +01:00
RedDevilus
02a60acbcc
3rdparty: Update GHC 1.5.4 to 1.5.8
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Make ghc act more like std::fs + consistency with C++17 and other fixes.
2021-08-13 18:53:11 -04:00