GitHubProUser67
5b94f53efc
[Soft-Float] - Fixes MAC-OS compile error + moves the bitUtils methods to their respectives place.
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I don't like the SIMD way of doing it, it can be slower and less practical to use (expensive casting).
2024-12-19 17:33:40 +01:00
GitHubProUser67
745e4746fc
[Soft-Float] - Improves the PS2Float class by using a raw float to speed-up simple calculations.
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This greatly improves performance while using Soft-Floats.
2024-12-07 22:47:19 +01:00
GitHubProUser67
8bc2ed9282
[Soft-Float] - Code review Part1.
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Applies some recommendations from the review.
The next batch will come later.
2024-11-23 16:02:35 +01:00
GitHubProUser67
b0b65fa248
[Soft-Float] - Removes Div "special" normalization constant.
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This broke stuff on very high floats, 0x40 is an un-biased value that can't be changed from IEEE standard.
We now 100% match the PS3's SPEs, but not the PS2 Div result (can be off by one bit). However, this is still way better than IEEE754.
2024-11-22 00:11:26 +01:00
GitHubProUser67
34753ae109
Arrange code style to accommodate requested changes.
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More in line with the PCSX2 code-base.
2024-11-21 23:33:38 +01:00
GitHubProUser67
98e3df3cb9
[Soft-Float] - Implements fully accurate Mul operations.
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Fixes : https://github.com/PCSX2/pcsx2/issues/5169
All the credits belongs to TellowKrinkle from the PCSX2 team.
Also removes a useless rounding towards zero in DoAdd.
2024-11-21 21:25:13 +01:00
GitHubProUser67
d5e50284ff
[Soft-Float] - Removes "special" COP1 mode.
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It isn't accurate at all.
2024-11-16 19:04:42 +01:00
GitHubProUser67
3fe4277555
[Soft-Float] - Fixes Operand checking for denormals Add/Sub operations.
2024-11-16 15:45:18 +01:00
GitHubProUser67
3bd88f7e8e
[VUops] - Implements accurate SQRT/RSQRT + removal of TriAce hack.
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Implements accurate SQRT options, also removes Tri-Ace hack, which isn't needed anymore on the interpreter.
2024-11-13 21:15:21 +01:00
GitHubProUser67
b09bfb0c02
[FPU] - Uses Soft-Float comparison.
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More accurate approach to compare.
2024-11-13 18:19:37 +01:00
GitHubProUser67
b7f38061df
[Soft-Float] - Fixes Tony Hawk Pro Skater 4 Mul issue.
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The game sends some super low floats to the Mul unit.
On PS2, floats with exponent zero should return zero, but this is not the case in Mul, the multiplier can work with denormals internally.
I love when undocumented stuff is used by some games for their 3D engine ^^.
2024-11-13 16:09:02 +01:00
GitHubProUser67
de047eaa40
[Soft-Float] - Initial Interpreter Implementation of Ps2's floating point unit specification.
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This Pull Request implements the first take ever on real Soft-Float support in PCSX2.
This work is a combination or several efforts and researches done prior.
Credits:
- https://www.gregorygaines.com/blog/emulating-ps2-floating-point-nums-ieee-754-diffs-part-1/
- https://github.com/GitHubProUser67/MultiServer3/blob/main/BackendServices/CastleLibrary/EmotionEngine.Emulator/Ps2Float.cs
- https://github.com/Goatman13/pcsx2/tree/accurate_int_add_sub
- PCSX2 Team for their help and support in this massive journey.
This pull request should be tested with every games requiring a clamping/rounding mode (cf: GameDatabase).
Currently, this PR fixes on the interpreters:
- https://github.com/PCSX2/pcsx2/issues/354
- https://github.com/PCSX2/pcsx2/issues/11507
- https://github.com/PCSX2/pcsx2/issues/10519
- https://github.com/PCSX2/pcsx2/issues/8068
- https://github.com/PCSX2/pcsx2/issues/7642
- https://github.com/PCSX2/pcsx2/issues/5257
This is important to note, that this implementation, while technically fixing Gran Turismo 4 and Klonoa 2, makes the games crash due to very high floats being passed in the emu code, and failing at some points later in the process. This has not yet been ironed-out.
Other than that, this sets the floor for Soft-Float in PCSX2, a long awaited contribution.
2024-11-12 21:48:10 +01:00
chaoticgd
eeb919325e
Misc: Minimise the amount of work done when svnrev.h is updated
2024-11-12 09:14:39 -05:00
Julien Reichardt
959be142ed
Deps: Update Flatpak dependencies
2024-11-12 08:36:52 -05:00
PCSX2 Bot
42be91d48d
PAD: Update to latest controller database.
2024-11-11 14:20:57 -05:00
Bobby Smith
908f916656
GameDB: NBA 2K6 fix hangs on PAL version
2024-11-11 11:52:44 -05:00
Ty Lamontagne
5441c7ed59
Debugger: Use native separators when using external symbol files
2024-11-06 17:06:37 -05:00
chaoticgd
bea471a0e3
Debugger: Fix loading symbols from ELF files other than the boot ELF
2024-11-06 16:58:07 -05:00
chaoticgd
4dafee17e0
Debugger: Refactor nocash symbol importer
2024-11-06 14:23:22 -05:00
PCSX2 Bot
af10be9036
[ci skip] Qt: Update Base Translation.
2024-11-05 19:06:39 -05:00
KamFretoZ
1a4e3ab581
OSD: Fix Pause indicator not showing up
2024-11-05 10:38:49 -05:00
lightningterror
d9e9cf8967
workflows: Fix commit name for daily translations.
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Also keep [ci skip] at the start of the commit name as some workflows may require it at the start.
2024-11-05 14:38:58 +01:00
PCSX2 Bot
041b0cb561
PAD: Update to latest controller database.
2024-11-04 17:37:11 +01:00
JordanTheToaster
4ad5dde780
3rdparty: Sync cpuinfo to commit 8df44962d437a0477f07ba6b8843d0b6a48646a4
2024-11-04 12:41:54 +01:00
JordanTheToaster
0bc043a0bb
3rdparty: Update LZMA/7zipSDK to 24.08
2024-11-04 12:41:54 +01:00
JordanTheToaster
c936b7db29
Deps: Update SDL to 2.30.9
2024-11-04 12:41:54 +01:00
JordanTheToaster
2793c49694
Deps: Update Freetype to 2.13.3
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a
2024-11-04 12:41:54 +01:00
JordanTheToaster
c578859122
3rdparty: Update xbyak to 7.21
2024-11-04 12:41:54 +01:00
JordanTheToaster
43e6f06a9e
Deps: Update libpng to 1.6.44
2024-11-04 12:41:54 +01:00
JordanTheToaster
cf8e9f773e
Deps: Update Harfbuzz to 10.0.1
2024-11-04 12:41:54 +01:00
PCSX2 Bot
ed3bdc61f4
Qt: Update Base Translation
2024-11-04 12:40:42 +01:00
TheLastRar
e57f7d92c3
FSUI: Don't move IMGUI cursor unnecessarily in DrawGameGrid()
2024-11-04 12:40:31 +01:00
Gd7
b95eb5cd74
GameDB: Final Fantasy X Optimal FPU config. ( #11958 )
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Fixes the vast majority of FFX's FPU glitches as well as fixing a major cutscene bug without breaking anything more than what the current config already breaks.
EE clamping fixes reverse controls and characters and enemies facing the wrong way during battles, everything else is affected by EE rounding and EE division rounding.
VU0 clamping affects nothing.
2024-11-04 12:40:16 +01:00
KamFretoZ
b865bbb0d3
CI: Add ci skip to base translation update workflow
2024-11-04 12:39:04 +01:00
KamFretoZ
ca6e1c9a46
Qt: Cleanup Unused InputRec Menu
2024-11-04 12:39:04 +01:00
KamFretoZ
ea8a2deae6
Qt: Icon Tweaks
2024-11-04 12:39:04 +01:00
KamFretoZ
c67237672c
Qt/Savestate: Add option to disable savestate selector UI
2024-11-04 12:39:04 +01:00
Ty Lamontagne
2d5faa627f
CI: Default to flatpak beta branch
2024-10-31 09:22:11 -04:00
Tyler Wilding
1562ba4ca0
translations: Syncing Crowdin translations ( #11970 )
2024-10-31 09:21:06 -04:00
Ty Lamontagne
a5d94ac454
Patches: Fix a regression that broke gamedb dynpatches
2024-10-30 17:07:07 -04:00
Ty Lamontagne
943fbd8719
Dis5900asm: Fix an out of bounds access on invalid pmfhl formats
2024-10-30 09:15:17 -04:00
Ty Lamontagne
eea1d57e7e
PAD: Fix negon and jogcon BPM crash
2024-10-29 18:52:44 -04:00
PCSX2 Bot
74645aa1b7
PAD: Update to latest controller database.
2024-10-28 17:56:47 +01:00
PCSX2 Bot
dfd23d9a25
Qt: Update Base Translation
2024-10-27 20:07:36 -04:00
KamFretoZ
27cf16a09c
CI: Fix Translation Workflow Scripts Order of Operation
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[ci skip]
2024-10-27 10:20:02 -04:00
PCSX2 Bot
0dee9e3ff1
Qt: Update Base Translation
2024-10-26 21:06:14 -04:00
KamFretoZ
9b47dc0ee3
OSD: Fix Input Overlay Clipping
2024-10-26 11:20:49 -04:00
KamFretoZ
c7b9ee92b7
Qt: Properly Grey Out Checkboxes When Perf OSD is Disabled
2024-10-26 11:20:49 -04:00
KamFretoZ
ac32e6ca92
FSUI: Fix and Tweak BPM Buttons and Legends
2024-10-26 11:20:49 -04:00
TheLastRar
0c204c3ebb
Qt: Hackfix settings icon stretching on Windows themes
2024-10-24 12:23:36 -04:00