* replace both DISABLE_GL41_SSO and DISABLE_GL42 macro with a dynamic check based on the extension support
* glsl2h: use static instead of extern
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5636 96395faa-99c1-11dd-bbfe-3dabce05a288
* add a perl script to convert shader to char*
* By default use *.glsl file (handy to do some trials).
Only drawback, glsl2h need to be manually called at the moment
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5632 96395faa-99c1-11dd-bbfe-3dabce05a288
* workaround AMD driver bleding issue (got at least a nice rendering in GoW)
* would run on the opensource driver when they support geometry shader
Stil got some crash on the driver. Arg!!!
FGLRX user if you want to do some trials
uncomment #define DISABLE_GL41_SSO in GSdx/config.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5630 96395faa-99c1-11dd-bbfe-3dabce05a288
* Use bigger index for Uniform buffer to avoid any collision with sampler.
* add a new config to disable openGL 4.2 requirement. Would be done at runtime later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5620 96395faa-99c1-11dd-bbfe-3dabce05a288
It wasn't the suspicious code, that actually seems to be correct. The rempty() case should now be unnecessary except in case of bad register settings, but that's outside of our control so it needs to stay until code's added for that case. A console warning would be appropriate.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5612 96395faa-99c1-11dd-bbfe-3dabce05a288
* bump minimal requirement to opengl 2! Basically any Dx9 class hardware. On intel you will need a gen4+ GPU.
* remove the bad quality integer texture to use only texture float. Again need an gen4+ Intel GPU. Opensource users: Mesa must be built with support of texture float (stupid patents)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5603 96395faa-99c1-11dd-bbfe-3dabce05a288
VS2008 is harder to do as there is no automatic downgrader tools for the solution files, sorry.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5602 96395faa-99c1-11dd-bbfe-3dabce05a288
Changed the stack init hack so it is consistent on plugin resets and removed a part of it that broke OPL.
Hopefully this works for all use cases, but we should fix the initial problem anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5601 96395faa-99c1-11dd-bbfe-3dabce05a288
WinPcap version is 4.1.2 and only the /include and /lib folders of their developer pack are included.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5599 96395faa-99c1-11dd-bbfe-3dabce05a288
Most of the work done by Rama, I just integrated the vcxproj.
Only done for vs2010, vs2008 or vs2012 will have to wait.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5595 96395faa-99c1-11dd-bbfe-3dabce05a288
* port KrossX patch from r5556 to openGL
* add a basic gui entry, would love an additional description
* also add the pointsampler hack but don't activate it yet
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5570 96395faa-99c1-11dd-bbfe-3dabce05a288
Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5557 96395faa-99c1-11dd-bbfe-3dabce05a288
* Don't try to allocate a "null" array when shader log is empty
* glsl: hopefully implicit cast error on Nvidia driver
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5542 96395faa-99c1-11dd-bbfe-3dabce05a288
* initialize the context status variable that take care of some startup hang
* cmake: don't link and compile EGL when it isn't requested
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5528 96395faa-99c1-11dd-bbfe-3dabce05a288
* implement GSWndEGL copy/pasted from zzogl.
* remove linux debugging shader that failed to compile on window
* add additional debug message during context creation
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5520 96395faa-99c1-11dd-bbfe-3dabce05a288
* Remove bad redefinition of glActiveTexture and glBlendColor pointer
* Remove glew dependency on linux
* s/OGL_DEBUG/ENABLE_OGL_DEBUG/ and enable it on debug
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5512 96395faa-99c1-11dd-bbfe-3dabce05a288
* move GL loading function into its own namespace
* Use manual GL loading on linux too and mostly drop glew dependency. (Not 100% clean we are still depends on some glew define, it will be fixed later)
Note: shaders still need to be copied manually from GSdx/res to bin/plugins
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5510 96395faa-99c1-11dd-bbfe-3dabce05a288