lightningterror
4ca84e8049
gsdx-d3d11: Cleanup renderer code a bit.
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Mark variables as cost if applicable.
Initialize D3D11_PRIMITIVE_TOPOLOGY.
2021-04-24 20:05:43 +02:00
tellowkrinkle
a4bb6234ac
Rename main menu back to System ( #4362 )
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There's already a `PCSX2` menu on macOS, adding a second one is incredibly confusing
2021-04-24 08:46:34 -07:00
macmenot
dac2a302ec
DEV9: add ATA Idle Immediate (E1) stub
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Fixes https://github.com/PCSX2/pcsx2/issues/4358
2021-04-24 14:12:16 +02:00
TheLastRar
72eddb7286
DEV9: Do not apply byteswapping to TX/RX FIFO writes/reads
2021-04-24 14:08:22 +02:00
RedDevilus
f0cdf398a6
pad-linux: Update to latest controller database.
2021-04-24 13:59:20 +02:00
Mrlinkwii
ffb1a3d11e
GameDB: Fix errors in GameDB. ( #4389 )
2021-04-24 13:58:54 +02:00
Mrlinkwii
721253bf49
GameDB: Adds gamefixes for various games. ( #4388 )
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Adds fixes for Energy Airforce - Aim Strike , K-1 World Grand Prix 2006.
2021-04-24 00:45:08 +02:00
Mrlinkwii
526c143eb5
GUI: rename 'show debug' to 'show debugger' and move the create blockdump' option above it above
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GUI: rename 'show debug' to 'show debugger' and move the create blockdump' option above it above
2021-04-23 00:17:07 +02:00
Mrlinkwii
4d2f7ae9e2
clang-format : pcsx2/gui/MainFrame.cpp
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clang-format : pcsx2/gui/MainFrame.cpp
2021-04-23 00:17:07 +02:00
Mrlinkwii
d7851132c4
GUI: change window to debug and move blockdump to to debug
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GUI: change window to debug and move blockdump to to debug
2021-04-23 00:17:07 +02:00
refractionpcsx2
6f7890b709
microVU: Fix mistake when setting Status Flag bits for Signed/Zero
2021-04-19 10:55:33 +01:00
dependabot[bot]
d3be481327
build(deps): bump actions/cache from v2.1.4 to v2.1.5
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Bumps [actions/cache](https://github.com/actions/cache ) from v2.1.4 to v2.1.5.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2.1.4...1a9e2138d905efd099035b49d8b7a3888c653ca8 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-04-19 08:34:26 +02:00
tellowkrinkle
256afa8b9d
clang-format: change alignment settings
2021-04-18 17:39:09 -05:00
Tyler Wilding
770eb0bdaf
github: Beef up the CONTRIBUTING file and point people there for best-practices
2021-04-19 00:37:46 +02:00
Tyler Wilding
6e8578ff6c
github: Add PULL_REQUEST template
2021-04-19 00:37:46 +02:00
Tyler Wilding
5e585c69ff
github: Move CONTRIBUTING file into .github folder
2021-04-19 00:37:46 +02:00
TellowKrinkle
3db5e42b96
GSdx: Add clang-format off/on to parts clang-format breaks really badly on
2021-04-17 05:11:33 -05:00
TellowKrinkle
ae1bc651d6
GSdx: Format
2021-04-17 05:11:33 -05:00
lightningterror
fafbb3cc63
gsdx: Clean up a few warnings.
2021-04-13 02:05:18 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6251c3f8ab
gsvector: fix forgotten elif during purge
2021-04-13 02:04:16 +02:00
tellowkrinkle
1e60161932
ghactions: brew update before installing in macOS
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Should fix issues with homebrew's old package provider shutting down
2021-04-12 15:04:05 -05:00
Tyler Wilding
6cc969a89c
ci: Automatically label pull requests
2021-04-10 20:41:01 +02:00
KrossX
0235bec410
PAD: Just enable pressure on CMD 0x4F
2021-04-10 19:46:30 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
12e9ddfa2b
core: change sse4 fatal error to sse4.1
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8a9ec4c706
core: purge sse2
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5509bfc003
spu2: purge sse2
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
48f51b3ce3
gs: purge sse2/sse3
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6bc31a0023
cmake: make sse4 default
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
fb1f73fbd4
sln: remove SSE4 from build options, make SSE4 default
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
970dfb9cfd
buildbot: change default target because of sse2 purge
2021-04-10 19:16:42 +02:00
pgert
87daea8a06
GUI > SpeedhacksPanel: textstringcorrections
2021-04-10 13:31:58 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
edeb0d7bd7
ipc: keep previous file socket formatting
2021-04-09 11:30:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1d93cd25e5
ipc: switch to std::string, more readable code + fixes memleak
2021-04-09 11:30:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
80cd65d347
ipc: remove possible memory corruption due to strcat on provided pointer
2021-04-09 11:30:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
4a2482e950
ipc: implement MsgStatus
2021-04-09 11:29:58 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
bc6e5213a0
ipc: implement MsgGameVersion
2021-04-09 11:29:58 +01:00
lightningterror
434a06cb72
gsdx-gui: Remove partial and full crc hack levels on release builds.
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Normal users shouldn't really need to choose partial or full since
automatic already does that.
Keep the options on debug for testing only.
2021-04-08 21:17:07 +02:00
lightningterror
05a31bd656
pad-linux: Update to latest controller database.
2021-04-07 13:32:23 +02:00
refractionpcsx2
b60765e976
Gif: Remove MTVU spam that isn't required
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Solves stuttering in MTVU mode in some games, and gets rid of some annoying asserts which mean nothing.
2021-04-05 04:45:04 +01:00
lightningterror
c61566dec0
misc: Enable GS debugger on CI artifacts.
2021-04-05 00:23:31 +02:00
RedDevilus
0fe9a9535e
SPU2: Change default of latency slider
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Linux: 300 to 100 (which should be fine for everyone.
Windows: Change the steps to start from 3 and increment on higher numbers instead of 0.5 steps which is just stupid to be that granular.
2021-04-04 23:18:07 +01:00
lightningterror
048356a393
pad-linux: Update to latest controller database.
2021-04-02 05:57:15 +02:00
RedDevilus
7704960e1d
GUI-Speedhacks: Grayout Instant VU1 when MTVU is enabled
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MTVU checked + Instant VU1 checked = MTVU is on
MTVU checked + Instant VU1 off = MTVU is on
Essentially it doesn’t matter for Instant VU1 be checked or unchecked if MTVU is checked.
MTVU off + Instant VU1 checked = Instant VU1 is on
MTVU off + Instant VU1 off = both are off
Instant VU1 enabled is the old behaviour (so think of it always being enabled in the past). Some games however don’t like this and for those few games they should be off, those kind of games should’ve normally been added as an automatic gamefix or will be in the future.
2021-04-02 00:36:51 +01:00
ty
e36199c499
Misc:Debugger: Support write-only GS priv reads
2021-04-01 16:32:47 +02:00
ty
9ea1610d37
Misc:Debugger: Bios thread view support
2021-04-01 16:30:55 +02:00
Jonathan Li
a6fac1e009
gsdx:windows: Fix incorrect printf specifier
2021-03-27 18:51:17 +00:00
Jonathan Li
157add3eea
gsdx:windows: Handle capture dialog filenames properly
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The capture dialog filename handling code did not handle non-English
filenames properly.
Fix the filename handling by working in Unicode only and avoiding
unnecessary and incorrect string conversions.
2021-03-27 18:51:17 +00:00
Jonathan Li
d81f236910
gsdx:windows: Handle shader dialog filenames properly
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The shader dialog filename handling code had several buffer overflows
and also did not handle non-English filenames well.
Fix the filename handling by storing them as UTF-8 in the ini and
converting them to/from UTF-16 as necessary, and also fix the buffer
overflows.
2021-03-27 18:51:17 +00:00
Jonathan Li
dedd860d40
windows: Add utf-16 to utf-8 conversion function
2021-03-27 18:51:17 +00:00
KrossX
294e54c42b
PAD: Add one more byte to umask. ( #4305 )
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Seems to be enough to fix Warriors of Might and Magic.
Increased savestate version since it changes the size of the PadFreezeData struct.
2021-03-26 23:23:03 +01:00