Gregory Hainaut
ee34bd724f
gsdx ocl: avoid a crash if ocl is selected but not enabled
2014-12-23 19:39:02 +01:00
Gregory Hainaut
767b841fea
gsdx ocl: disable it on windows
...
Until we found a way to fix a couple of crashes
2014-12-22 19:02:35 +01:00
Gregory Hainaut
66d7aa75e2
cmake: move -DNDEBUG to global option
2014-12-20 13:43:25 +01:00
Gregory Hainaut
a99f3ea321
cmake: remove duplicate flags
...
also use the lighter elseif structure to reduce a bit the size of cmakefile
2014-12-20 13:43:25 +01:00
Gregory Hainaut
4773bcf0ea
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
Gregory Hainaut
4f957feacd
onepad: use union instead of stange cast
...
Nicer this way. Beside it removes the strict aliasing issue.
2014-12-20 10:54:18 +01:00
Gregory Hainaut
43e854fece
spu2x: remove duplicated function
2014-12-20 10:54:18 +01:00
Gregory Hainaut
ff24a5f702
gsdx linux: disable std::thread
...
Threads are not killed properly therefore GS crashes on reloading (aka F9)
See issue #392
2014-12-14 12:22:40 +01:00
Gregory Hainaut
b9297c6158
Merge pull request #377 from PCSX2/tlb_goemon_v2
...
goemon gamefix improvement
2014-12-14 11:47:37 +01:00
Gregory Hainaut
63ba78b664
remove zzogl-pg-cg
...
superseeded by zzogl-pg
2014-12-13 12:28:37 +01:00
Gregory Hainaut
7d21497c11
clang: no support of f-abi-version=6 option
2014-12-13 12:28:37 +01:00
Gregory Hainaut
18405e2598
gsdx: add goemon comment on some assertion
...
If someone want to trigger them
2014-12-12 22:31:31 +01:00
Gregory Hainaut
cebccea81c
gsdx: disable some gl extensions when VMware driver is detected
...
It is likely the Mesa driver, code seems to have the same issue (separate shader)
2014-12-12 20:44:58 +01:00
Gregory Hainaut
35f26f00bc
Merge pull request #386 from PCSX2/remove-tls
...
spu2x:zzogl: disable TLS
2014-12-11 09:55:17 +01:00
Gregory Hainaut
3d071e50ad
gtk3: gtk_hscale_new_with_range => gtk_scale_new_with_range
2014-12-10 22:09:21 +01:00
Gregory Hainaut
5d8b2d8044
gtk2: GtkNotebookPage is useless
...
And not supported by gtk3
2014-12-10 22:09:21 +01:00
Gregory Hainaut
e9233f4698
gtk2: use text rather than image
...
Require by GTK3
2014-12-10 22:09:21 +01:00
Gregory Hainaut
7fb548d7c5
gtk2: GTK_OBJECT is useless
2014-12-10 22:09:21 +01:00
Gregory Hainaut
d1389db2f4
gtk2: keyboard macro update
2014-12-10 22:09:21 +01:00
Gregory Hainaut
ba9e998ff5
gtk2: port gtk_combo_box to gtk_combo_box_text
...
The former was deprecated on gtk2.24 (and removed from gtk3)
2014-12-10 22:09:21 +01:00
Gregory Hainaut
a52f598369
spu2x:zzogl: disable TLS
...
builds an Utilies_NO_TLS.a archive of the common Utilities code. It replaces native TLS by a slower reimplementation
Rational: number of TLS slot is very limited by the GLIBc on linux. I hope it doesn't impact performance.
* Zzogl don't requires TLS AFAIK
* spu2x will likely use it for assertions only.
TLS exhaustion creates issue to dlopen plugins
issue #384 : https://github.com/PCSX2/pcsx2/issues/384
But also for profiled build (-fprofile-generate)
http://forums.pcsx2.net/Thread-WORKAROUND-build-with-fprofile-generate
If someone have a better idea, please raise your hand!
2014-12-08 22:26:46 +01:00
Gregory Hainaut
0a4f9e43d9
cmake: clean sdl management
...
* sdl is mandatory for spu2x
* cmake will include either /usr/include/SDL or /usr/include/SDL2 so no
need to add extra ifdef
2014-12-07 21:06:21 +01:00
Gregory Hainaut
29a14f5667
sed -i -e 's/seperately/separately/'
...
Thanks micove again
2014-12-07 12:46:16 +01:00
Gregory Hainaut
c945aead54
cmake: better support of SDL2
...
Description: Building with SDL2_API=TRUE is incomplete
SDL_FOUND does not imply SDL2_FOUND
Use check_libs for detection
Only include ${SDL_INCLUDE_DIR} when needed
Use SDL2_LIBRARIES
Author: Miguel A. Colón Vélez
Gregory: add back SDL_BUILDING_LIBRARY
2014-12-07 12:19:14 +01:00
Gregory Hainaut
16284d0a59
gsdx: fix a couple of typo
...
From @micove
2014-12-07 12:12:53 +01:00
Gregory Hainaut
070dce4c83
Merge pull request #356 from PCSX2/issue-fixes
...
various bug-tracker fixes
2014-12-06 19:48:13 +01:00
Gregory Hainaut
1f5fe7a1db
Merge pull request #348 from 3kinox/master
...
GSdx-ogl linux: std::thread
2014-12-02 22:43:29 +01:00
Gregory Hainaut
4238261784
gsdx-cl: update linux menu config
...
Try to use some id to be more robust
The best will be to sort the array first
2014-12-02 00:16:35 +01:00
Gregory Hainaut
76f719e5d0
gsdx-ocl: Add a ENABLE_OPENCL option
...
* Allow to compile GSdx on linux without opencl yet.
2014-12-02 00:16:35 +01:00
gabest11
b9b02cf749
implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux
2014-12-02 00:16:35 +01:00
gabest11
7b466a98d0
replaced opencl.def with dynamic dll loading, god bless search and replace
2014-12-02 00:16:35 +01:00
gabest11
e3ba15de94
opencl device selection in settings dialog
2014-12-02 00:16:34 +01:00
gabest11
6f5cd1cd4d
joined some tfx kernel calls, general speed up in most games
2014-12-02 00:16:34 +01:00
gabest11
3d2b0e3766
minor opencl kernel optimizations
2014-12-02 00:16:34 +01:00
gabest11
72cfc6a6ef
3rdparty/opencl
2014-12-02 00:16:34 +01:00
gabest11
9e20387595
Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok.
2014-12-02 00:16:34 +01:00
gabest11
263c097d13
solution for 32-bit z values in opencl and other minor optimizations
2014-12-02 00:16:34 +01:00
gabest11
c64f9ad9b1
squishing opencl bugs, there aren't many left hopefully
2014-12-02 00:16:34 +01:00
gabest11
ba1e522bbb
Less opencl bugs, some games are actually playable now, there are still texture errors.
2014-12-02 00:16:34 +01:00
gabest11
881735b562
minor merging errors
2014-12-02 00:16:33 +01:00
gabest11
db7c26cde7
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
...
- Renumbered renderer ids, compatible with old numbering, but it does not follow the mod3 logic anymore.
2014-12-02 00:16:33 +01:00
Gregory Hainaut
1b555ea3b5
gsdx-linux: Fix GSdx internal counter on linux
...
The issue is that clock gives the total cpu time of the process whereas
we want the cpu time of the rendering thread
2014-11-24 23:44:32 +01:00
3kinox
732cbc3ad5
GSDX-ogl linux:
...
+ Implement threads/mutex using std::thread/std::mutex/std::condition_variable
+ Old implementation can be used by commenting out the "define _STD_THREAD_ in GSThread.h
+ Commit should be much cleaner than previous one.
2014-11-23 14:33:35 +01:00
Gregory Hainaut
60c0eb7179
gsdx-ogl: windows: properly setup context flags
...
* Use a core profile context
* Only enable the debug context in debug build
Close issue #353
2014-11-20 22:12:30 +01:00
Gregory Hainaut
d21e6ff45f
gsdx-ogl: don't declare a sampler variable
...
Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Asmodean-
8f42b36a42
It might help if I changed this for d3d9 also :p
2014-11-15 21:40:00 +00:00
Asmodean-
5b3867dd60
GSdx: change post-processing directory & name.
2014-11-15 21:33:23 +00:00
Gregory Hainaut
276e3d9d1b
gsdx-ogl: always set texture parameter
...
* Avoid bug after a pause
* Not faster anyway
* keep old method only for gl retracer to reduce debugging noise
Remove some old&useless comment
2014-11-14 11:43:42 +01:00
Gregory Hainaut
3311336d0e
gsdx-ogl: disable ARB_bindless_texture
...
I have a crash when I try to delete some texture (for example when the simulator is paused)
2014-11-11 23:45:41 +01:00
Gregory Hainaut
b6a951a9fa
gsdx: debug compilation fix
...
I'm not sure gcc behavior is correct here!
2014-11-11 20:54:34 +01:00