Jonathan Li
d57b812f36
gsdx: Prefix std:: to string and to_string
2017-09-08 09:56:28 +02:00
Gregory Hainaut
1b9b47dd6a
gsdx mipmap:ogl: add capabilities to automatically generate mipmap layer
2016-10-13 20:16:38 +02:00
Gregory Hainaut
76bd968c59
gsdx mipmap: extend texture/cache to support a layer parameter
2016-10-13 20:16:38 +02:00
Jonathan Li
2b2042e1c2
gsdx: Allow screenshot compression level to be changed
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At higher resolutions it takes too much time to save a screenshot at the
maximum compression level. So let's allow the user to set the
compression level.
This re-uses the png_compression_level setting. The default compression
level is 1 for speed, but if the user wishes to increase the compression
level (without using an external tool) and doesn't mind if the
screenshot takes more time to save then they can increase the
compression level up to a maximum of 9 (which can take quite a while).
Fixes #1527 .
2016-08-20 14:01:24 +01:00
Gregory Hainaut
87867beb0e
gsdx-ogl: remove the invalidation of texture
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It doesn't help the perf and only create overhead (test done on snow engine game)
2016-04-21 21:07:17 +02:00
Jonathan Li
6b950d0408
gsdx: Allow dump and capture PNG compression to be changed
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Valid values for png_compression_level are from 0 (no compression) to 9
(max compression). The default is 1.
v2: Use zlib Z_BEST_SPEED (1) and Z_BEST_COMPRESSION (9) defines.
2016-03-02 22:58:45 +00:00
Gregory Hainaut
6f9a89dcf2
gsdx-debug: print memory usage of all textures pools
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It is a bit crude but it allow to see the impact of code and options.
2015-07-10 22:35:26 +02:00
Gregory Hainaut
2e34d48e97
gsdx-ogl: add a virtual GetID method for texture
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Much more readable
2015-05-12 17:41:41 +02:00
Gregory Hainaut
ee19a2789c
gsdx: move invalidation from GSDevice to GSTexture
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Much cleaner this way
2015-04-30 19:55:57 +02:00
gregory.hainaut
e06484adb8
gsdx: update the copyrigh address thank to sed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-09 18:16:11 +00:00
gregory.hainaut
a9927a6e33
gsdx-ogl: LINUX-ONLY
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* rework a little the shader to be hopefully compatible with nvidia
* request a pure 4.2 context (all gpu 4.1 capable support 4.2 anyway)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5003 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 23:09:36 +00:00
gabest11
7dd16f1b1b
GSdx: renamed None to something else because X11 defined it for itself.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4346 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:16:00 +00:00
sudonim1
ab77eb4646
GSDx: Free textures that have been in the unused texture pool for a few frames.
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GSDx: Reset device on save state load.
GSDx: Made GSRenderer::ResetDevice() actually do the main function in its name and implemented InvalidateTextureCache(). If anything breaks, it's because of this change.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3067 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 15:33:50 +00:00
ramapcsx2
58697dbe8f
GSdx:
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Get the offset hack working normally again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3011 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 04:51:15 +00:00
sudonim1
4457fe40fc
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
gabest11
cea0f395aa
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 23:07:30 +00:00
gabest11
e58776e095
GSdx: just squeezing a few more fps.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1534 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 21:36:07 +00:00
gabest11
5736bbd449
GSdx: looking for an opengl guru...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:09:17 +00:00
gabest11
743e93f3ee
GSdx: should fix Issue 263, but I could not verify it
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1338 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:11:22 +00:00
gabest11
4bc698d698
GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1279 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-28 02:57:01 +00:00
gabest11
3b22adc4b3
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:22:52 +00:00
gabest11
5648d07b96
GSdx: more refactoring (aka search and replace)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1179 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 16:41:52 +00:00
gabest11
d3547e0662
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1168 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 08:18:00 +00:00
Jake.Stine
6ebfae8ef1
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction
93da10abbb
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00