Commit Graph

23 Commits

Author SHA1 Message Date
Gregory Hainaut 41d2ea4306 i10n: refresh all languages
Remove the --previous option of po generation. It broke some translations.

Remove the translation of PCSX2 version, no point to translate C format symbol.
2014-07-30 09:21:49 +02:00
Rafael Ferreira 152f04c0a7 Keep previous translation
When updating existing PO files with the newly created POT files, keep previous msgids of translated messsages (as fuzzy). This allows translators to compare previous and current msgid strings and then identify what has changed, resulting in a faster translation activity and a more consistent GUI.
2014-07-16 12:18:58 -03:00
Gregory Hainaut 75c64e12aa license: add missing header
Still miss lots of copyright header but we are better
2014-04-12 19:42:41 +02:00
Gregory Hainaut 187f0bea3b i18n: update all googlecode -> github stuff
Note: translation are still marked as fuzzy
2014-04-06 11:54:36 +02:00
Gregory Hainaut 9d2b6cb589 locale: remove garbage files 2014-03-25 16:36:28 +01:00
gregory.hainaut c707bf8572 i18n:
* add a PERL script to ensure translation quality (ie check c-string format)
* Fix c-format error as best as can! It will hopefully fix various potential crash


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5856 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-30 19:26:09 +00:00
gregory.hainaut c2aa4ff3fd gsdx ogl:
* restore the old fxaa (Asmodeam will be integrated when I got time)
* port the recently added new scanline algo


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5818 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-18 14:46:13 +00:00
gregory.hainaut 5309dd0e59 zzogl: fix wrong type access
cmake: don't strip by default the binary in release mode
gsdx: disable the regeneration of ogl shader


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5806 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-10 20:25:03 +00:00
gregory.hainaut f22b366cea gsdx:
* redo glsl2h.pl script to generate only one big glsl headers.
* fix gcc warning in GSVector.h
* fix memory leak of GSDeviceOGL.m_shader
* clean shader compilation function => split generation header & drop malloc stuff
cmake:
* only rebuild shader when asked by the use. Avoid perl dependency to build pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5698 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-07 16:13:11 +00:00
gregory.hainaut 544c84a344 gsdx:
* try to setup advance gl context attribute. If driver doesn't support it fallback to the default.

zzogl:
* use glsl2h to generate an header shader as GSdx. Much easier to install
* Get GSUniformBufferOGL & GSVertexArrayOGL speed improvement from GSdx

cmake:
* detect current gcc version. Yield  a warning if < 4.7 or an error if < 4.5

glsl2h:
* support zzogl too
* compute md5sum to avoid useless relink


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5696 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-06 09:42:46 +00:00
gregory.hainaut ca1edbf2cb gsdx ogl:
* Separate state and shader compilation into separate function
* replace various hash_map by basic array
* Compact VertexScale and offset into a single vec4
* add the new option "ogl_vertex_subdata": subdata is faster on FGLRX, test are welcome on Nvidia drivers
    0 => use map/unmap
    1 => use subdata

replay: add "linux_replay" option and compute some nice stat (mean, standard deviation)

cmake: recreate shader header at build time


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5682 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-26 20:09:07 +00:00
gregory.hainaut b10d554764 gsdx (ogl):
* fix memory leak of m_wnd
* don't escape % in the shader string
* Fix shadeboost StretchRect parameter

debian: compress package with xz


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5669 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 07:05:57 +00:00
gregory.hainaut 59501227b3 gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5659 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-14 21:22:44 +00:00
gregory.hainaut 65b5a376ed gsdx-ogl-wnd:
* Fix shader alpha issue. Hoppefully fix lots of glitches.
* Use glBufferSubData to upload data into the constant buffer instead of map/unmap. More fps :)
* Fix wrong api setup on EGL
* Be more portable on glsl2h


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5650 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-07 19:16:27 +00:00
gregory.hainaut 6779edfe28 gsdx-ogl-wnd:
* replace both DISABLE_GL41_SSO and DISABLE_GL42 macro with a dynamic check based on the extension support
* glsl2h: use static instead of extern


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5636 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-19 12:42:55 +00:00
gregory.hainaut e3d658b501 gsdx ogl: load shader from C code instead of an external file
* add a perl script to convert shader to char*
* By default use *.glsl file (handy to do some trials). 

Only drawback, glsl2h need to be manually called at the moment



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5632 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-18 09:17:30 +00:00
gregory.hainaut 68a833f4e7 cmake:
* set CMAKE_POSITION_INDEPENDENT_CODE variable for future cmake policy (which need to be upgraded to remove some warnings)
* On multiarch system, force the search on 32bits library (/usr/lib/i386-linux-gnu). Change previous compilation behavior on 64 bits system
    - Before: cmake search lib in 64 bits dir (64 bits lib needed to be install) but the linker got the 32 bits lib under the hood.
    + now: cmake search lib in 32 bits dir (only 32 bits lib need to be install). The linker still get 32 bits lib. In others word, you need to install -dev:i386 package on debian/ubuntu system



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5367 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-12 07:26:39 +00:00
gregory.hainaut b534fcc1bc zzogl:
* add a script to run cg compiler on glsl file:
  + handy to check the syntax
  + output the asm of the shader
  - unfortunately don't support latest glsl construct but better than nothing
* really delete resources before context destruction
* wanted to play with opengl3 timer for profiling but not conclusive, just keeping code around for future use


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5278 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-08 18:14:47 +00:00
gregory.hainaut d75da041f6 copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-16 15:36:16 +00:00
gregory.hainaut 5627b4dfaf copyright:
* change the man page to gpl3
* add missing copyrigh for zerogsshader
* re write bin2cpp tool (in perl) to avoid any copyright issue => hex2h.pl


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5155 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 17:52:43 +00:00
gregory.hainaut 72d47d547e copyright:
* update missing copyright on
 + plugins/GSdx/config.h
 + pcsx2/MTVU.h
 + plugins/zzogl-pg/opengl/ZZHacks.h
 + plugins/spu2-x/src/DplIIdecoder.cpp
* put a copyright for trivial script file
 + pcsx2/gui/Resources/rebuild.sh
 + tools/bin2app.sh
 + plugins/zzogl-pg/opengl/shaders.sh
* remove autotool from zzogl
* apply the patch for issue 1257. Thanks very much Micove for the hard work.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5154 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 06:30:35 +00:00
gregory.hainaut 274246c557 i18n: long-awaited update. Big changes on pt_BR/sv_SE/zh_*
cmake: install also the man page


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4920 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-28 18:36:31 +00:00
gregory.hainaut b5959076e5 linux: clean various linux file into 1 directory
cmake: automatically install desktop/doc/xpm file in package mode as requested by Rafael
debian: align on latest change


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4909 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 20:39:19 +00:00