Commit Graph

15605 Commits

Author SHA1 Message Date
refractionpcsx2 4127253650 GS/State: Correct CLUT invalidation range check 2022-10-20 14:57:30 +01:00
Connor McLaughlin 2c55cce6ba GS/TextureCache: Use Inside() for checking display target
The existing code was adding however many pages the framebuffer crossed unconditionally,
when practically this last row will only be read when the height isn't page-aligned.
2022-10-20 14:57:30 +01:00
Silent 633eb45011 vs: Enable Function Level Linking solution-wide and AVX2 for Common project
Shrinks the AVX2 Qt binary by ~2.3MB.
2022-10-20 12:10:17 +01:00
TellowKrinkle 65aeeba567 GHActions: Migrate to new variable output system 2022-10-20 09:30:00 +01:00
TellowKrinkle f37fd29fd0 CMake:Windows: Add install step 2022-10-19 15:50:43 -05:00
TellowKrinkle 310ed9af0d GHActions: Add CMake Qt build 2022-10-19 15:50:43 -05:00
TellowKrinkle 4e4ffa6526 CMake: Windows Qt build support 2022-10-19 15:50:43 -05:00
TellowKrinkle 8975f2d92c Qt: Add comment on ODR violation workaround 2022-10-19 15:50:43 -05:00
Connor McLaughlin ddf839beb0 Achievements: Rework challenge mode enabling
Fixes enabling hardcore mode per-game not having any effect.
2022-10-19 18:35:08 +02:00
Connor McLaughlin 53bd98394b FullscreenUI: Fix achievements/lb hotkey running on EE thread 2022-10-19 18:35:08 +02:00
Connor McLaughlin 84bea96941 GS: CRC hack for Black 2022-10-19 17:17:46 +01:00
lightningterror 4470379dfb GameDB: Add Round Sprite Half to Ikki Tousen.
Aligns bloom effect.
2022-10-19 10:14:27 +01:00
lightningterror f727561553 GS-hw: Remove Ikki Tousen crc hack.
Upscaling hack, upscaling fixes in gamedb will deal with it.
2022-10-19 10:14:27 +01:00
Connor McLaughlin e6dbd55644 Qt: Use vsync when any FSUI window is open
Fixes high GPU usage when pause menu is opened. Previously, it was fine
if you started from big picture mode, but not if you invoked it by
opening the menu.
2022-10-19 10:12:44 +01:00
Ty Lamontagne 0df6fda9e8 Cubeb: Fix logging comparison, causing verbose spam 2022-10-19 10:12:17 +01:00
Connor McLaughlin 1d58f59190 GS/Vulkan: Fix condition for skipping first barrier
Use the image layout instead of start-of-render-pass, because the image
may already be in general, or it could be restarting the RP from a
render area change.
2022-10-19 10:11:07 +01:00
lightningterror a30a41c2cc GS-wx: Misc fixes.
Add Hardware Download Mode option.
Remove Disable Hardware Readbacks.
Set dump decompression to LZMA.
And some other misc fixes.
2022-10-19 00:16:26 +02:00
JordanTheToaster 7a82b941cb ImGuiOverlays: Add Texture in RT
Adds Texture in RT to the imgui overlay.
2022-10-18 21:01:24 +02:00
JordanTheToaster 480e126437 GameDB: Correct Big Game Hunter name
Corrects the name of SLUS-21021 and SLUS-21011.
2022-10-18 19:52:03 +01:00
refractionpcsx2 92d43d042d GameDB: Add HW/Upscale fixes for King's Field IV 2022-10-18 19:34:37 +01:00
lightningterror f2b172738f GS-wx: Add show settings and show inputs options to osd. 2022-10-18 18:26:32 +02:00
refractionpcsx2 4fe1217a69 SPU: Clamp final volume in the right place. 2022-10-18 16:47:43 +01:00
Connor McLaughlin fa82fc49bb GS/Vulkan: Skip first barrier when starting pass 2022-10-18 17:34:15 +02:00
JordanTheToaster 5d1e340cbb GameDB: Add " World Soccer Winning Eleven 2012" missing entry
Adds a missing entry in the DB.
2022-10-18 17:10:19 +02:00
lightningterror abcbdc4a25 GS-hw: Further improve how we handle blend mix 1.
Compensate slightly for Cd*(As + 1) - Cs*As.
Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs.
The initial factor we chose is 1 (0.00392) as that is the minimum color Cd can be, then we multiply by alpha to get the minimum blended value it can be.
2022-10-18 15:20:41 +02:00
Florin9doi 8fbb1e5565 BIOS: Map the entire ROM1 file to PS2 memory
EROM is part of ROM1, its exact location vary and can't be predicted
2022-10-18 10:04:52 +01:00
JordanTheToaster 149a08914e GameDB: Copy missing "Game ni Nattayo! Dokuro-chan" patch
Copys over the existing patch that was missing from the limited edition version.
2022-10-18 10:03:35 +01:00
Mrlinkwii f5c51f7cf7 GameDB: add missing patch to Asobi ni Iku yo! Chikyuu Pinch no Kon'yaku Sengen 2022-10-18 10:03:17 +01:00
RedDevilus 280b3c66eb GameDB: Kaido/Xtreme Racer upscaling + comments
Adding upscaling fixes for vertical lines for Kaido / Tokyo Xtreme Racer by Developer Genki and Publisher Crave. Needs check-up if other fixes are needed as well.
2022-10-17 23:56:41 +01:00
PCSX2 Bot 3a3732a6c6 PAD: Update to latest controller database. 2022-10-17 18:08:41 +02:00
lightningterror 2093c19127 GS: Adjust default renderer for vendors on windows.
AMD, feature level 12.0 and higher pick Vulkan by default.
Intel, feature level 12.0 and higher, pick OpenGL by default.
2022-10-17 16:36:46 +02:00
Connor McLaughlin c2823aae39 GS: Fix fractional scaling in GL/Vulkan 2022-10-17 15:26:01 +01:00
Connor McLaughlin ec1a896795 GS/TextureCache: Partially invalidate overlapping targets with tex-in-rt 2022-10-17 10:47:13 +01:00
Mrlinkwii a46964a258 Mac: add PCSX2 to Launchpad Game Category 2022-10-17 09:45:07 +01:00
lightningterror b4036f44f1 GS-hw: Disable blend mix on colclip.
Regression, should be disabled.
2022-10-17 10:29:33 +02:00
TellowKrinkle 1ad6605dfb GS:HW: Remove comment on rgba to 8i only-blue optimization
Doesn't seem to improve anything anymore (GPUs do this with csel now anyways, it's like 5 instructions with no divergence)
2022-10-17 10:28:27 +02:00
TellowKrinkle c6add663f8 GS:HW: Clean up ps_convert_rgba_8i 2022-10-17 10:28:27 +02:00
TellowKrinkle 1ac081ef4c Common: Make GL::Context::Create use gsl::span 2022-10-16 19:24:45 -05:00
TellowKrinkle 074e90d046 3rdparty: Add GSL
Version 4.0.0 (a3534567187d2edc428efd3f13466ff75fe5805c)
2022-10-16 19:24:45 -05:00
TellowKrinkle a2c3050c51 Common: Formatting 2022-10-16 19:24:45 -05:00
JordanTheToaster de60209e2b GameDB: Enable Paltex for Zone of The Enders
Improves FPS and drastically reduces the size of the hash cache in game.
2022-10-16 21:38:16 +01:00
Mrlinkwii d385480b52 GameDB: add fixes for Eternal Ring and Spongebob SquarePants Featuring Nicktoons - Globs of Doom 2022-10-16 15:58:54 +01:00
lightningterror 6b1cea6c91 FullscreenUI: Fix Wunused-variable warning. 2022-10-16 16:14:49 +02:00
lightningterror d2b5f86639 Qt: Fix Wunused-variable warning. 2022-10-16 16:14:25 +02:00
Connor McLaughlin e8877daca3 Qt: Register for device notifications on Windows
That way we know when a controller is connected/disconnected, and don't
have to poll unconnected XInput controllers.
2022-10-16 14:54:38 +01:00
Connor McLaughlin b9dffcb069 Qt: Add DInput input source 2022-10-16 14:54:38 +01:00
Connor McLaughlin bcd19dd0f5 Qt: Add Host::GetTopLevelWindowInfo() 2022-10-16 14:54:38 +01:00
Connor McLaughlin 48926a7ec4 x86/iR5900: Fix quadword stores on Linux
Linux counts vector and GPR registers separately for which register
they get passed in when calling functions.

Windows uses the argument position.
2022-10-16 14:41:33 +02:00
TellowKrinkle 8981572674 GS:HW: blend_mix doesn't get you fast hdr
It didn't before either, it just accidentally turned on full barriers
2022-10-16 05:09:02 +01:00
Connor McLaughlin f836fe2056 GS/Vulkan: Ensure we don't leave a bound texture in copy state
Causes the validation layer to get angry, even though it's not used.
2022-10-15 17:42:51 +01:00