Lauri Kasanen
994c9147f5
textureSW: fix Map with offset
2016-04-19 21:22:53 +03:00
Jonathan Li
6b950d0408
gsdx: Allow dump and capture PNG compression to be changed
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Valid values for png_compression_level are from 0 (no compression) to 9
(max compression). The default is 1.
v2: Use zlib Z_BEST_SPEED (1) and Z_BEST_COMPRESSION (9) defines.
2016-03-02 22:58:45 +00:00
Jonathan Li
ee5861efc8
gsdx: Remove non-PNG code
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It's no longer in use.
2016-03-02 22:57:12 +00:00
Jonathan Li
87dcfbc645
gsdx-png: Use libpng directly instead of via png++
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v2: Increase compression to maximum
v3: Add zlib to GSdx build dependencies
v4: Reduce memory usage
2016-03-02 22:48:54 +00:00
Gregory Hainaut
cb776d2f50
gsdx:atomic: better match the old if(!_interlockedbittestandset(&m_mapped, 0)) behavior
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Thanks @turtleli
2016-02-23 18:43:44 +01:00
Gregory Hainaut
9bbb0fe1f6
gsdx: add atomic for texture upload
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V2: fix init of atomic flag object
2016-02-21 18:17:53 +01:00
Jonathan Li
0f11838d93
gsdx: s/_WINDOWS/_WIN32/
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It's the proper Windows preprocessor macro.
2016-01-27 22:41:45 +00:00
Gregory Hainaut
02b478dfbc
gsdx: plug the new PNG wrapper
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Drop various duplicated code :)
2015-05-16 12:47:28 +02:00
Gregory Hainaut
004fa7aea4
gsdx debug: allow to dump alpha channel as a gray texture
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I would love to find an image viewer that allow to mask channel of the image
2015-05-01 13:38:58 +02:00
Gregory Hainaut
25997647f2
gsdx-ogl: add ENABLE_OGL_PNG_OPAQUE to dump texture without alpha
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Alpha is nice but fully transparent texture suck
The best will be an image viewer that can toggle the alpha channel
2015-04-30 23:06:54 +02:00
Gregory Hainaut
39a5d4c839
gsdx: add PNG support for SW renderer
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Easier to compare
2015-04-30 20:13:24 +02:00
gregory.hainaut
e06484adb8
gsdx: update the copyrigh address thank to sed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-09 18:16:11 +00:00
gabest11
0d7c58065a
GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4976 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-03 21:04:46 +00:00
gabest11
9b658615f5
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4335 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 23:25:25 +00:00
gabest11
eeb9757e94
GSdx: GSDeviceSW almost ready, just need an image resizer.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4331 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 22:33:22 +00:00
gabest11
564c44bf7e
GSdx: updated linux project files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4329 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 19:21:18 +00:00
gabest11
dcf81693f6
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4328 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 18:59:02 +00:00