Stenzek
2b99f3c753
pcsx2-wx: Finally remove it all
2022-12-24 08:42:23 +00:00
Stenzek
96a1c77577
Core: Remove PCSX2_CORE define and leftovers from wx
2022-12-24 08:42:23 +00:00
Stenzek
9a3e7eecd9
CMake: Remove all references to wx
2022-12-24 08:42:23 +00:00
Stenzek
7cb22815e6
CI: Remove wx builds
2022-12-24 07:59:22 +00:00
Stenzek
da2efd88f2
CMake: Default QT_BUILD to on
2022-12-24 07:59:22 +00:00
Ty Lamontagne
2f0b244f48
Debugger: Initial debugger implementation
2022-12-24 07:21:49 +00:00
Ty Lamontagne
78c9b7f33e
Debugger Core: Initial QT core work
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Revert 3ce242886b
(Disabled force symbol loading) until solution is found
If this isn't caught when the game is loaded, the symbols will not be properly loaded while the game is running.
DisassemblyManager: Don't spin continuously if the guest CPU is dead
2022-12-24 07:21:49 +00:00
Stenzek
9f461253a8
Qt: Fix relative directories not being canonicalized
2022-12-24 04:37:51 +00:00
Stenzek
a3d02b8702
Qt: Add debug options panel
2022-12-24 04:37:51 +00:00
Stenzek
8dcda63c85
GS: Get rid of hardcoded dump directory
2022-12-24 04:37:51 +00:00
Stenzek
35e28fc0d0
GS: Get rid of GSApp for Qt
2022-12-24 04:37:51 +00:00
Connor McLaughlin
72fd5211f0
USB: Fix building without cubeb
2022-12-24 04:25:29 +00:00
Connor McLaughlin
690d4fa4b1
FullscreenUI: Add USB to controller settings
2022-12-24 04:25:29 +00:00
Connor McLaughlin
c477ea1628
USB: Change SubTypes() to use a span
2022-12-24 04:25:29 +00:00
Mrlinkwii
9837dc88a0
GameDB: upscaling fixes for Captain Tsubasa and update docs
2022-12-24 01:22:32 +00:00
RedDevilus
23f1c1a149
GameDB: Nascar Thunder 2003
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Fixing weird vertical and horizontal artifacting while racing with round sprite half.
2022-12-23 22:45:54 +00:00
Mrlinkwii
d9cf8a474a
USB: fix more keyboard issues
2022-12-23 22:45:39 +00:00
JordanTheToaster
5bec0e510d
GameDB: Fix Reveal Fantasia hang
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Fixes the GIFChain hang on Reveal Fantasia by adding InstantDMA.
2022-12-23 17:41:11 +00:00
Mrlinkwii
14f443124a
USB :fix some keyboard issues
2022-12-23 17:07:20 +00:00
lightningterror
9d968e7906
INI: Fix C5051 warning.
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Comment out the attribute, can be used in the future.
C++20 requirement.
2022-12-23 14:18:16 +01:00
lightningterror
bc7ffe4720
USB-lightgun: Fix C4305 warning.
2022-12-23 14:18:16 +01:00
lightningterror
29f0090417
Frontend-ogl: Fix Wunused-variable warning.
2022-12-23 14:18:16 +01:00
Connor McLaughlin
509be0b3f8
MemorySettingsInterface: Add {Set,Get}KeyValueList
2022-12-23 07:24:32 +01:00
Connor McLaughlin
b1b3f0dbac
GS/HW: Reuse texture for RT copy in DX12/GL/Vulkan
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Fixes VRAM usage blowing out with high blending.
2022-12-22 12:07:18 +01:00
Connor McLaughlin
269d3d22b5
Config: Fix McdCompressNTFS not getting set in Qt
2022-12-22 10:43:56 +01:00
Stuart Kenny
78c05b263f
USB: Power curve option for wheel steering axis.
2022-12-22 10:41:49 +01:00
lightningterror
a0b6290a4d
GameDB: Fix empty could not find serial and searching for serial logs.
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Fixes the logs from pasting when the size of the serial is 0 which is invalid.
Update GameDatabase.cpp
2022-12-22 10:27:00 +01:00
Connor McLaughlin
059ce3b7f0
3rdparty: Remove baseclasses
2022-12-22 04:27:30 +00:00
Connor McLaughlin
699c3d80b7
GS: Add video dumping via ffmpeg
2022-12-22 04:27:30 +00:00
Connor McLaughlin
e5009398e0
3rdparty: Add ffmpeg headers
2022-12-22 04:27:30 +00:00
Connor McLaughlin
899eef18ec
Common: Add DynamicLibrary
2022-12-22 04:27:30 +00:00
lightningterror
3210f24293
GS-d3d12: Fix macro redefinition error in fxaa shader.
2022-12-22 04:27:20 +00:00
Ty Lamontagne
cc391e1a9e
CDVD: Warn the user when a selected game image is on a removable drive.
2022-12-22 04:27:09 +00:00
Ty Lamontagne
70982f6969
README: Use the new API from our badge provider
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See: https://github.com/badges/shields/issues/8671
2022-12-21 20:55:11 +00:00
Stenzek
2abbda924b
x86/iR5900: Ignore double jr/jalr branches like others
2022-12-21 09:32:48 +00:00
arcum42
b3179f75f4
build: remove flag for skipping portaudio, as we no longer use portaudio.
2022-12-21 08:56:07 +00:00
Mrlinkwii
c0934d141f
usb: GT Force paddles Fix
2022-12-20 17:54:31 +00:00
JordanTheToaster
1e0b9bb51e
GameDB: Add CPU CLUT to Lego Batman
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Adds CPU CLUT to fix ghosting on basically everything.
2022-12-20 15:26:34 +00:00
Víctor "IlDucci
9143d47bd2
USB: Adding PAL values for Guncon2. ( #7636 )
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- Adding PAL values for Dino Stalker, Resident Evil Dead Aim, Crisis Zone.
- Minor text cleanup and unified the sorting order.
- Fixing an old mistype on Dead Aim (U)'s serial.
- Adding additional values from dante3732.
2022-12-20 16:15:04 +01:00
Connor McLaughlin
6df0a315a9
Qt: Ensure game list refresh is cancelled before destroying
2022-12-20 16:14:02 +01:00
Connor McLaughlin
3f4f9ad5f1
Qt: Fix global string list setting not showing in input profiles
2022-12-20 14:59:27 +01:00
Connor McLaughlin
749f225562
FullscreenUI: Use spinboxes for crop
2022-12-20 13:34:40 +01:00
Comfarol
2e065b128a
GunCon2: Add screen parameters for more games
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PAL versions of Endgame, Vampire Night adjustment, Guncom 2, Virtua Cop
2022-12-20 07:03:16 +01:00
PCSX2 Bot
d60ae20839
PAD: Update to latest controller database.
2022-12-19 17:55:24 +01:00
Comfarol
441b23bce5
GunCon2: Add screen parameters for more games ( #7627 )
2022-12-19 15:42:35 +00:00
Ziemas
44c01dd73e
qusb: missing <cstdint> & <cstddef> include
2022-12-19 15:41:07 +00:00
Ziemas
01ca4e25ae
usb-eyetoy: missing <memory> include
2022-12-19 15:41:07 +00:00
Ziemas
3c39a9ab22
StateWrapper: Add missing <array> include
2022-12-19 15:41:07 +00:00
RedDevilus
74808095b9
GameDB: Wild ARMs 3,4,5,F + maintenance
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Reduces Hash cache numbers, improving speed in certain areas and reduces GS usage.
An oddity is that it is less effective on 5 and also needs roundsprite half and not Wild arms. I wonder if they made big changes in the engine compared to 3 and 4.
I also fixed the discrepancies between regions (missing fixes probably missed due to having different naming for the Japanese versions)
As well as fixing comments + missing serials
2022-12-19 15:40:42 +00:00
Connor McLaughlin
09f2d4f546
GS/DX12: Fix incorrect sampler being used in utility draws
2022-12-19 15:38:59 +00:00