Commit Graph

12947 Commits

Author SHA1 Message Date
TellowKrinkle 65e57a8230 iR5900: Use 64-bit math on x86-64 2021-09-22 12:47:49 +01:00
TellowKrinkle e74ba82093 iR5900: Move repeated code into functions 2021-09-22 12:47:49 +01:00
TellowKrinkle b8eb18836f GUI: Remove ineffective alignment specifiers
WX 3.1.5 asserts on these, not fun
2021-09-21 22:04:56 -05:00
TellowKrinkle 66a1c26b77 GUI: Fix crash on asserts from outside of PCSX2 2021-09-21 22:04:56 -05:00
TellowKrinkle f4010029f1 core: Fix up issues introduced in vtlb xmm change 2021-09-21 21:47:40 -05:00
Silent cff9f83a45 PortAudio: Remove DirectSound backend 2021-09-21 23:14:39 +01:00
TellowKrinkle 0d7f141279 EERec: Don't load in skip case of SW[LR] 2021-09-21 22:57:41 +01:00
TellowKrinkle 23578e963f EERec: Don't load in skip case of SD[LR] 2021-09-21 22:57:41 +01:00
TellowKrinkle e9518f78c7 vtlb: Switch read64 and read128 handlers to return in sse regs 2021-09-21 22:57:41 +01:00
TellowKrinkle 7563f54e83 EERec: Clean up [LS]D[LR] a bit 2021-09-21 22:57:41 +01:00
RedDevilus b7f1c65f7e GameDB: Add missing chinese entries v2
Seems there were still some missing serials, it's pretty hard to track if there are dozen more but it did had a console ban there after short-lived debut.
2021-09-21 22:50:00 +01:00
refractionpcsx2 e127ca0cd1 COP2: Set correct number of XMM's per COP2 OP + Fix some hidden bugs
Corrects XMM count for COP2 ops (some might be wrong, keep an eye out in the logs)
Fixes a hidden microVU bug with a SUB shortcut + some reg allocation bugs in QMFC/QMTC hidden by flushes.
2021-09-21 22:46:33 +01:00
refractionpcsx2 752957604e COP2: Flush only needed register slots 2021-09-21 22:46:33 +01:00
refractionpcsx2 fba9c6c04d COP2: never flush EE regs but back them up conditionally 2021-09-21 22:46:33 +01:00
Mrlinkwii 05b8e80ac8 GameDB: add VU clamping to 'Battle Engine Aquila'
GameDB: add VU clamping to 'Battle Engine Aquila'
2021-09-21 18:32:21 +01:00
Mrlinkwii 5f9653d9ef Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'
Gamedb: add EE clamping to 'Max Payne 2 - The Fall of Max Payne'
2021-09-21 18:31:20 +01:00
Joey d67caab621 Docs: correct CONTRIBUTING.md
fix spelling mistake in CONTRIBUTING.md
2021-09-21 17:59:54 +01:00
Mrlinkwii 5e9fe31f4e GameDB:fix serial for 'Panzer Elite Action - Fields of Glory'
GameDB:fix serial for 'Panzer Elite Action - Fields of Glory'
2021-09-20 21:28:10 +01:00
RedDevilus 55173bf27a GS-GUI: Add tooltip for Dithering
The PS2 and PS1 supported dithering where-as PCSX2 didn't support hardware dithering till 1.7 dev builds. Some games have no dithering, others have dithering in the shadows or others like baroque just smear it full with this affect so it's an extreme example: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ab92a0e0-f91e-11ea-bf88-a15b6c7adf9a
2021-09-19 21:04:53 +01:00
Ty Lamontagne 252eaa2d62 UI: Select a bios by default 2021-09-19 20:47:28 +01:00
Mrlinkwii cfdacb900e GameDB: add VU clamping to 'Enthusia Professional Racing'
GameDB: add VU clamping to 'Enthusia Professional Racing'
2021-09-19 18:53:13 +01:00
refractionpcsx2 8fe0061751 VU: Sync tighter when VU Kickstart is disabled + Improved M-Bit Sync 2021-09-19 18:49:24 +01:00
refractionpcsx2 ee9672858c VU Int: Remove rogue value from debug logging 2021-09-19 16:30:08 +01:00
Connor McLaughlin 1ee0e23617 GS: Downgrade include AppCoreThread.h -> AppConfig.h 2021-09-17 22:03:00 -04:00
Connor McLaughlin 1dfd2e2ec1 AppCoreThread: Remove unused DisassemblyDialog.h include 2021-09-17 22:03:00 -04:00
Connor McLaughlin 65aa811344 DebugTools: Add missing Config.h include 2021-09-17 22:03:00 -04:00
Connor McLaughlin e2992cbc02 Remove gui/ directory from target-wide includes 2021-09-17 22:03:00 -04:00
refractionpcsx2 a546cb8f7f microVU: Use 16 xmm's in x64 2021-09-17 14:37:11 +01:00
Mrlinkwii 9c24e48e68 Docs: update GameIndex .md and .pdf
Docs: update  GameIndex .md and .pdf
2021-09-17 14:29:49 +01:00
refractionpcsx2 862d606514 EE Rec: Added LDR/LDL
Also fixed slight optimisation bug in SDL
2021-09-17 13:06:47 +01:00
refractionpcsx2 5f58c325ca EE JIT: Implement SDR/SDL instructions 2021-09-17 13:06:47 +01:00
refractionpcsx2 c1d21c5513 GameDB: Added some required XGKick gamefixes 2021-09-17 13:04:26 +01:00
refractionpcsx2 d9c4ace613 VU: Put XGKick 1 cycle behind to fix sync issues with Jaws Unleashed
Also added Jaws unleashed xgkick gamefixes to the DB
2021-09-17 13:04:26 +01:00
refractionpcsx2 59dfe52b52 microVU: Replace XGKick hack with synced XGKick option
Fixes Tennis Court Smash and Love Smash games which previously couldn't be fixed.
WRC no longer requires a patch, just the xgkickhack option.

Note: it's not a hack anymore, it just has to be called that :P
2021-09-17 13:04:26 +01:00
refractionpcsx2 d3f0718001 SPU2: Disallow KeyOn within 2T of last KeyOn
Fixes Legend of Spyro New Beginning hang
2021-09-17 13:04:15 +01:00
RedDevilus f460cac3ba GameDB: Sports (RTL)
Mostly missing RTL sports clamp modes. People knew the fixes on the forum but don't make PR or didn't tell anyone. Testers hoarding bugs :P
2021-09-17 10:24:13 +01:00
RedDevilus 4586a645fc GameDB: Katamari Games
The automatic gamefixes were incorrect as it would SPS. Fix the SPS with nearest VuRound and then Extra + Preserve sign for VuClamp. God will be pleased.
2021-09-17 10:20:15 +01:00
Mrlinkwii beb8ec2668 GameDB :add 'VUKickstartHack' to the Full Spectrum games
GameDB :add 'VUKickstartHack' to the Full Spectrum games
2021-09-17 10:19:57 +01:00
Mrlinkwii e68c977ecf GameDB: add 'VUKickstartHack; to path of neo
GameDB: add 'VUKickstartHack' of path of neo
2021-09-17 01:08:43 +01:00
Silent 45de8f77cd Make CheckIsUserOnHighPerfPowerPlan use WIL 2021-09-16 17:31:45 -04:00
Silent ec9c6521fd Migrated tap-win32 2021-09-16 17:31:45 -04:00
Silent bdb4ff0d83 Migrated SndOut_XAudio2 2021-09-16 17:31:45 -04:00
Silent f343614640 Target Windows 8 via project settings
It's needed for the next commit, as thanks to wxWidgets
anything using the precompiled header would default to 0x0600 (Vista)
instead of 0x0602 (Win8).

Now-redundant WINNT definitions resulting in macro redefinition
warnings have been removed.
2021-09-16 17:31:45 -04:00
Silent 8841df96c0 Migrated GSDevice11, GSTexture11, GSSettingsDlg, GSUtil 2021-09-16 17:31:45 -04:00
Silent 8c6cad559e Migrated GSCapture and GSCaptureDlg 2021-09-16 17:31:45 -04:00
Silent ed62ae124b Add Windows Implementation Libraries 2021-09-16 17:31:45 -04:00
kojin 0a7b725340
don't track local vs cmake settings 2021-09-16 14:56:10 -04:00
refractionpcsx2 ac87484acc GameDB: Patch rounding problem in Playmobil Hype The Time Quest 2021-09-14 17:45:29 +01:00
RedDevilus 8235d6cb72 GameDB: Punisher
Changes to recent VU timings have upset the punisher, this will quench his issues with VUKickstart.
2021-09-14 09:23:59 +01:00
kojin 77c961ba40 vs: fix an oversight
when I merged the utils and emitter project in #4707 I neglected to update the SVNRootDir macro so it was causing common libraries to not be written to the correct directory.

don't use this macro anymore so just remove it make output relative to solution dir instead
2021-09-13 20:51:58 -04:00