lightningterror
d993e4ebc8
misc: Update feature request template.
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Exclude libretro feature requests.
2021-02-06 15:36:44 +01:00
RedDevilus
0ec98e32d4
GameDB: Add missing Speed Kings patches ( #4211 )
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GameDB: Added Speed Kings patches for ingame hang
2021-02-04 19:45:13 +00:00
Ziemas
d55c611947
SPU2: Adjust interpolation implementations.
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These seems to be have been adjusted to match the output of catmull-rom
which is really the one in the wrong by being twice as loud.
As a result of the the interpolated output being at a reasonable level
we can use ApplyVolume to apply the ADSR volume.
2021-02-04 13:02:20 +00:00
kozarovv
f3b6868e51
GameDB: Add missing GoemonTLB Hack
2021-02-04 10:19:34 +00:00
TellowKrinkle
4105fe41fb
Pad: formatting
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Clang format why
2021-02-04 01:26:37 -06:00
TellowKrinkle
84e0f315ad
Pad: fix crash on touching disabled slider in macOS
2021-02-04 01:26:37 -06:00
TellowKrinkle
4890a26ae0
Pad: Don't `Destroy()` modals
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On macOS it prevents the parent window from regaining focus
Also remove OK/Cancel buttons JoystickConfiguration, they already obey the Cancel/Apply/OK of the parent
2021-02-04 01:26:37 -06:00
tellowkrinkle
1470315356
Fix compile of eeProfiler
2021-02-03 20:44:03 -06:00
lightningterror
456ea95794
pad-linux: Update to latest controller database.
2021-02-04 03:34:28 +01:00
refractionpcsx2
de6c1f88dc
GameDB: Patch for Dragon Quest & Final Fantasy in Itadaki Street
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Fixes missing board items
2021-02-04 01:18:21 +00:00
refractionpcsx2
712a922cc5
SPU2: Make sure cache hits match previous block decoded samples
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Caching blocks of ADPCM is a bit sketchy because the previous samples (which it uses to generate the new ones) can change, so you can end up with blips and glitches in the sample stream, this should avoid that problem whilst not making the cache completely unusable.
2021-02-03 16:23:42 +00:00
refractionpcsx2
97ed78109c
SPU: Wait 2T when keying on a voice
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Just like Delay cycles used to do, but done better and tested on a PS2 to get the correct timings
2021-02-03 16:23:26 +00:00
refractionpcsx2
2415fd3415
SPU2: Ignore LSAL/H Writes after key on if voice sets loop point
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Savestate bump again
2021-02-03 16:23:26 +00:00
t o
6a6fd48af9
CDVD.cpp: Cleared old reset from write14. Cleaned up logging and added comment. cdrom.cpp: fixed bad logging statements
2021-01-31 22:14:06 +00:00
kozarovv
983f6e28f5
microVU: Fix Esin opcode
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Fix X2 - Wolverine's Revenge
2021-01-31 18:33:01 +00:00
lightningterror
6445af6eb2
dev9: Fix warning, add [[maybe_unused]] attribute.
2021-01-30 19:40:46 +01:00
lightningterror
376e699515
spu2: Fix a few warnings.
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Cast DMAICounter to u32, hopefully it isn't negative.
2021-01-30 19:40:46 +01:00
refractionpcsx2
e0394921e9
SPU2: Tighten AutoDMA IRQ timing.
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Fixes games which monitor the MADR while transferring.
Tom & Jerry War of the Whiskers was one game that suffered (Jumpy music)
2021-01-30 04:55:28 +00:00
Mrlinkwii
4624d2d175
Update GameIndex.yaml
2021-01-29 19:22:48 +00:00
RedDevilus
541dfdfc7f
GSdx-GUI: Fix alignment of font
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Should fix invisible characters and move hardware renderer settings 2px down.
Also make the full window and software renderer settings consistent at 2px towards the bottom.
2021-01-27 16:50:10 +01:00
refractionpcsx2
5b5b9cc6c9
SPU2: Fix up ReadInput_HiFi to proceed correctly
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Make sure CDDA mode is handled separately
2021-01-27 00:03:09 +00:00
refractionpcsx2
9efcd9a096
SPU2: Improve SPDIF Bitstream Bypass on Core 0, track MADR
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Required for GTA Vice City to work
2021-01-27 00:03:09 +00:00
refractionpcsx2
e15807eff8
SPU2: Minor improvements to ADMA Timing
2021-01-27 00:03:09 +00:00
refractionpcsx2
c7267d3665
SPU2: Handle partial ADMA Transfers
2021-01-27 00:03:09 +00:00
refractionpcsx2
7c37e86283
SPU2: Change input area updates for Hifi reads
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Remove the no longer required InputPosRead
Bump Savestates
2021-01-27 00:03:09 +00:00
refractionpcsx2
4497532edb
SPU2: Improve ADMA behaviour/timing
2021-01-27 00:03:09 +00:00
TellowKrinkle
b9a6dca4b4
i18n: Add window menu to WX string override list
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WX's translation has mnemonics on macOS
2021-01-25 18:33:47 -06:00
TellowKrinkle
803bac5da0
macOS: Properly include GameIndex in app bundle
2021-01-25 18:33:47 -06:00
TellowKrinkle
91e8e0d33c
macOS:i18n: Include translations in app bundle
2021-01-25 18:33:47 -06:00
TellowKrinkle
5470f7ff5e
macOS: Use standard paths
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Most macOS users expect applications to store their stuff in ~/Library/Application Support
Documents is protected on newer macOSes and requires users' explicit permission (and also may be cloud synced), and use of ~/ is fairly uncommon
2021-01-25 18:33:47 -06:00
lightningterror
dabfff8b35
gsdx-hw: Get rid of some extra branches/conditions in DATE selection.
2021-01-25 23:17:42 +01:00
lightningterror
e96d316d41
pad-linux: Update to latest controller database.
2021-01-25 09:31:10 +01:00
Ziemas
ff0c9334e6
SPU2: Fix pitch modulation
2021-01-24 03:47:43 +00:00
arcum42
34f665dc7e
Deleted assorted unused headers and functions. ( #4138 )
2021-01-23 08:14:59 -08:00
lightningterror
18da716016
pad-linux: Update logs, db should be updated via upstream only.
2021-01-23 10:01:02 +01:00
jeltaqq
e3c40359d4
Repairing dead links
2021-01-23 06:55:41 +00:00
Mrlinkwii
0689f4bb36
GUI: Fix bios label capitalization. ( #4165 )
2021-01-21 19:57:25 +01:00
refractionpcsx2
2ffc6b3acd
SPR: Wrap transfers which would have read outside of SPR memory
2021-01-20 18:41:04 +00:00
Tyler Wilding
99f8d2fa84
input-rec: Update the GS Frame's freq. properly on enabling/disabling
2021-01-19 04:37:08 +01:00
RedDevilus
cf33fb3ca1
GUI: Address review changes + Fix formatting + Misc fixes
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- Change the wxitems to reflect a more appropiate name + change comment to explain the process of Custom hotkeys.
- Cycling savestates are now in the GUI but they are grayed out because it's only used like labels for now.
- The most essential custom hotkeys are now included.
- F8 Snapshot needs some future tinkering but atleast shows up correctly now
2021-01-18 16:40:38 +00:00
RedDevilus
028f468d26
pcsx2-gui: Clang format - pcsx2\gui\AppAccelerators.h - pcsx2\gui\GlobalCommands.cpp - pcsx2\gui\MainFrame.cpp - pcsx2\gui\MainFrame.h - pcsx2\gui\Panels\GSWindowPanel.cpp - pcsx2\gui\Panels\VideoPanel.cpp
2021-01-18 16:40:38 +00:00
RedDevilus
ee54396670
GUI: Implement custom hotkeys
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- This will show `default hotkeys` from `PCSX2_keys.ini.default` or based on the `copy of PCSX2_keys.ini` that the user itself added to `inis folder` for changing it `for custom hotkeys`.
2021-01-18 16:40:38 +00:00
RedDevilus
5583a75eac
GUI: Keyboard Shortcuts Strings
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- This will add extra hotkeys to the GUI. You can look up https://wiki.pcsx2.net/Hotkeys for all of them (not everything is added from there)
2021-01-18 16:40:38 +00:00
RedDevilus
d841f27b25
GameDB: VU0Kickstart for Spartan Total Warrior
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Fixes character SPS
2021-01-18 16:33:12 +00:00
ty
cebc531c13
Core: Implement proper %s handling for syscall 117
2021-01-17 18:06:18 +00:00
TheLastRar
b8858663f4
DEV9: Use DevCon/Console log functions & silence some logs
2021-01-17 14:04:45 +00:00
TheLastRar
53dfb8efb9
DEV9: Add missing pch include to linux specific files
2021-01-17 14:04:45 +00:00
TheLastRar
b501a1deae
DEV9: Run clang format on ATA code
2021-01-17 14:04:45 +00:00
TheLastRar
dc3bd53f7b
DEV9: Allow configuring HDD in UI & add progress UI for HDD creation
2021-01-17 14:04:45 +00:00
TheLastRar
31a3ee3cbc
DEV9: Improved SPEED emulation, also hookup ATA emulation
2021-01-17 14:04:45 +00:00