Ziemas
ed3237f808
SPU: Use hex values for sample pointer
2021-12-03 19:37:19 +01:00
Tyler Wilding
9321c3c334
gh: remove 32-bit Windows 11, it doesn't exist
2021-12-03 19:24:05 +01:00
Tyler Wilding
adc7d41183
gh: add minimal issue template for issues that don't pertain to games
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A lot of the required information we enforce is not applicable to application level bugs
2021-12-03 19:24:05 +01:00
Tyler Wilding
4ca69d8818
gh: Update issue-templates to include Win11
2021-12-03 19:24:05 +01:00
Mrlinkwii
cca52e271b
Gamedb: add 'VIFFIFOHack' to 'Men in Black II: Alien Escape'
2021-12-02 19:29:28 +00:00
TellowKrinkle
a2e15bbc87
GHActions:macos: Install glib
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Looks like GHActions changed what things they preinstall
2021-12-02 15:08:18 +01:00
Mrlinkwii
9d6ad0303c
GameDB: Add fixes for 'Shadow Man - 2econd Coming' and 'Ghosthunter' games.
2021-12-02 14:01:47 +00:00
Mrlinkwii
bbaa23c22d
Readme : update links
2021-12-01 22:43:36 +00:00
Ziemas
bacb860cc1
GUI: Allow relative elf file paths on command line. ( #4451 )
2021-11-30 10:06:17 +01:00
Ziemas
7a4191e16d
Fix compilation with LTO on GCC
2021-11-30 02:25:06 +00:00
PCSX2 Bot
0fa620e3ba
pad-linux: Update to latest controller database.
2021-11-29 17:17:26 +01:00
dependabot[bot]
96642d8bc3
Bump mathieudutour/github-tag-action from 5.6 to 6.0
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Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action ) from 5.6 to 6.0.
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases )
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/v5.6...v6.0 )
---
updated-dependencies:
- dependency-name: mathieudutour/github-tag-action
dependency-type: direct:production
update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com>
2021-11-29 16:01:55 +01:00
dependabot[bot]
8a26c3783a
Bump actions/cache from 2.1.6 to 2.1.7
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Bumps [actions/cache](https://github.com/actions/cache ) from 2.1.6 to 2.1.7.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2.1.6...v2.1.7 )
---
updated-dependencies:
- dependency-name: actions/cache
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2021-11-29 13:21:27 +00:00
lightningterror
d2742a177c
GS-d3d11: Properly set afix in EmulateBlending.
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Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too.
SW blending -> done in shader.
HW blending - > set only when it is actually used, Alpha C.
GS-d3d11: Properly set afix in EmulateBlending.
Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too.
SW blending -> done in shader.
HW blending - > set only when it is actually used, Alpha C.
2021-11-26 21:25:16 +01:00
TellowKrinkle
6d4713e069
GS: Alloc sw renderer things on custom heap
2021-11-26 13:44:07 -06:00
TellowKrinkle
342170b077
GS: Add new heap for SW renderer allocations
2021-11-26 13:44:07 -06:00
TellowKrinkle
df02d784d6
GS: Throw from vmalloc on failure
2021-11-26 13:44:07 -06:00
tellowkrinkle
340874996e
CMake: Always default `CMAKE_BUILD_PO` off
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Git files getting modified by build is just as much of a pain in release builds as it is in devel builds
2021-11-26 13:02:25 -06:00
lightningterror
3bd89154d3
GS-wx: Fix some gui interaction.
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Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion.
Fix interaction of Trilinear Filtering with selected renderer.
Options should gray out properly now.
2021-11-26 18:32:58 +00:00
Connor McLaughlin
1e198fbb83
GS/OpenGL: Use CreateRenderTarget() for temp HDR target
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Probably won't change much, except maybe with sparse textures,
where it'll use less video memory.
2021-11-25 23:26:31 +01:00
TellowKrinkle
01855fc66a
GHActions: Don't shallow clone submodules
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Shallow clones tend to be 5-10s slower
2021-11-24 15:43:56 -06:00
refractionpcsx2
7ac045b5e2
GS: Partial revert of #5061
2021-11-24 01:01:55 +00:00
lightningterror
03f1617ff5
GS-GSState: Mask out AA1 on triangles.
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AA1 is not supported on hw renderers so ignore flushing the prims on triangles.
Should provide a nice speed boost on games that use AA1 on triangle prims.
2021-11-24 00:14:03 +01:00
lightningterror
c75b20e37d
GS-hw: Also disable Blending when AA1 and ABE or PABE are both set on lines.
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There's no need to blend them since there is no implementation.
2021-11-24 00:14:03 +01:00
lightningterror
08f72596d4
GS-hw: EmulateBlending move early return to the top.
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Optimization.
2021-11-24 00:14:03 +01:00
lightningterror
dcd1f90ae7
GS-hw: Disable Z writes on AA1 flag when prim are lines.
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When AA1 flag is enabled Z is not written on lines since coverage is always less than 0x80.
2021-11-24 00:14:03 +01:00
lightningterror
c10603d161
GS-hw: Disable alpha blending when only AA1 flag is enabled.
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There is no hw implementation of AA1.
Alpha blending shouldn't be enabled by AA1 flag, only ABE and PABE flags.
2021-11-24 00:14:03 +01:00
Mrlinkwii
7ea335e59b
GameDB : fix Fuuraiki 2 patch
2021-11-23 11:55:23 +00:00
lightningterror
d20cb91d90
Gs-d3d11:fx: Adjust sw blend shader a bit.
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Use As and Cs in pabe code, makes more sense.
Get rid of Cv vector, use Color parameter for operations instead like on gl.
2021-11-23 09:02:54 +01:00
lightningterror
e38d754e86
Gs-ogl:glsl: Adjust sw blend shader a bit.
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Get rid of Color_pabe vector, makes more sense to use As and Cs in pabe code.
2021-11-23 09:02:54 +01:00
refractionpcsx2
afacc47f33
CDVD: Adjust DMA timing based on PS1 timings.
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Bus width is 16bit on the PS2 and 8bit on PS1, so serves to reason the DMA would be twice the speed. (PS1 is 24 cycle per word)
2021-11-22 22:18:32 +00:00
refractionpcsx2
5803cc441e
GS: Improve FixedTEX0 accuracy
2021-11-22 22:17:59 +00:00
Mrlinkwii
d60c66deee
GameDB: purge patches for 'Knockout Kings 2002'
2021-11-22 21:42:26 +00:00
PCSX2 Bot
d7797a50f5
pad-linux: Update to latest controller database.
2021-11-22 20:55:52 +01:00
Mrlinkwii
87bbebed36
Gamedb: remove the patch for Virtua Fighter 4
2021-11-22 17:51:51 +00:00
Mrlinkwii
3aa33bf0b1
Gamedb :add 'GIFFIFOHack' to 'FIFA 2005'and EE clamping for 'D1 Professional Drift Grand Prix Series 2005'
2021-11-22 15:41:25 +00:00
Christian Kenny
e37afd6976
3rdparty: Upgrade soundtouch lib to 2.3.1
2021-11-22 15:38:03 +00:00
Christian Kenny
791f2a63ac
3rdparty: Upgrade xbyak to 6.00
2021-11-22 15:37:44 +00:00
refractionpcsx2
1917f2b98a
GS: Re-remove part of Clamp Repeat opt.
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This is kind of not needed, it's handled above really.
2021-11-22 10:35:19 +00:00
Connor McLaughlin
78b74f1115
GLLoader: Remove glCopyTextureSubImage2D() wrapper
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Not needed anymore.
2021-11-22 05:53:44 +01:00
Connor McLaughlin
8ea24d9ff9
GS/OpenGL: Use shader+draw for CopyRectConv
2021-11-22 05:53:44 +01:00
Ty Lamontagne
f36d5fdbdf
Debugger: Format search hits with proper specifier
2021-11-21 22:00:49 +01:00
RedDevilus
d421fc6e6f
GUI: Bring back F6 string (Aspect Ratio)
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Fixes regression from https://github.com/PCSX2/pcsx2/pull/4140
2021-11-21 20:28:23 +00:00
refractionpcsx2
90c4c9e96b
Build: Fix clang
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Stupid thing, the actions builds were fine!
2021-11-21 18:43:37 +00:00
refractionpcsx2
0a79892923
microVU: Preserve XGKIck cycles in delay slot
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Also added handling for xgkick sync on single instructions
2021-11-21 17:18:34 +00:00
refractionpcsx2
d88f638fbc
GS: Redo the Texture min/max opt
2021-11-21 17:18:11 +00:00
Christian Kenny
d29121a871
Core: Reset game loaded/started variables on recompiler shutdown.
2021-11-21 03:25:37 +00:00
Christian Kenny
5b8e983478
ELFHeader: Detect CRC properly for PSX games, improve formatting of game serial output.
2021-11-21 03:25:37 +00:00
Christian Kenny
24d47cb10b
Don't update saveslot info if VM isn't running yet
2021-11-21 03:25:37 +00:00
Christian Kenny
ae7b84a85f
Savestates: Use folders for organizing savestates per game.
2021-11-21 03:25:37 +00:00