Commit Graph

13190 Commits

Author SHA1 Message Date
Ziemas ed3237f808 SPU: Use hex values for sample pointer 2021-12-03 19:37:19 +01:00
Tyler Wilding 9321c3c334 gh: remove 32-bit Windows 11, it doesn't exist 2021-12-03 19:24:05 +01:00
Tyler Wilding adc7d41183 gh: add minimal issue template for issues that don't pertain to games
A lot of the required information we enforce is not applicable to application level bugs
2021-12-03 19:24:05 +01:00
Tyler Wilding 4ca69d8818 gh: Update issue-templates to include Win11 2021-12-03 19:24:05 +01:00
Mrlinkwii cca52e271b Gamedb: add 'VIFFIFOHack' to 'Men in Black II: Alien Escape' 2021-12-02 19:29:28 +00:00
TellowKrinkle a2e15bbc87 GHActions:macos: Install glib
Looks like GHActions changed what things they preinstall
2021-12-02 15:08:18 +01:00
Mrlinkwii 9d6ad0303c GameDB: Add fixes for 'Shadow Man - 2econd Coming' and 'Ghosthunter' games. 2021-12-02 14:01:47 +00:00
Mrlinkwii bbaa23c22d Readme : update links 2021-12-01 22:43:36 +00:00
Ziemas bacb860cc1
GUI: Allow relative elf file paths on command line. (#4451) 2021-11-30 10:06:17 +01:00
Ziemas 7a4191e16d Fix compilation with LTO on GCC 2021-11-30 02:25:06 +00:00
PCSX2 Bot 0fa620e3ba pad-linux: Update to latest controller database. 2021-11-29 17:17:26 +01:00
dependabot[bot] 96642d8bc3 Bump mathieudutour/github-tag-action from 5.6 to 6.0
Bumps [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action) from 5.6 to 6.0.
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases)
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/v5.6...v6.0)

---
updated-dependencies:
- dependency-name: mathieudutour/github-tag-action
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-11-29 16:01:55 +01:00
dependabot[bot] 8a26c3783a Bump actions/cache from 2.1.6 to 2.1.7
Bumps [actions/cache](https://github.com/actions/cache) from 2.1.6 to 2.1.7.
- [Release notes](https://github.com/actions/cache/releases)
- [Commits](https://github.com/actions/cache/compare/v2.1.6...v2.1.7)

---
updated-dependencies:
- dependency-name: actions/cache
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-11-29 13:21:27 +00:00
lightningterror d2742a177c GS-d3d11: Properly set afix in EmulateBlending.
Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too.
SW blending -> done in shader.
HW blending - > set only when it is actually used, Alpha C.

GS-d3d11: Properly set afix in EmulateBlending.

Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too.
SW blending -> done in shader.
HW blending - > set only when it is actually used, Alpha C.
2021-11-26 21:25:16 +01:00
TellowKrinkle 6d4713e069 GS: Alloc sw renderer things on custom heap 2021-11-26 13:44:07 -06:00
TellowKrinkle 342170b077 GS: Add new heap for SW renderer allocations 2021-11-26 13:44:07 -06:00
TellowKrinkle df02d784d6 GS: Throw from vmalloc on failure 2021-11-26 13:44:07 -06:00
tellowkrinkle 340874996e CMake: Always default `CMAKE_BUILD_PO` off
Git files getting modified by build is just as much of a pain in release builds as it is in devel builds
2021-11-26 13:02:25 -06:00
lightningterror 3bd89154d3 GS-wx: Fix some gui interaction.
Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion.
Fix interaction of Trilinear Filtering with selected renderer.

Options should gray out properly now.
2021-11-26 18:32:58 +00:00
Connor McLaughlin 1e198fbb83 GS/OpenGL: Use CreateRenderTarget() for temp HDR target
Probably won't change much, except maybe with sparse textures,
where it'll use less video memory.
2021-11-25 23:26:31 +01:00
TellowKrinkle 01855fc66a GHActions: Don't shallow clone submodules
Shallow clones tend to be 5-10s slower
2021-11-24 15:43:56 -06:00
refractionpcsx2 7ac045b5e2 GS: Partial revert of #5061 2021-11-24 01:01:55 +00:00
lightningterror 03f1617ff5 GS-GSState: Mask out AA1 on triangles.
AA1 is not supported on hw renderers so ignore flushing the prims on triangles.

Should provide a nice speed boost on games that use AA1 on triangle prims.
2021-11-24 00:14:03 +01:00
lightningterror c75b20e37d GS-hw: Also disable Blending when AA1 and ABE or PABE are both set on lines.
There's no need to blend them since there is no implementation.
2021-11-24 00:14:03 +01:00
lightningterror 08f72596d4 GS-hw: EmulateBlending move early return to the top.
Optimization.
2021-11-24 00:14:03 +01:00
lightningterror dcd1f90ae7 GS-hw: Disable Z writes on AA1 flag when prim are lines.
When AA1 flag is enabled Z is not written on lines since coverage is always less than 0x80.
2021-11-24 00:14:03 +01:00
lightningterror c10603d161 GS-hw: Disable alpha blending when only AA1 flag is enabled.
There is no hw implementation of AA1.

Alpha blending shouldn't be enabled by AA1 flag, only ABE and PABE flags.
2021-11-24 00:14:03 +01:00
Mrlinkwii 7ea335e59b GameDB : fix Fuuraiki 2 patch 2021-11-23 11:55:23 +00:00
lightningterror d20cb91d90 Gs-d3d11:fx: Adjust sw blend shader a bit.
Use As and Cs in pabe code, makes more sense.

Get rid of Cv vector, use Color parameter for operations instead like on gl.
2021-11-23 09:02:54 +01:00
lightningterror e38d754e86 Gs-ogl:glsl: Adjust sw blend shader a bit.
Get rid of Color_pabe vector, makes more sense to use As and Cs in pabe code.
2021-11-23 09:02:54 +01:00
refractionpcsx2 afacc47f33 CDVD: Adjust DMA timing based on PS1 timings.
Bus width is 16bit on the PS2 and 8bit on PS1, so serves to reason the DMA would be twice the speed. (PS1 is 24 cycle per word)
2021-11-22 22:18:32 +00:00
refractionpcsx2 5803cc441e GS: Improve FixedTEX0 accuracy 2021-11-22 22:17:59 +00:00
Mrlinkwii d60c66deee GameDB: purge patches for 'Knockout Kings 2002' 2021-11-22 21:42:26 +00:00
PCSX2 Bot d7797a50f5 pad-linux: Update to latest controller database. 2021-11-22 20:55:52 +01:00
Mrlinkwii 87bbebed36 Gamedb: remove the patch for Virtua Fighter 4 2021-11-22 17:51:51 +00:00
Mrlinkwii 3aa33bf0b1 Gamedb :add 'GIFFIFOHack' to 'FIFA 2005'and EE clamping for 'D1 Professional Drift Grand Prix Series 2005' 2021-11-22 15:41:25 +00:00
Christian Kenny e37afd6976 3rdparty: Upgrade soundtouch lib to 2.3.1 2021-11-22 15:38:03 +00:00
Christian Kenny 791f2a63ac 3rdparty: Upgrade xbyak to 6.00 2021-11-22 15:37:44 +00:00
refractionpcsx2 1917f2b98a GS: Re-remove part of Clamp Repeat opt.
This is kind of not needed, it's handled above really.
2021-11-22 10:35:19 +00:00
Connor McLaughlin 78b74f1115 GLLoader: Remove glCopyTextureSubImage2D() wrapper
Not needed anymore.
2021-11-22 05:53:44 +01:00
Connor McLaughlin 8ea24d9ff9 GS/OpenGL: Use shader+draw for CopyRectConv 2021-11-22 05:53:44 +01:00
Ty Lamontagne f36d5fdbdf Debugger: Format search hits with proper specifier 2021-11-21 22:00:49 +01:00
RedDevilus d421fc6e6f GUI: Bring back F6 string (Aspect Ratio)
Fixes regression from https://github.com/PCSX2/pcsx2/pull/4140
2021-11-21 20:28:23 +00:00
refractionpcsx2 90c4c9e96b Build: Fix clang
Stupid thing, the actions builds were fine!
2021-11-21 18:43:37 +00:00
refractionpcsx2 0a79892923 microVU: Preserve XGKIck cycles in delay slot
Also added handling for xgkick sync on single instructions
2021-11-21 17:18:34 +00:00
refractionpcsx2 d88f638fbc GS: Redo the Texture min/max opt 2021-11-21 17:18:11 +00:00
Christian Kenny d29121a871 Core: Reset game loaded/started variables on recompiler shutdown. 2021-11-21 03:25:37 +00:00
Christian Kenny 5b8e983478 ELFHeader: Detect CRC properly for PSX games, improve formatting of game serial output. 2021-11-21 03:25:37 +00:00
Christian Kenny 24d47cb10b Don't update saveslot info if VM isn't running yet 2021-11-21 03:25:37 +00:00
Christian Kenny ae7b84a85f Savestates: Use folders for organizing savestates per game. 2021-11-21 03:25:37 +00:00