Commit Graph

13355 Commits

Author SHA1 Message Date
Connor McLaughlin ab4b7b8ee6 SPU2: Remove unused methods from output modules 2021-12-19 15:14:04 +00:00
Connor McLaughlin 7f0f153ebd 3rdparty: Remove Portaudio 2021-12-19 15:14:04 +00:00
Connor McLaughlin f3d51a242d SPU2: Remove Portaudio and SDL2 output modules 2021-12-19 15:14:04 +00:00
Connor McLaughlin 88ce192610 SPU2: Add Cubeb SndOut driver 2021-12-19 15:14:04 +00:00
Connor McLaughlin bd489647e9 3rdparty: Add cubeb 2021-12-19 15:14:04 +00:00
Florin9doi c36666b4d4 USB: Gametrak/RealPlay 2021-12-19 13:33:04 +00:00
Connor McLaughlin 97727cae2c GS/OpenGL: Don't delete null objects for PBO 2021-12-18 14:12:37 +00:00
Connor McLaughlin f412b6818e GS/OpenGL: Fix incorrect VAO cleanup
This wasn't an issue in wx, since the whole context/device gets torn
down and recreated when you pause/unpause, or change settings.

But on Qt it is, since the context/device is preserved for a
faster/lighter settings apply.
2021-12-18 14:12:37 +00:00
Mrlinkwii e8aea86e75
GameDB: Add EE Clamping to 'Digimon Battle Chronicle' and fixes to other games (#5178) 2021-12-18 14:04:18 +00:00
Connor McLaughlin fac171fa95 CDVD: Check file actually opened before proceeding
If you loaded an invalid file, particularly with compression, the file
open may fail, leading to a division by zero (on block size), or trying
to read from nothing.
2021-12-18 13:41:56 +00:00
refractionpcsx2 fa1b6493da CDVD GZip: Correct type causing index creation to fail 2021-12-17 11:46:31 +00:00
refractionpcsx2 e58766745c Log: Restore BIOS Found message 2021-12-16 11:45:12 +00:00
Mrlinkwii d8a9c5b479 Gamedb add gamefixes to 'Titeuf Mega-compet' and patch 'Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou' series 2021-12-15 17:17:18 +00:00
Mrlinkwii 9a4d8ba934 Gamedb: add more 2k games patches 2021-12-15 10:52:22 +00:00
refractionpcsx2 ab816543c8 CDVD: Fixed typo opening gzip files
Fixes #5162
2021-12-15 09:38:04 +00:00
refractionpcsx2 37ccd81985 GS: Avoid some unnecessary flushes
CLUT only updates if valid index type used in PSM
2021-12-14 18:28:21 +00:00
refractionpcsx2 42dad4ade8 GS: Check CLUT dirty write on vertex kick 2021-12-14 18:28:21 +00:00
refractionpcsx2 b2ac035862 VS: Fix location of shaders in project 2021-12-14 17:47:53 +00:00
refractionpcsx2 f42d7eec74 CDVD: Don't set as Reading when buffering. 2021-12-14 10:35:12 +00:00
refractionpcsx2 e4ef41f86a CDVD: Fix some read timing logic 2021-12-14 10:35:12 +00:00
Mrlinkwii 103dd3954a missing UI and game elements. 2021-12-14 09:22:31 +00:00
Tokman5 2f9577a28e Add "Jikkyou Powerful Pro Yakyuu 2009" to GameIndex.yaml 2021-12-14 08:06:34 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 33ec4d9430 msvc: fix issues with size() not being correctly evaluated as const 2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 209f09ca7a pine: send serial without gui beautification 2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 2e6af75f1d pine: add vle replies 2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech f68122a380 ipc: rename to pine 2021-12-13 09:34:24 +00:00
TellowKrinkle d51bdccf7f CMake: Remove gio dependency on macOS 2021-12-13 03:29:16 -06:00
iMineLink 7d8377b133 GS-hw: define some consts only in debug mode. 2021-12-13 08:06:52 +01:00
iMineLink 80d3a8a757 GS-hw, TC: don't linearly interpolate downloads.
Greatly improves Burnout games clouds rendering
with even (x2, x4, ...) upscaling factors.
2021-12-13 08:06:52 +01:00
iMineLink 2e6c5cde29 GS-hw: rework surface fetching.
Factorized code.
Always clear render targets and depth stencils
when being fetched.
"force_texture_clear" OGL only config removed.
2021-12-13 08:06:52 +01:00
iMineLink 0f2768dca4 GS-hw, TC: improve LookupTarget.
allow propagation of increased target size and
correct the rescaling.
2021-12-13 08:06:52 +01:00
iMineLink d5be095482 GS-hw: fix burnout black sky and no clouds.
Achieved with a combination of OI+OO hacks that operate
during level loading to consolidate the rendering results
in the GS local memory.

* OI_BurnoutGames to perform small draws directly in local memory:
** improved OI_PointListPalette to draw clouds CLUT,
** improved SwSpriteRender to draw sky texture;
* OO_BurnoutGames used to download clouds texture from GPU.
2021-12-13 08:06:52 +01:00
iMineLink b315625a94 GS-hw: resize rt and ds before draw if necessary. 2021-12-13 08:06:52 +01:00
iMineLink 6b51462fa0 GS-hw: use CanUpscale to check for upscaling. 2021-12-13 08:06:52 +01:00
iMineLink 373e698545 GS-hw, TC: fix tex scaling for native res draws.
The GSTextureCache::ScaleTexture method did not work
correctly when an old texture with a scale factor
different from 1 was recycled for a draw which was forced at
native resolution (the old scale factor was kept).
2021-12-13 08:06:52 +01:00
iMineLink 3b309c6d4e GS: dump alpha channel too. 2021-12-13 08:06:52 +01:00
kenshen112 8e93e9f516 CMake: Switch Wayland find script and usage to use imported targets
Also clears warning about mismatched names getting sent to FIND_PACKAGE_HANDLE_STANDARD_ARGS
2021-12-13 00:23:52 -06:00
kenshen112 ac8582eca7 CMake: Set minimum version first
Makes policy enabling based on minimum version work properly
Also increases minimum version to 3.11 because we actually do use 3.11 features
2021-12-13 00:23:52 -06:00
kenshen112 e6f72fdde7 GHActions: Enable Wayland in CI builds 2021-12-13 00:23:52 -06:00
Connor McLaughlin 9166218d07 EERec: Remove zero-distance jmp in full fpu mode 2021-12-13 00:56:50 +00:00
Mrlinkwii c0b1bde94b Gamedb: add EEclamping to 'Dark cloud 2' 2021-12-12 22:31:30 +00:00
Mrlinkwii 756a679262 Gamdb:add EE clamping to 'Chou Saisoku! Zokusha King B.U.' 2021-12-12 21:35:54 +00:00
Mrlinkwii 13b19b35c0 GameDB: add patches to the 'Netsu Chu!' series and 'Samurai 7' series 2021-12-12 18:16:46 +00:00
Mrlinkwii cadb70d1e4 Gamedb: add EEtiminghack to 'MGS2' and change VU and EE rounding for 'Primal' and add missing entries 2021-12-12 12:30:47 +00:00
TellowKrinkle 4cb4844e8d AppImage: Fix resource location 2021-12-12 06:10:47 -06:00
TellowKrinkle 556c7ca080 CMake: Don't include non-windows files on non-windows 2021-12-12 06:10:47 -06:00
TellowKrinkle 962db4bfc4 Resources: Move fxaa.fx to out of dx11 directory
It was used by both DX and OGL
2021-12-12 06:10:47 -06:00
TellowKrinkle da651cabe4 Resources: Move shaders to shared shader/ directory 2021-12-12 06:10:47 -06:00
TellowKrinkle e03076c6ff CMake: Fix macOS resource packaging
Previously was just putting in empty folders
2021-12-12 06:10:47 -06:00
refractionpcsx2 122968e63a CDVD: No rotational delay for seeks less than buffered sectors
Fixes Shadow Hearts Covenant hangs
2021-12-12 06:33:01 +00:00