Connor McLaughlin
ab4b7b8ee6
SPU2: Remove unused methods from output modules
2021-12-19 15:14:04 +00:00
Connor McLaughlin
7f0f153ebd
3rdparty: Remove Portaudio
2021-12-19 15:14:04 +00:00
Connor McLaughlin
f3d51a242d
SPU2: Remove Portaudio and SDL2 output modules
2021-12-19 15:14:04 +00:00
Connor McLaughlin
88ce192610
SPU2: Add Cubeb SndOut driver
2021-12-19 15:14:04 +00:00
Connor McLaughlin
bd489647e9
3rdparty: Add cubeb
2021-12-19 15:14:04 +00:00
Florin9doi
c36666b4d4
USB: Gametrak/RealPlay
2021-12-19 13:33:04 +00:00
Connor McLaughlin
97727cae2c
GS/OpenGL: Don't delete null objects for PBO
2021-12-18 14:12:37 +00:00
Connor McLaughlin
f412b6818e
GS/OpenGL: Fix incorrect VAO cleanup
...
This wasn't an issue in wx, since the whole context/device gets torn
down and recreated when you pause/unpause, or change settings.
But on Qt it is, since the context/device is preserved for a
faster/lighter settings apply.
2021-12-18 14:12:37 +00:00
Mrlinkwii
e8aea86e75
GameDB: Add EE Clamping to 'Digimon Battle Chronicle' and fixes to other games ( #5178 )
2021-12-18 14:04:18 +00:00
Connor McLaughlin
fac171fa95
CDVD: Check file actually opened before proceeding
...
If you loaded an invalid file, particularly with compression, the file
open may fail, leading to a division by zero (on block size), or trying
to read from nothing.
2021-12-18 13:41:56 +00:00
refractionpcsx2
fa1b6493da
CDVD GZip: Correct type causing index creation to fail
2021-12-17 11:46:31 +00:00
refractionpcsx2
e58766745c
Log: Restore BIOS Found message
2021-12-16 11:45:12 +00:00
Mrlinkwii
d8a9c5b479
Gamedb add gamefixes to 'Titeuf Mega-compet' and patch 'Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou' series
2021-12-15 17:17:18 +00:00
Mrlinkwii
9a4d8ba934
Gamedb: add more 2k games patches
2021-12-15 10:52:22 +00:00
refractionpcsx2
ab816543c8
CDVD: Fixed typo opening gzip files
...
Fixes #5162
2021-12-15 09:38:04 +00:00
refractionpcsx2
37ccd81985
GS: Avoid some unnecessary flushes
...
CLUT only updates if valid index type used in PSM
2021-12-14 18:28:21 +00:00
refractionpcsx2
42dad4ade8
GS: Check CLUT dirty write on vertex kick
2021-12-14 18:28:21 +00:00
refractionpcsx2
b2ac035862
VS: Fix location of shaders in project
2021-12-14 17:47:53 +00:00
refractionpcsx2
f42d7eec74
CDVD: Don't set as Reading when buffering.
2021-12-14 10:35:12 +00:00
refractionpcsx2
e4ef41f86a
CDVD: Fix some read timing logic
2021-12-14 10:35:12 +00:00
Mrlinkwii
103dd3954a
missing UI and game elements.
2021-12-14 09:22:31 +00:00
Tokman5
2f9577a28e
Add "Jikkyou Powerful Pro Yakyuu 2009" to GameIndex.yaml
2021-12-14 08:06:34 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
33ec4d9430
msvc: fix issues with size() not being correctly evaluated as const
2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
209f09ca7a
pine: send serial without gui beautification
2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2e6af75f1d
pine: add vle replies
2021-12-13 09:34:24 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f68122a380
ipc: rename to pine
2021-12-13 09:34:24 +00:00
TellowKrinkle
d51bdccf7f
CMake: Remove gio dependency on macOS
2021-12-13 03:29:16 -06:00
iMineLink
7d8377b133
GS-hw: define some consts only in debug mode.
2021-12-13 08:06:52 +01:00
iMineLink
80d3a8a757
GS-hw, TC: don't linearly interpolate downloads.
...
Greatly improves Burnout games clouds rendering
with even (x2, x4, ...) upscaling factors.
2021-12-13 08:06:52 +01:00
iMineLink
2e6c5cde29
GS-hw: rework surface fetching.
...
Factorized code.
Always clear render targets and depth stencils
when being fetched.
"force_texture_clear" OGL only config removed.
2021-12-13 08:06:52 +01:00
iMineLink
0f2768dca4
GS-hw, TC: improve LookupTarget.
...
allow propagation of increased target size and
correct the rescaling.
2021-12-13 08:06:52 +01:00
iMineLink
d5be095482
GS-hw: fix burnout black sky and no clouds.
...
Achieved with a combination of OI+OO hacks that operate
during level loading to consolidate the rendering results
in the GS local memory.
* OI_BurnoutGames to perform small draws directly in local memory:
** improved OI_PointListPalette to draw clouds CLUT,
** improved SwSpriteRender to draw sky texture;
* OO_BurnoutGames used to download clouds texture from GPU.
2021-12-13 08:06:52 +01:00
iMineLink
b315625a94
GS-hw: resize rt and ds before draw if necessary.
2021-12-13 08:06:52 +01:00
iMineLink
6b51462fa0
GS-hw: use CanUpscale to check for upscaling.
2021-12-13 08:06:52 +01:00
iMineLink
373e698545
GS-hw, TC: fix tex scaling for native res draws.
...
The GSTextureCache::ScaleTexture method did not work
correctly when an old texture with a scale factor
different from 1 was recycled for a draw which was forced at
native resolution (the old scale factor was kept).
2021-12-13 08:06:52 +01:00
iMineLink
3b309c6d4e
GS: dump alpha channel too.
2021-12-13 08:06:52 +01:00
kenshen112
8e93e9f516
CMake: Switch Wayland find script and usage to use imported targets
...
Also clears warning about mismatched names getting sent to FIND_PACKAGE_HANDLE_STANDARD_ARGS
2021-12-13 00:23:52 -06:00
kenshen112
ac8582eca7
CMake: Set minimum version first
...
Makes policy enabling based on minimum version work properly
Also increases minimum version to 3.11 because we actually do use 3.11 features
2021-12-13 00:23:52 -06:00
kenshen112
e6f72fdde7
GHActions: Enable Wayland in CI builds
2021-12-13 00:23:52 -06:00
Connor McLaughlin
9166218d07
EERec: Remove zero-distance jmp in full fpu mode
2021-12-13 00:56:50 +00:00
Mrlinkwii
c0b1bde94b
Gamedb: add EEclamping to 'Dark cloud 2'
2021-12-12 22:31:30 +00:00
Mrlinkwii
756a679262
Gamdb:add EE clamping to 'Chou Saisoku! Zokusha King B.U.'
2021-12-12 21:35:54 +00:00
Mrlinkwii
13b19b35c0
GameDB: add patches to the 'Netsu Chu!' series and 'Samurai 7' series
2021-12-12 18:16:46 +00:00
Mrlinkwii
cadb70d1e4
Gamedb: add EEtiminghack to 'MGS2' and change VU and EE rounding for 'Primal' and add missing entries
2021-12-12 12:30:47 +00:00
TellowKrinkle
4cb4844e8d
AppImage: Fix resource location
2021-12-12 06:10:47 -06:00
TellowKrinkle
556c7ca080
CMake: Don't include non-windows files on non-windows
2021-12-12 06:10:47 -06:00
TellowKrinkle
962db4bfc4
Resources: Move fxaa.fx to out of dx11 directory
...
It was used by both DX and OGL
2021-12-12 06:10:47 -06:00
TellowKrinkle
da651cabe4
Resources: Move shaders to shared shader/ directory
2021-12-12 06:10:47 -06:00
TellowKrinkle
e03076c6ff
CMake: Fix macOS resource packaging
...
Previously was just putting in empty folders
2021-12-12 06:10:47 -06:00
refractionpcsx2
122968e63a
CDVD: No rotational delay for seeks less than buffered sectors
...
Fixes Shadow Hearts Covenant hangs
2021-12-12 06:33:01 +00:00