VS: Fix location of shaders in project

This commit is contained in:
refractionpcsx2 2021-12-14 17:39:02 +00:00
parent f42d7eec74
commit b2ac035862
2 changed files with 26 additions and 26 deletions

View File

@ -71,19 +71,19 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="GS\res\glsl\common_header.glsl" />
<None Include="GS\res\glsl\convert.glsl" />
<None Include="GS\res\glsl\interlace.glsl" />
<None Include="GS\res\glsl\merge.glsl" />
<None Include="GS\res\glsl\shadeboost.glsl" />
<None Include="GS\res\glsl\tfx_fs.glsl" />
<None Include="GS\res\glsl\tfx_vgs.glsl" />
<None Include="GS\res\convert.fx" />
<None Include="GS\res\fxaa.fx" />
<None Include="GS\res\interlace.fx" />
<None Include="GS\res\merge.fx" />
<None Include="GS\res\shadeboost.fx" />
<None Include="GS\res\tfx.fx" />
<None Include="..\bin\resources\shaders\opengl\common_header.glsl" />
<None Include="..\bin\resources\shaders\opengl\convert.glsl" />
<None Include="..\bin\resources\shaders\opengl\interlace.glsl" />
<None Include="..\bin\resources\shaders\opengl\merge.glsl" />
<None Include="..\bin\resources\shaders\opengl\shadeboost.glsl" />
<None Include="..\bin\resources\shaders\opengl\tfx_fs.glsl" />
<None Include="..\bin\resources\shaders\opengl\tfx_vgs.glsl" />
<None Include="..\bin\resources\shaders\dx11\convert.fx" />
<None Include="..\bin\resources\shaders\common\fxaa.fx" />
<None Include="..\bin\resources\shaders\dx11\interlace.fx" />
<None Include="..\bin\resources\shaders\dx11\merge.fx" />
<None Include="..\bin\resources\shaders\dx11\shadeboost.fx" />
<None Include="..\bin\resources\shaders\dx11\tfx.fx" />
<None Include="PAD\Windows\Default.ini" />
<None Include="Utilities\folderdesc.txt" />
<None Include="Docs\License.txt" />

View File

@ -330,43 +330,43 @@
<None Include="PAD\Windows\Default.ini">
<Filter>System\Ps2\PAD</Filter>
</None>
<None Include="GS\res\glsl\common_header.glsl">
<None Include="..\bin\resources\shaders\opengl\common_header.glsl">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\glsl\convert.glsl">
<None Include="..\bin\resources\shaders\opengl\convert.glsl">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\glsl\interlace.glsl">
<None Include="..\bin\resources\shaders\opengl\interlace.glsl">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\glsl\merge.glsl">
<None Include="..\bin\resources\shaders\opengl\merge.glsl">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\glsl\shadeboost.glsl">
<None Include="..\bin\resources\shaders\opengl\shadeboost.glsl">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\glsl\tfx_fs.glsl">
<None Include="..\bin\resources\shaders\opengl\tfx_fs.glsl">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\glsl\tfx_vgs.glsl">
<None Include="..\bin\resources\shaders\opengl\tfx_vgs.glsl">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\convert.fx">
<None Include="..\bin\resources\shaders\dx11\convert.fx">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\fxaa.fx">
<None Include="..\bin\resources\shaders\common\fxaa.fx">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\interlace.fx">
<None Include="..\bin\resources\shaders\dx11\interlace.fx">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\merge.fx">
<None Include="..\bin\resources\shaders\dx11\merge.fx">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\shadeboost.fx">
<None Include="..\bin\resources\shaders\dx11\shadeboost.fx">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
<None Include="GS\res\tfx.fx">
<None Include="..\bin\resources\shaders\dx11\tfx.fx">
<Filter>System\Ps2\GS\Shaders</Filter>
</None>
</ItemGroup>