Commit Graph

15707 Commits

Author SHA1 Message Date
TellowKrinkle 314c840293 VIF: Reduce alignment of empty hash buckets
They'll never be in hot codepaths (since they're empty) and memalign with 64-byte alignment is noticeably slower than 16-byte alignment
2022-11-25 20:20:24 +00:00
TellowKrinkle ee451fe345 Common: Fix slow emulator startup on M1s 2022-11-25 20:20:24 +00:00
JordanTheToaster 50f90aee79 GameDB: Fix incorrect name of SLPM-65140
Fixes an incorrect game name.
2022-11-25 19:51:10 +00:00
Connor McLaughlin 31c02e5915 FullscreenUI: Don't show game fixes unless advanced is enabled 2022-11-25 16:46:26 +00:00
Connor McLaughlin d08f4df146 ImGuiFullscreen: Fix navigating to root on Linux 2022-11-25 16:46:26 +00:00
JordanTheToaster e17f592602 GameDB: Set texture preloading to Partial for Espagaluda
Setts texture preloading to partial to almost double the speed of the game because it's stupid and seems to absolutely destroy the HC.
2022-11-25 15:27:46 +00:00
lightningterror 50bb362dc9 GS-hw: Further optimize blending equations.
Allow to run free sw blend with no texture barriers, more speed for all renderers.

CLAMP 1, negative result will be clamped to 0.
Condition 1:
(0  - Cs)*Alpha +  0, (0  - Cd)*Alpha +  0
Condition 2:
Alpha is either As or F higher than 1.0f
(0  - Cd)*Alpha  + Cd, (0  - Cs)*F  + Cs
2022-11-25 15:04:04 +01:00
Mrlinkwii 1d1ee314ca GameDB:Fixing some minor typos 2022-11-25 10:31:31 +00:00
Connor McLaughlin db8fb7f5a3 AppImage: Don't change current working directory 2022-11-25 10:25:28 +00:00
refractionpcsx2 498fe48255 GS: Combine dirty rects when having matching edges 2022-11-24 11:43:16 +00:00
Connor McLaughlin 2b75f9638d GS/DX12/Vulkan: Handle out-of-VRAM better
Instead of immediately failing the allocation, flush the texture pool,
and execute/wait for the command buffer. This will clear out any
textures which have already been freed, and the storage can be reused
for.
2022-11-24 10:38:53 +00:00
Connor McLaughlin f159d1de55 GS/TextureCache: Better handle batched tiny moves
e.g. Dark Cloud's menu.

Also prevents an out-of-VRAM situation from crashing.
2022-11-24 10:38:53 +00:00
Connor McLaughlin eb67c87e20 FullscreenUI: Match settings grouping with Qt 2022-11-24 09:46:49 +00:00
Connor McLaughlin 95953c86ae VMManager: Write unsafe settings to emulog 2022-11-24 09:46:49 +00:00
Connor McLaughlin f8bd4d7155 Qt: Shuffle some settings around/hide advanced by default 2022-11-24 09:46:49 +00:00
RedDevilus 4d73147121 GameDB: Fixes to multiple games yet again
- Thrillville + Thrillville Off The Rails: Mad TFF / deinterlace 8 to stop shaking the whole game
- Forgotten Realm Demon Stone: Get rid of more blur
- ATV Offroad Fury 3: MTVU disabled which was an odd find to improve FPS
- Crimson Tears: Wild arms + Full Sprite for reducing bloom misalignment + note that Blending TFF might be better especialy when you use Software.
- Final Fantasy X: Texture in Rt for fixing endgame summons like Anima and The Magus Sisters
- No One Lives Forever: Mipmap full + trilinear + full blending needed to fix lighting
2022-11-23 22:02:06 +00:00
lightningterror 0466114f67 gui-wx: Add FidelityFX CAS support.
Add FidelityFX CAS support to wxwidgets.
Rename Texture Filtering of Display to Bilinear filtering.
Remove Debug box.
Misc cleanup.
2022-11-23 22:52:10 +01:00
lightningterror 0a585e00e5 gui-wx: Add default configs for CAS filtering. 2022-11-23 22:52:10 +01:00
JordanTheToaster 5048f1c21b GameDB: Remove Round Sprite from POPSOT
Removes round sprite from prince of persia sands of time as it causes lines to appear in post processing.
2022-11-23 21:27:31 +00:00
icup321 486c823111
GameDB: Fixes for Finding Nemo, Haven: Call of the King, Kinetica
#7396
2022-11-23 19:44:17 +00:00
refractionpcsx2 7e66eb856c GS: Add sharp bilinear post filter
Remove internal screenshot setting, all screenshots are internal (and it wasn't hooked up)
2022-11-23 17:28:54 +00:00
Connor McLaughlin edb9a5ba3c Qt: Add -testconfig option 2022-11-23 15:55:39 +00:00
Connor McLaughlin 6f354c6c02 Qt: Move post-processing options into its own tab 2022-11-23 11:45:37 +00:00
TellowKrinkle 2fb8ecbf02 GS:MTL: CAS support 2022-11-23 11:45:37 +00:00
Connor McLaughlin f7c79fe3cc GS: Implement FidelityFX CAS 2022-11-23 11:45:37 +00:00
Connor McLaughlin 5363a90c6b D3D12: Add compute shader support 2022-11-23 11:45:37 +00:00
Connor McLaughlin d132ddefef GL: Add support for compute shaders 2022-11-23 11:45:37 +00:00
TellowKrinkle 46db4077b8 Common:Vulkan: Add storage descriptors to pool
Needed for CAS
2022-11-23 11:45:37 +00:00
Connor McLaughlin 344d27ea5a Vulkan: Add ComputeShaderPipelineBuilder 2022-11-23 11:45:37 +00:00
TellowKrinkle 2dfb819d35 Resources: ffx_cas.h Metal support 2022-11-23 11:45:37 +00:00
TellowKrinkle cef8d03d49 Resources: ffx_a MSL support 2022-11-23 11:45:37 +00:00
Connor McLaughlin 4177b090b2 Resources: Add GPUOpen's FidelityFX CAS headers 2022-11-23 11:45:37 +00:00
refractionpcsx2 26075a9520 GS-HW: Remove mistake from old frame PR 2022-11-23 10:27:03 +00:00
JordanTheToaster 76b88ebdbf GameDB: Add fixes for Demon Chaos
Adds auto flush and half pixel offset special texture to fix missing bloom and misaligned bloom and lighting.
2022-11-23 09:24:57 +00:00
TellowKrinkle bae4a2df7e GS:MTL: Fix mad shader on M1 2022-11-23 00:57:03 -06:00
refractionpcsx2 e8ce1e3445 GS-TC: Only reset age when it's definitely an EE write 2022-11-22 20:00:31 +00:00
AKuHAK 90a4025bcc BiosTools: improve region codes
Region code numbering now matches regions inside CDVD_internal.h
Added region assignment for non-standard romver
Renamed HK region to Asia as 'H' covers not only Hong Kong, but also Korea and Taiwan
2022-11-22 17:19:01 +00:00
Connor McLaughlin f66797c5cf Qt: Add option to reset play time for games 2022-11-22 17:14:56 +00:00
Connor McLaughlin bd22d29d58 Host: Make OSD message timing consistent
It was all over the place previously.
2022-11-22 17:14:56 +00:00
Connor McLaughlin 5026dda9ca Qt: Fix Enable Per-Game Settings option 2022-11-22 17:14:56 +00:00
Connor McLaughlin b30e93389c GS/OpenGL: Remove disable_hw_gl_draw option
I'm not sure what the point of it ever was..
2022-11-22 14:56:57 +00:00
refractionpcsx2 a2a635a141 GS: Favour newer targets unless no match found. No age update on frame. 2022-11-22 10:51:09 +00:00
refractionpcsx2 05dd0831c1 GS: Avoid large clears in HW 2022-11-22 10:51:09 +00:00
refractionpcsx2 db788452bd PAD: increase number of macros per controller from 4 to 16 2022-11-22 10:50:44 +00:00
JordanTheToaster 5c5fdcf14d Qt: Change dump compression to Zstandard
Until XZ stops exploding we should default to Zstandard for dump compression.
2022-11-22 10:50:28 +00:00
RedPanda4552 b96a252a61 Memory Card: Make access denied pop-up actually explain the problem 2022-11-22 00:08:24 +00:00
PCSX2 Bot 793aa7fd7f PAD: Update to latest controller database. 2022-11-21 18:43:37 +01:00
Connor McLaughlin d0673f9133 Sio: Fix host pointer getting serialized
[SAVEVERSION+] It wasn't saving the FIFO anyway. Sorry for the save
state bump, but it's unavoidable :(
2022-11-21 13:40:01 +00:00
lightningterror 4b4b82bd5f Readme: Mention that win 8.1 was dropped after 1.6 stable. 2022-11-20 22:28:43 +01:00
lightningterror dda0b6c296 common: Drop windows 8.1 and server 2012 r2 support.
We already require windows 10 (build 1809) with the recent recompiler changes.
2022-11-20 22:28:43 +01:00