TellowKrinkle
314c840293
VIF: Reduce alignment of empty hash buckets
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They'll never be in hot codepaths (since they're empty) and memalign with 64-byte alignment is noticeably slower than 16-byte alignment
2022-11-25 20:20:24 +00:00
TellowKrinkle
ee451fe345
Common: Fix slow emulator startup on M1s
2022-11-25 20:20:24 +00:00
JordanTheToaster
50f90aee79
GameDB: Fix incorrect name of SLPM-65140
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Fixes an incorrect game name.
2022-11-25 19:51:10 +00:00
Connor McLaughlin
31c02e5915
FullscreenUI: Don't show game fixes unless advanced is enabled
2022-11-25 16:46:26 +00:00
Connor McLaughlin
d08f4df146
ImGuiFullscreen: Fix navigating to root on Linux
2022-11-25 16:46:26 +00:00
JordanTheToaster
e17f592602
GameDB: Set texture preloading to Partial for Espagaluda
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Setts texture preloading to partial to almost double the speed of the game because it's stupid and seems to absolutely destroy the HC.
2022-11-25 15:27:46 +00:00
lightningterror
50bb362dc9
GS-hw: Further optimize blending equations.
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Allow to run free sw blend with no texture barriers, more speed for all renderers.
CLAMP 1, negative result will be clamped to 0.
Condition 1:
(0 - Cs)*Alpha + 0, (0 - Cd)*Alpha + 0
Condition 2:
Alpha is either As or F higher than 1.0f
(0 - Cd)*Alpha + Cd, (0 - Cs)*F + Cs
2022-11-25 15:04:04 +01:00
Mrlinkwii
1d1ee314ca
GameDB:Fixing some minor typos
2022-11-25 10:31:31 +00:00
Connor McLaughlin
db8fb7f5a3
AppImage: Don't change current working directory
2022-11-25 10:25:28 +00:00
refractionpcsx2
498fe48255
GS: Combine dirty rects when having matching edges
2022-11-24 11:43:16 +00:00
Connor McLaughlin
2b75f9638d
GS/DX12/Vulkan: Handle out-of-VRAM better
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Instead of immediately failing the allocation, flush the texture pool,
and execute/wait for the command buffer. This will clear out any
textures which have already been freed, and the storage can be reused
for.
2022-11-24 10:38:53 +00:00
Connor McLaughlin
f159d1de55
GS/TextureCache: Better handle batched tiny moves
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e.g. Dark Cloud's menu.
Also prevents an out-of-VRAM situation from crashing.
2022-11-24 10:38:53 +00:00
Connor McLaughlin
eb67c87e20
FullscreenUI: Match settings grouping with Qt
2022-11-24 09:46:49 +00:00
Connor McLaughlin
95953c86ae
VMManager: Write unsafe settings to emulog
2022-11-24 09:46:49 +00:00
Connor McLaughlin
f8bd4d7155
Qt: Shuffle some settings around/hide advanced by default
2022-11-24 09:46:49 +00:00
RedDevilus
4d73147121
GameDB: Fixes to multiple games yet again
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- Thrillville + Thrillville Off The Rails: Mad TFF / deinterlace 8 to stop shaking the whole game
- Forgotten Realm Demon Stone: Get rid of more blur
- ATV Offroad Fury 3: MTVU disabled which was an odd find to improve FPS
- Crimson Tears: Wild arms + Full Sprite for reducing bloom misalignment + note that Blending TFF might be better especialy when you use Software.
- Final Fantasy X: Texture in Rt for fixing endgame summons like Anima and The Magus Sisters
- No One Lives Forever: Mipmap full + trilinear + full blending needed to fix lighting
2022-11-23 22:02:06 +00:00
lightningterror
0466114f67
gui-wx: Add FidelityFX CAS support.
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Add FidelityFX CAS support to wxwidgets.
Rename Texture Filtering of Display to Bilinear filtering.
Remove Debug box.
Misc cleanup.
2022-11-23 22:52:10 +01:00
lightningterror
0a585e00e5
gui-wx: Add default configs for CAS filtering.
2022-11-23 22:52:10 +01:00
JordanTheToaster
5048f1c21b
GameDB: Remove Round Sprite from POPSOT
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Removes round sprite from prince of persia sands of time as it causes lines to appear in post processing.
2022-11-23 21:27:31 +00:00
icup321
486c823111
GameDB: Fixes for Finding Nemo, Haven: Call of the King, Kinetica
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#7396
2022-11-23 19:44:17 +00:00
refractionpcsx2
7e66eb856c
GS: Add sharp bilinear post filter
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Remove internal screenshot setting, all screenshots are internal (and it wasn't hooked up)
2022-11-23 17:28:54 +00:00
Connor McLaughlin
edb9a5ba3c
Qt: Add -testconfig option
2022-11-23 15:55:39 +00:00
Connor McLaughlin
6f354c6c02
Qt: Move post-processing options into its own tab
2022-11-23 11:45:37 +00:00
TellowKrinkle
2fb8ecbf02
GS:MTL: CAS support
2022-11-23 11:45:37 +00:00
Connor McLaughlin
f7c79fe3cc
GS: Implement FidelityFX CAS
2022-11-23 11:45:37 +00:00
Connor McLaughlin
5363a90c6b
D3D12: Add compute shader support
2022-11-23 11:45:37 +00:00
Connor McLaughlin
d132ddefef
GL: Add support for compute shaders
2022-11-23 11:45:37 +00:00
TellowKrinkle
46db4077b8
Common:Vulkan: Add storage descriptors to pool
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Needed for CAS
2022-11-23 11:45:37 +00:00
Connor McLaughlin
344d27ea5a
Vulkan: Add ComputeShaderPipelineBuilder
2022-11-23 11:45:37 +00:00
TellowKrinkle
2dfb819d35
Resources: ffx_cas.h Metal support
2022-11-23 11:45:37 +00:00
TellowKrinkle
cef8d03d49
Resources: ffx_a MSL support
2022-11-23 11:45:37 +00:00
Connor McLaughlin
4177b090b2
Resources: Add GPUOpen's FidelityFX CAS headers
2022-11-23 11:45:37 +00:00
refractionpcsx2
26075a9520
GS-HW: Remove mistake from old frame PR
2022-11-23 10:27:03 +00:00
JordanTheToaster
76b88ebdbf
GameDB: Add fixes for Demon Chaos
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Adds auto flush and half pixel offset special texture to fix missing bloom and misaligned bloom and lighting.
2022-11-23 09:24:57 +00:00
TellowKrinkle
bae4a2df7e
GS:MTL: Fix mad shader on M1
2022-11-23 00:57:03 -06:00
refractionpcsx2
e8ce1e3445
GS-TC: Only reset age when it's definitely an EE write
2022-11-22 20:00:31 +00:00
AKuHAK
90a4025bcc
BiosTools: improve region codes
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Region code numbering now matches regions inside CDVD_internal.h
Added region assignment for non-standard romver
Renamed HK region to Asia as 'H' covers not only Hong Kong, but also Korea and Taiwan
2022-11-22 17:19:01 +00:00
Connor McLaughlin
f66797c5cf
Qt: Add option to reset play time for games
2022-11-22 17:14:56 +00:00
Connor McLaughlin
bd22d29d58
Host: Make OSD message timing consistent
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It was all over the place previously.
2022-11-22 17:14:56 +00:00
Connor McLaughlin
5026dda9ca
Qt: Fix Enable Per-Game Settings option
2022-11-22 17:14:56 +00:00
Connor McLaughlin
b30e93389c
GS/OpenGL: Remove disable_hw_gl_draw option
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I'm not sure what the point of it ever was..
2022-11-22 14:56:57 +00:00
refractionpcsx2
a2a635a141
GS: Favour newer targets unless no match found. No age update on frame.
2022-11-22 10:51:09 +00:00
refractionpcsx2
05dd0831c1
GS: Avoid large clears in HW
2022-11-22 10:51:09 +00:00
refractionpcsx2
db788452bd
PAD: increase number of macros per controller from 4 to 16
2022-11-22 10:50:44 +00:00
JordanTheToaster
5c5fdcf14d
Qt: Change dump compression to Zstandard
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Until XZ stops exploding we should default to Zstandard for dump compression.
2022-11-22 10:50:28 +00:00
RedPanda4552
b96a252a61
Memory Card: Make access denied pop-up actually explain the problem
2022-11-22 00:08:24 +00:00
PCSX2 Bot
793aa7fd7f
PAD: Update to latest controller database.
2022-11-21 18:43:37 +01:00
Connor McLaughlin
d0673f9133
Sio: Fix host pointer getting serialized
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[SAVEVERSION+] It wasn't saving the FIFO anyway. Sorry for the save
state bump, but it's unavoidable :(
2022-11-21 13:40:01 +00:00
lightningterror
4b4b82bd5f
Readme: Mention that win 8.1 was dropped after 1.6 stable.
2022-11-20 22:28:43 +01:00
lightningterror
dda0b6c296
common: Drop windows 8.1 and server 2012 r2 support.
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We already require windows 10 (build 1809) with the recent recompiler changes.
2022-11-20 22:28:43 +01:00