Commit Graph

20 Commits

Author SHA1 Message Date
Jake.Stine be1a590464 newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4020 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-15 14:05:02 +00:00
Jake.Stine 36d1503581 Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3826 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-23 19:44:55 +00:00
Jake.Stine 8375b0a989 Refactoring:
* Added __fi and __ri, which are abbreviations for __forceinline and __releaseinline.
 * Added some static qualifiers to functions in mVU, MMI ops, and others where appropriate.
 * Removed some unnecessary __fastcall qualifiers (since GCC gets funny sometimes when you combine __fastcall and inlining).
 * Made _1mb, _16mb, _1gb values common to all emulation code (moved from newVif/mvu to Common.h) -- they're useful! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3624 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 04:10:38 +00:00
sudonim1 0fa3303be3 IOP: HLE ioman functions for paths starting with host[0-9]*:
Only open, close, read and lseek implemented for now.  Directories are not supported for now because of the need to match the dirent structure to the loaded ioman version.

To allow access the host filesystem from homebrew and games, enable the new option on the main menu.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3092 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-28 10:33:15 +00:00
Jake.Stine 70d47bf240 Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2937 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-03 14:08:02 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
Jake.Stine e747337d63 A big old crapload of UI and thread management changes. Recoded the EventSource/EventListener system to be more C++ and less hacky C. Probably breaks Linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2474 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 15:22:01 +00:00
arcum42 68c0e16ac0 Hack Hw.h in half and do a bit more header cleanup. Remove a header that's unused.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2203 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 13:49:56 +00:00
Jake.Stine 3e1c1f939c aligned_stack: Finished conversion of all CALLFunc and _callFunctionArg1 functions to aligned-stack safe __fastcall invocations; only IOP's psxExecute and dispatchers remain to be done. (rev is fully functional in this state tho, on win32 at least)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2045 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-20 20:02:07 +00:00
Jake.Stine d2fbb22076 Upgraded PCSX2 core and utilities to GPLv3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1783 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 12:08:10 +00:00
Jake.Stine 2bf04882e3 Some code cleanups for the new vtlb optimization (no intentional functional changes -- just deleted unused code and converted all of vtlb to the new emitter syntax. Let's hope I didn't typo anything!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1138 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-06 12:37:37 +00:00
Jake.Stine 1cf028ccf5 Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1137 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-06 02:15:43 +00:00
Jake.Stine 3647a635bc Apply recent Iop HwRegister handler changes to the EE's mapping [EE has direct access to IOP memory and registers through a special tlb mapping, intended for ps2dev debugging, and generally used by bios only during boot-up).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1133 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 19:04:21 +00:00
Jake.Stine 56545f0b7d *Experimental* Made new IopHwRead and IopHwWrite from scratch, in pre-preparation for a new lookup-based IOP memory manager. Could be some lingering bugs or typos. :/
Win32/vcproj: Re-structured the folder layout of the project.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1116 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 10:48:41 +00:00
Jake.Stine a51b407cdb More changes to the IOP's memory model. Some of these are experimental and might cause problems (needs testing). Quick rundown:
* The R3000 does not have a TLB, and has no valid addresses mapped above page 0x2000 in physical memory [lower 512M].  Thus all addresses can have the top 6 bits masked off and still retain full validity.  For example, address 0xbfc0 is simply a mirror of physical address 0x1fc0.  Technically speaking, a full emulation of the IOP memory model would raise bus error exceptions for accesses between 0x2000 to 0x8000 segments (instead of treating them as mirrors of the lower 0x2000 segment), but buss errors are generally fatal (unrecoverable) program errors that would never happen within the context of game emulation.

* The IOP's SIF register space is only 256 bytes, and then mirrored repeatedly through it's 64k page at 0x1d00.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@814 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-19 03:59:25 +00:00
Jake.Stine f270064b41 Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state.
EE Interpreters: Fixed some signed/unsigned mistakes in some instructions, namely DIVU, DIVU1, unsigned Traps, and a couple unsigned right shifts.  (all of these were already emulated correctly in the recs)

Also: Removed the ThreadPriority stuff from Pcsx2, since it was a throwback to the days of Win95's unstable multitasker. If you really really feel like you need to change the thread priority of Pcsx2, use the Windows Task Manager or a third party util.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@654 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 21:49:17 +00:00
Jake.Stine 377830b3a9 IOP Fixes/Optimizations:
* Fixed the IOP's recExecute so that it correctly preserves X86 registers (EDI and EBX were not preserved!)
 * Optimized the recExecute procedure, seems like a nice speedup in FMVs and some games that are IOP intensive.
 * Renamed psxMemRead to iopMemRead, added new Virt/Phys functions, and fixed several instances of DMAs using translated addresses (DMAs are always physical maps).  Our IOP doesn't really emulate the tlb so it won't fix anything, but it's more correct in cas stuff is better supported in the future.
 * Removed unneeded FreezeMMXRegs, since the IOPrec doesn't use any mmx/xmm regs anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@628 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 18:12:59 +00:00
Jake.Stine fe6f45e45e Updated the Copyright to reflect the passing of another year. :)
Updated the pcsx2_suite_2008.sln; changed SPU2ghz to SPU2-X.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@502 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 23:23:46 +00:00
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction aa94c30dc3 Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 20:04:37 +00:00