KrossX
9db778a1ed
Avoid presets from resetting VsyncQueueSize
2021-02-23 15:34:41 +00:00
Romain TISSERAND
7295837135
Build: Drop GSnull plugim
...
Fixes #4242
2021-02-23 09:19:06 +00:00
lightningterror
513f377a8f
pad-linux: Update to latest controller database.
...
Close #4237
2021-02-23 08:34:11 +01:00
kozarovv
25628d09e6
GameDB: Add patches for KOF series
...
Fix for Depth precision.
Game fills upper 16bits of depth with 0xFFFF.
This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
2021-02-23 00:30:29 +00:00
Oschowa
f62636e893
SPU2/SDL: Remove intermediate buffer and write samples directly to the
...
buffer provided by the SDL callback.
2021-02-23 00:29:58 +00:00
RedPanda4552
c5a243ba43
Prevent Vsync setting from being wiped on preset changes
2021-02-23 00:29:18 +00:00
Christian Kenny
e9e7974b15
Common: Remove obsolete/unused code
2021-02-23 00:28:53 +00:00
refractionpcsx2
e703a7b5b7
IPU: Flush DMA if BCLR called without stopping DMA
...
* Set VDEC Picture type to I-Picture if none selected in IPU_CTRL
2021-02-23 00:27:47 +00:00
refractionpcsx2
40d9e13334
IPU: Fill Input FIFO on command end ready for next command
2021-02-23 00:27:47 +00:00
Ziemas
32eac3ff13
SPU2: Fix windows
2021-02-23 00:27:33 +00:00
Ziemas
64c526ede2
SPU2: Optimize reverb upsampling
...
Skip the 0 coefs here as well.
2021-02-23 00:27:33 +00:00
Ziemas
458f22d214
SPU2: Optimize reverb downsampling.
...
Skip multiplying the 0's
2021-02-23 00:27:33 +00:00
Ziemas
599d25c59b
SPU2: Reverb resampling, now upwards as well
...
Using the same filter as the downsampling
2021-02-23 00:27:33 +00:00
Ziemas
390391e119
SPU2: Downsample reverb input
...
These filter coefficients come from mednafen, I think they were
originally found by Neill Corlett.
I have not personally verified their accuracy.
2021-02-23 00:27:33 +00:00
ty
bbf248fc46
CDVD: Implement mechacon command 0xEF
2021-02-23 00:22:16 +00:00
Mrlinkwii
d4b1a0daa5
GameDB:corrects various singstar enteries ( #4238 )
...
GameDB: Correct and modify SingStar entries
2021-02-23 00:21:49 +00:00
jackun
edf3b43e2f
USB: Don't remap R1/L1 to R2/L2 for Driving Force wheel
2021-02-22 14:18:00 +02:00
lightningterror
14edc2246e
usb-gui-windows: Better align/position text and buttons.
...
Could be better.
2021-02-22 13:18:20 +01:00
RedDevilus
398a2dfd30
GameDB: Cleanup names + add new serials
...
I was expecting to add some more serials to SLUS (NTSC) but it seems to be more well maintained than the SLES (PAL). Most additions are demos but there are some normal full entries . Minor fixups on SLUS and other regions for names.
2021-02-21 21:46:49 +00:00
Romain TISSERAND
7acc51ef67
Fix Linux build not compiling afer commit a37e62337d
...
Missing include leads to wxTheApp macro not being defined and throw errors (GCC 10, Linux x86_64)
2021-02-21 21:04:46 +00:00
Florin9doi
7e10e4d6eb
USB: eyetoy mirroring
2021-02-21 18:38:32 +00:00
lightningterror
7801682377
pad-linux: Update to latest controller database.
2021-02-21 05:46:29 +01:00
jackun
c695a7eabb
USB: usb-mic: send 1ms worth of samples for 48kHz and 8kHz sample rates
2021-02-21 04:42:12 +02:00
ty
aa338d234d
GSDX: Update OOM message
2021-02-20 18:42:26 +00:00
Nobbs66
1b931172fb
PGIF- Fix Castlevania SoTN
...
PS1DRV handles bit 28 of GPU Status register, not PGIF. This fixes several games.
2021-02-20 17:53:50 +00:00
refractionpcsx2
84913da5b9
GameDB: Added Myst III - Exile patch for EU version
2021-02-20 16:15:33 +00:00
Christian Kenny
c59f1bfea6
SPU2: Add interpolate_table.h to VC project filter
2021-02-20 06:00:15 +00:00
Christian Kenny
993af8c19e
SPU2: Purge SPU2Replay
2021-02-20 06:00:15 +00:00
refractionpcsx2
20e2a4055c
GameDB: Remove patch for SX Superstar. No longer required
2021-02-20 01:55:19 +00:00
refractionpcsx2
8dcaa48651
GameDB: Patch for Myst 3: Exile IPU timing problems.
...
P.S. Game totally sucks
2021-02-20 00:31:38 +00:00
refractionpcsx2
ce8047bd8c
SPU2: Reset IRQ Status when swapping game in case it got set previously
2021-02-19 10:02:45 +00:00
TheLastRar
4b722cc253
DEV9: Move Windows pcap function list to it's own file
2021-02-17 20:06:54 +00:00
TheLastRar
c121b180be
DEV9: Use unique_ptr to manage buffer lifetime
2021-02-17 20:06:54 +00:00
TheLastRar
a8d1a7cba1
DEV9: Inline if in dialog code
2021-02-17 20:06:54 +00:00
TheLastRar
5d111636b4
DEV9: Clang format
2021-02-17 20:06:54 +00:00
TheLastRar
c634f2e6e3
DEV9: Retry if GetAdaptersAddresses() returns ERROR_BUFFER_OVERFLOW
2021-02-17 20:06:54 +00:00
TheLastRar
2473d626d8
DEV9: Don't import Npcap only functions
...
Comment out functions not present in winPcap
2021-02-17 20:06:54 +00:00
TheLastRar
4507712a72
DEV9: Re-add winpcap bridged
2021-02-17 20:06:54 +00:00
TheLastRar
2e8ca89f3d
DEV9: Move Tap's packet verification into NetAdapter
...
Make pcap use it for addition of bridge mode
2021-02-17 20:06:54 +00:00
TheLastRar
82493343fa
DEV9: Only log packets in debug mode
2021-02-17 20:06:54 +00:00
TheLastRar
33b6cbc2a9
DEV9: Use FriendlyName for Pcap adapters on windows
2021-02-17 20:06:54 +00:00
TheLastRar
802c18cb68
DEV9: Remove unneeded functions
2021-02-17 20:06:54 +00:00
TheLastRar
31606db6fe
DEV9: Match Win32 adapter with Pcap adapter using GUID
...
When getting the source mac to generate the PS2 mac
2021-02-17 20:06:54 +00:00
TheLastRar
1144cc9ad9
DEV9: Re-enable windows support
2021-02-17 20:06:54 +00:00
TheLastRar
df6c0b610b
DEV9: Add dynamic loader for pcap on windows
2021-02-17 20:06:54 +00:00
TheLastRar
e01bba4525
Deps: Add pcap includes
...
From Npcap SDK 1.06
2021-02-17 20:06:54 +00:00
TheLastRar
4c287191cd
DEV9: Save selected api along with selected ethernet device
...
Also unified GetNetAdapter()
2021-02-17 20:06:54 +00:00
TheLastRar
e883e93f52
Common: Clang format PS2Ext.h
2021-02-17 15:07:10 +00:00
TheLastRar
a37e62337d
Common: Allow calling SysMessage off the main thread on linux
...
DEV9 uses this when it can't open the selected adapter, and calls it from the EE thread
2021-02-17 15:07:10 +00:00
TheLastRar
6177f89c3f
DEV9: Use PS2Ext.h SysMessage() on Linux
...
We still need to use the narrow char SysMessage() on windows
2021-02-17 15:07:10 +00:00