refractionpcsx2
29976f56e3
GS/HW: Allow 1:1 quads to be optimized for textures. Fixes for shuffles
2025-01-24 14:56:29 +00:00
refractionpcsx2
4f11ea05b5
GS/HW: Centralize new target resizing calls to fix statistics/tidy up
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Also add an override for GSVector4i loadl to take a GSVector2i
2025-01-24 14:56:29 +00:00
refractionpcsx2
6c9a115ecc
GS/HW: Fixes for Tex in RT and shuffle detection
2025-01-24 14:56:28 +00:00
refractionpcsx2
da261c1547
GS/HW: Sync depth texture information when updating dst_match
2025-01-24 14:56:28 +00:00
refractionpcsx2
b8d5b36923
GS/HW: Fix some back to back shuffles and inside source invalidation
2025-01-24 14:56:28 +00:00
refractionpcsx2
547c4aba1d
GS/HW: Fix offset Z channel shuffle hazard. Adjust Tekken 5 CRC
2025-01-24 14:56:27 +00:00
refractionpcsx2
2d62f2f3cd
GS/HW: More changes some regressions
2025-01-24 14:56:27 +00:00
refractionpcsx2
12cdc86984
GS/HW: More alterations for new RT in RT system
2025-01-24 14:56:27 +00:00
refractionpcsx2
8857736b62
GS/HW: Fixes to texture is target offsets
2025-01-24 14:56:26 +00:00
refractionpcsx2
f1f11f8285
GS/HW: Further fixes for RT in RT changes in behaviour
2025-01-24 14:56:26 +00:00
refractionpcsx2
c2256e77a7
GS/HW: Further RT in RT changes to improve compatibility
2025-01-24 14:56:26 +00:00
refractionpcsx2
6254c97112
GS/HW: Further fixes to RT in RT - Still a ways to go...
2025-01-24 14:56:26 +00:00
refractionpcsx2
6e3c33a2eb
GS/HW: Initial work implementing RT in RT support
2025-01-24 14:56:25 +00:00
PCSX2 Bot
df7646fd34
[ci skip] Qt: Update Base Translation.
2025-01-22 19:34:24 -05:00
TheTechnician27
d350408161
Settings: Allow user to manually set RTC per-game
2025-01-22 15:54:17 +01:00
JordanTheToaster
bde55a6fe2
GameDB: Various fixes
2025-01-21 17:30:00 -05:00
JimScript
83c1bed868
GameDB: Add Nicktoons Cross-Save Feature
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re-added current GameDB
2025-01-21 11:57:25 -05:00
JimScript
6845f026bc
GameDB: Add Nicktoons Cross-Save Feature
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Revised commit name
2025-01-21 11:57:25 -05:00
PCSX2 Bot
f2c796bcc5
[ci skip] Qt: Update Base Translation.
2025-01-20 19:10:40 -05:00
chaoticgd
a930daf575
Debugger: Wait for the entry point to run before scanning from memory
2025-01-20 15:18:33 -05:00
TheTechnician27
36d8e5f295
ImGui: Avoid frame count display race condition for input recording and display correct value
2025-01-20 15:17:06 -05:00
Ty
71100679a3
R5900: Implement ARM NEON intrinsics for the EE cache
2025-01-20 15:14:25 -05:00
nassau-tk
e3b61b5b1f
Fix Raksuho Pachi-slot series glitch
2025-01-20 15:13:07 -05:00
PCSX2 Bot
42a5e7422c
[ci skip] PAD: Update to latest controller database.
2025-01-20 15:12:20 -05:00
Mrlinkwii
24782950e4
Docs: update Gamedb documentation
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[ci skip]
2025-01-20 15:12:07 -05:00
TheTechnician27
e5639102cb
Sounds: Use freely licensed orchestra hit for achievement unlock
2025-01-20 15:11:47 -05:00
lightningterror
b74d05603d
GS/HW: Limit GetValidSize height and width.
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Max texture size limit is 2048.
This should never happen but if it does clamp it
2025-01-20 05:14:50 +01:00
TheTechnician27
23fd57f641
Copyright: Change year from 2002-2024 to 2002-2025
2025-01-20 05:07:26 +01:00
TheLastRar
53ae93751c
Deps: Fix incorrect hashes in Windows Arm64 script
2025-01-19 11:51:44 -05:00
TheLastRar
ec8736107c
3rdparty/vixl: Define VIXL_CODE_BUFFER_* in cmake
2025-01-19 11:51:44 -05:00
PCSX2 Bot
9e21ee1bc4
[ci skip] Qt: Update Base Translation.
2025-01-19 09:06:41 +01:00
TheLastRar
31497c2b86
3rdparty: Sync vixl to commit e6076e92c416422ea1fbde815e8e327f68658ac1
2025-01-18 15:17:47 -05:00
TheLastRar
0600832ddb
3rdparty: Update ImGui to v1.91.7
2025-01-18 15:17:33 -05:00
Ty
4a57bd7fd4
VMManager / vuJIT: Fix save state loading and saving on ARM64
2025-01-17 18:00:07 -05:00
shockdude
fbe0c8b9cc
USB: Fix DJ Hero Turntable automatic mapping & turntable multiplier
2025-01-17 10:44:52 -05:00
Ziemas
2e3501366f
iR3000A/iR5900: Partial revert of 8c98f5d928
("Remove mid block jumping")
2025-01-17 10:42:48 -05:00
Ziemas
ef7169dbbf
host: fix gcc build
2025-01-17 10:42:13 -05:00
TheLastRar
de9d08075e
Misc: Don't use deprecated fmt/core.h header
2025-01-17 04:35:29 +01:00
TheLastRar
c58f6f2f70
3rdparty: Update fmt to v11.1.2
2025-01-17 04:35:29 +01:00
TheLastRar
56aa5d9657
SmallString: Prep for fmt update
2025-01-17 04:35:29 +01:00
Penguino
754057b496
GameDB: Add Ougon no Kaze VU1 clamping, JoJo romanization consistency
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- Added VU1 Clamping (Extra + Preserve Sign) to Ougon no Kaze (SLPM-65140, SLPM-66853, SLPM-61030) to fix the shading of the enemy's Stand in Chapter 11-2
- Changed "Jojo" romanization to "JoJo" (SLPM-66853, SLPS-25686)
- Changed "Kimyouna" to "Kimyou na" in Ougon no Kaze [Best Price] (SLPM-66853)
2025-01-17 04:31:31 +01:00
lightningterror
513c44f07f
DumpRunner: Fix compare when frames are missing.
2025-01-17 04:29:37 +01:00
nassau-tk
0090655899
GameDB: Fix Japanese Game Titles. ( #12158 )
2025-01-15 22:40:52 +01:00
JordanTheToaster
7103e9be1e
3rdparty: Sync cpuinfo to commit 8a1772a0c5c447df2d18edf33ec4603a8c9c04a6
2025-01-15 22:17:59 +01:00
JordanTheToaster
b04906c3e9
3rdparty: Update promptfont with new icons
2025-01-15 22:17:59 +01:00
JordanTheToaster
fc5fe8b48c
Deps: Update webp to 1.5.0
2025-01-15 22:17:59 +01:00
JordanTheToaster
e32e91af5c
Deps: Update libpng to 1.6.45
2025-01-15 22:17:59 +01:00
JordanTheToaster
aa5b026d4a
SDLInputSource: Halve default LED brightness
2025-01-15 22:16:39 +01:00
PCSX2 Bot
9568f3305b
[ci skip] PAD: Update to latest controller database.
2025-01-13 17:03:58 +01:00
TheLastRar
f33064a1e2
x86emitter: Backup and restore non-volatile SSE registers
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XMM6-XMM15 are non-volatile on Windows
2025-01-13 10:12:57 -05:00