Seems slower than memcpy_amd_ so didn't enable it.
I tried two different versions, one generates 0x400 different functions, and the other generates 1 function and jumps to the correct entry point.
The later seems faster, but still slower than memcpy_amd_...
(only tested the title-screen of GoW though...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3465 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNote: I could have left the code for the freezes in, except I *really* don't want us to ever have to resort to using such a system ever again in the future. For anything. (its just not safe on modern optimizing compilers)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3392 96395faa-99c1-11dd-bbfe-3dabce05a288
* Various configuration dialogs remember their positions now. :)
* AboutBox is fixed, and is now resizable.
* Fix for Issue 739 : usermode.ini hashes are now case-insensitive on Win32.
* Likely Fix for Issue 740 : missing text on Linux/GTK. (need confirmation)
DevNotes:
* Moved IniInterface.cpp/h to the Utilities lib. Linux makefiles will need to be updated. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3178 96395faa-99c1-11dd-bbfe-3dabce05a288
DEV NOTE: Please leave LTCG enabled on wxBase, since wxString/wxObject and other wx-based containers benefit from it considerably.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3172 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed some minor bugs when processing idle events.
* Plugin Load/Init/Shutdown/Unload are all called from the Main/UI thread again; this is important for plugins that issue popup warning/error messages.
DevNotes:
* Added ScopedPtrMT, a multithread-safe version of ScopedPtr.
* MTGS errors are still not handled as gracefully as they should be; namely the MTGS thread doesn't restart itself (it's on the TODO list).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2958 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed several obscure deadlock issues.
* Savestate actions block; such that only one load or save is permitted at a time.
* Savestates now work through temp files, so that the existing file is not corrupted in case errors occur.
* Exiting the emu while a savestate is saving will still save the state before completely quitting.
* Plugin init errors are handled more gracefully.
Developer Notes:
* Added some event diagnostic trace logging stuff.
* More preliminary work on memorycards -- moved them to their own dialog box and started implementing things, but still a lot of work to do before it's ready for use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2936 96395faa-99c1-11dd-bbfe-3dabce05a288
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.
Thanks a bunch, blood :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added versioning info to savestates! (along with some other bugfixes)
* Simplified the Boot and System menus -- removed the old Skip BIOS hack and replaced it with the new BOOT2 injection method (which is considered hack-free at this time).
* Removed lots of UI deadlock gotchas.
* Some new confirmation dialogs and better error handling.
* Implemented an exclusive SysExecutor thread, which serves the purpose of executing system/VM commands and events in uninterrupted order (including suspend, resume, savestates, etc.)
* ... and probably broke linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2911 96395faa-99c1-11dd-bbfe-3dabce05a288
Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented TlsVariable, a nifty alternative to __threadlocal, suitable for archaic operating systems that don't have native TLS support (namely Mac OS/X).
* Added a forced reference to TLS in AppInit so that TLS is sure to be available to DLLs (otherwise windows doesn't init TLS by default).
* Disabled TLS support in the x86emitter by default, since it's looking increasingly like we won't find a use for multithreading PS2 sub-components (can be re-enabled later if spontaneous brilliance at a later date proves me wrong).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2396 96395faa-99c1-11dd-bbfe-3dabce05a288
* ConsoleLogger Optimization: Improved performance considerably for when the log gets spammed by EEcore or MTGS threads.
DevNotes:
* Added a new pxYieldToMain() method (currently implemented in Win32 only). It provides a smart way to allow passive-task worker threads to yield time to the Main Thread when important messages are pending (keyboard or mouse clicks, primarily). It also replaces the wxGetApp().Ping() stuff, which never worked anyway due to wxCommandEvents having a higher priority than native system messages.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2253 96395faa-99c1-11dd-bbfe-3dabce05a288
Dev notes:
* Renamed MtgsthreadObject to SysMtgsThread (matches naming pattern of other thread classes).
* Added accessors for GetMtgs() and GetCoreThread() [rationale for them documented in source comments]
* Removed wxHelpers namespace since we're using px name prefix instead for most stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2238 96395faa-99c1-11dd-bbfe-3dabce05a288
* ... more WIP stuff on the Video options panel.
* Spent 12 hrs working on crap text wrapping and window sizing issues.
* Moved several UI classes to utilities (lots of project changes, breaks linux)
* Fixed stilly bug in SPU2-X that prevented it from working (at all).
* Lots of code cleanups, and 1 or 2 bugfixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2212 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added support for indentation, as a replacement for using \t (options include methods SetIndent and Indent, and a ConsoleIndentScope class for scoped indentation of a block of WriteLns.)
* Use of Indent() as a modifier (the abstraction optionally allows use of indentation methods besides \t, if ever needed).
* Minor header file cleanups: wxWidgets standard headers are now always first in PrecompiledHeader.h files (is recommended due to cross platform setup code by wx).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2198 96395faa-99c1-11dd-bbfe-3dabce05a288
(also includes some header file prepwork for my next wxWidgets windows.h commit fix)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2069 96395faa-99c1-11dd-bbfe-3dabce05a288
* Exception/Signal handling now uses an EventSource, so that multiple handlers can be registered. This is in preparation for (eventual) more complete MIPS TLB support in the VTLB memory model.
* Improved code isolation, so that recompiler-specific code is primarily in iR5900-32.cpp (cleans up Counters.cpp and SysCoreThread.cpp)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2063 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added -fno-strict-aliasing to the ever growing list of gcc optimizations that can potentially cause perfectly good C code to generate entirely broken results.
* Removed the preferred-stack=2, since this branch *should* run fine without it now.
* Have Release builds in Linux SIGKILL when encountering an unexpected SIGSEGV.
* Fixed some deadlock issues with the new console logger (it introduced cancel points, which is a good thing! unless you're the EE recompiler and you swallow up any attempt by GCC to cancel a thread)
* Compilation error fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2049 96395faa-99c1-11dd-bbfe-3dabce05a288