Stenzek
|
c7352d9e10
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GS: Attempt to recreate device if GPU crashes
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2023-02-11 15:33:55 +00:00 |
Stenzek
|
5999a1a62e
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D3D12/Texture: Fix crash when upload buffer exhausts
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2022-12-28 10:58:37 +00:00 |
Stenzek
|
ca92d4ea3d
|
Common: Warning fixes for clang-cl
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2022-12-25 09:27:44 +00:00 |
Connor McLaughlin
|
6a548440ea
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D3D12/Context: Don't assert-fail when D3D12 is unavailable
|
2022-12-16 11:11:36 +00:00 |
Connor McLaughlin
|
f7c79fe3cc
|
GS: Implement FidelityFX CAS
|
2022-11-23 11:45:37 +00:00 |
Connor McLaughlin
|
5363a90c6b
|
D3D12: Add compute shader support
|
2022-11-23 11:45:37 +00:00 |
TellowKrinkle
|
ac1f31f2cd
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GS:HW: Add option to spin CPU during readbacks
|
2022-10-24 14:33:17 +01:00 |
Connor McLaughlin
|
9655d28a23
|
Common: Remove unused code
|
2022-08-27 13:52:12 +01:00 |
Connor McLaughlin
|
ddbc143178
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GS/DX12: Fix creating display textures mid-frame crashing
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2022-06-20 07:28:12 +01:00 |
Connor McLaughlin
|
eeb09c54d8
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GS/DX12: Use correct state for texture staging buffers
|
2022-06-04 18:10:46 +01:00 |
Connor McLaughlin
|
822e508d13
|
D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps
|
2022-05-28 05:50:21 +01:00 |
Connor McLaughlin
|
2365a9caab
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D3D12/Texture: Fix incorrect resource state for fallback staging buffer
|
2022-05-26 00:04:46 +02:00 |
Connor McLaughlin
|
3c18cdcb1f
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Frontend: Add D3D12HostDisplay
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2022-04-15 12:56:41 +01:00 |
Connor McLaughlin
|
e767fb8d35
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Common: Add D3D12 wrapper/helper classes
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2022-04-15 12:56:41 +01:00 |