mirror of https://github.com/PCSX2/pcsx2.git
GS/DX12: Fix creating display textures mid-frame crashing
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d54715a9c3
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ddbc143178
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@ -284,7 +284,7 @@ void Texture::TransitionSubresourceToState(ID3D12GraphicsCommandList* cmdlist, u
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cmdlist->ResourceBarrier(1, &barrier);
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}
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bool Texture::BeginStreamUpdate(u32 level, u32 x, u32 y, u32 width, u32 height, void** out_data, u32* out_data_pitch)
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ID3D12GraphicsCommandList* Texture::BeginStreamUpdate(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height, void** out_data, u32* out_data_pitch)
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{
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const u32 copy_pitch = Common::AlignUpPow2(width * GetTexelSize(m_format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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const u32 upload_size = copy_pitch * height;
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@ -297,16 +297,19 @@ bool Texture::BeginStreamUpdate(u32 level, u32 x, u32 y, u32 width, u32 height,
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if (!g_d3d12_context->GetTextureStreamBuffer().ReserveMemory(upload_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
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{
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Console.Error("Failed to reserve %u bytes for %ux%u upload", upload_size, width, height);
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return false;
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return nullptr;
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}
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// cmdlist change
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return g_d3d12_context->GetInitCommandList();
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}
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*out_data = g_d3d12_context->GetTextureStreamBuffer().GetCurrentHostPointer();
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*out_data_pitch = copy_pitch;
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return true;
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return cmdlist;
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}
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void Texture::EndStreamUpdate(u32 level, u32 x, u32 y, u32 width, u32 height)
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void Texture::EndStreamUpdate(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height)
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{
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const u32 copy_pitch = Common::AlignUpPow2(width * GetTexelSize(m_format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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const u32 upload_size = copy_pitch * height;
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@ -315,10 +318,10 @@ void Texture::EndStreamUpdate(u32 level, u32 x, u32 y, u32 width, u32 height)
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const u32 sb_offset = sb.GetCurrentOffset();
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sb.CommitMemory(upload_size);
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CopyFromBuffer(level, x, y, width, height, copy_pitch, sb.GetBuffer(), sb_offset);
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CopyFromBuffer(cmdlist, level, x, y, width, height, copy_pitch, sb.GetBuffer(), sb_offset);
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}
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void Texture::CopyFromBuffer(u32 level, u32 x, u32 y, u32 width, u32 height, u32 pitch, ID3D12Resource* buffer, u32 buffer_offset)
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void Texture::CopyFromBuffer(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height, u32 pitch, ID3D12Resource* buffer, u32 buffer_offset)
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{
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D3D12_TEXTURE_COPY_LOCATION src;
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src.pResource = buffer;
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@ -337,7 +340,6 @@ void Texture::CopyFromBuffer(u32 level, u32 x, u32 y, u32 width, u32 height, u32
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const D3D12_BOX src_box{0u, 0u, 0u, width, height, 1u};
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const D3D12_RESOURCE_STATES old_state = m_state;
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ID3D12GraphicsCommandList* cmdlist = g_d3d12_context->GetCommandList();
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TransitionToState(cmdlist, D3D12_RESOURCE_STATE_COPY_DEST);
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cmdlist->CopyTextureRegion(&dst, x, y, 0, &src, &src_box);
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TransitionToState(cmdlist, old_state);
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@ -381,7 +383,7 @@ static ID3D12Resource* CreateStagingBuffer(u32 height, const void* data, u32 pit
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return resource.get();
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}
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bool Texture::LoadData(u32 level, u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch)
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bool Texture::LoadData(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch)
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{
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const u32 texel_size = GetTexelSize(m_format);
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const u32 upload_pitch = Common::AlignUpPow2(width * texel_size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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@ -392,17 +394,17 @@ bool Texture::LoadData(u32 level, u32 x, u32 y, u32 width, u32 height, const voi
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if (!staging_buffer)
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return false;
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CopyFromBuffer(level, x, y, width, height, upload_pitch, staging_buffer, 0);
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CopyFromBuffer(cmdlist, level, x, y, width, height, upload_pitch, staging_buffer, 0);
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return true;
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}
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void* write_ptr;
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u32 write_pitch;
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if (!BeginStreamUpdate(level, x, y, width, height, &write_ptr, &write_pitch))
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if (!(cmdlist = BeginStreamUpdate(cmdlist, level, x, y, width, height, &write_ptr, &write_pitch)))
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return false;
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StringUtil::StrideMemCpy(write_ptr, write_pitch, data, pitch, std::min(pitch, upload_pitch), height);
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EndStreamUpdate(level, x, y, width, height);
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EndStreamUpdate(cmdlist, level, x, y, width, height);
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return true;
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}
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@ -74,10 +74,10 @@ namespace D3D12
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Texture& operator=(Texture&& texture);
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// NOTE: Does not handle compressed formats.
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bool BeginStreamUpdate(u32 level, u32 x, u32 y, u32 width, u32 height, void** out_data, u32* out_data_pitch);
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void EndStreamUpdate(u32 level, u32 x, u32 y, u32 width, u32 height);
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bool LoadData(u32 level, u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch);
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void CopyFromBuffer(u32 level, u32 x, u32 y, u32 width, u32 height, u32 pitch, ID3D12Resource* buffer, u32 buffer_offset);
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ID3D12GraphicsCommandList* BeginStreamUpdate(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height, void** out_data, u32* out_data_pitch);
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void EndStreamUpdate(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height);
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bool LoadData(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch);
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void CopyFromBuffer(ID3D12GraphicsCommandList* cmdlist, u32 level, u32 x, u32 y, u32 width, u32 height, u32 pitch, ID3D12Resource* buffer, u32 buffer_offset);
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private:
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static bool CreateSRVDescriptor(ID3D12Resource* resource, u32 levels, DXGI_FORMAT format, DescriptorHandle* dh);
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@ -85,7 +85,8 @@ bool D3D12HostDisplay::HasRenderSurface() const
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return static_cast<bool>(m_swap_chain);
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}
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std::unique_ptr<HostDisplayTexture> D3D12HostDisplay::CreateTexture(u32 width, u32 height, const void* data, u32 data_stride, bool dynamic /* = false */)
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std::unique_ptr<HostDisplayTexture> D3D12HostDisplay::CreateTexture(
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u32 width, u32 height, const void* data, u32 data_stride, bool dynamic /* = false */)
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{
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D3D12::Texture tex;
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if (!tex.Create(width, height, 1, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
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@ -94,17 +95,17 @@ std::unique_ptr<HostDisplayTexture> D3D12HostDisplay::CreateTexture(u32 width, u
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return {};
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}
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if (data && !tex.LoadData(0, 0, 0, width, height, data, data_stride))
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if (data && !tex.LoadData(g_d3d12_context->GetInitCommandList(), 0, 0, 0, width, height, data, data_stride))
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return {};
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return std::make_unique<D3D12HostDisplayTexture>(std::move(tex));
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}
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void D3D12HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
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const void* texture_data, u32 texture_data_stride)
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void D3D12HostDisplay::UpdateTexture(
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HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data, u32 texture_data_stride)
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{
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static_cast<D3D12HostDisplayTexture*>(texture)->GetTexture().LoadData(0, x, y, width, height, texture_data,
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texture_data_stride);
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static_cast<D3D12HostDisplayTexture*>(texture)->GetTexture().LoadData(
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g_d3d12_context->GetCommandList(), 0, x, y, width, height, texture_data, texture_data_stride);
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}
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bool D3D12HostDisplay::GetHostRefreshRate(float* refresh_rate)
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@ -271,7 +271,7 @@ bool ImGui_ImplDX12_CreateFontsTexture()
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}
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}
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if (!bd->FontTexture.LoadData(0, 0, 0, width, height, pixels, width * sizeof(u32)))
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if (!bd->FontTexture.LoadData(g_d3d12_context->GetInitCommandList(), 0, 0, 0, width, height, pixels, width * sizeof(u32)))
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return false;
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io.Fonts->SetTexID((ImTextureID)&bd->FontTexture);
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