Commit Graph

13910 Commits

Author SHA1 Message Date
refractionpcsx2 d4b1d9abe5 GS-hw: Increase 32->16bit conversion accuracy
Improves Dogs life (no longer goes completely black right away, but has decal problems)
Vastly improves texture quality in Spider-Man 3 when using Framebuffer Conversion to fix the textures
2022-02-14 14:50:21 +00:00
Ty Lamontagne 6ab77be8fc COP2: Move COP2 timing messages to release builds. 2022-02-14 01:52:44 +00:00
RedDevilus 6cf518e7df actions: Add windows category for SDL
Upcoming Qt will feature native support for multiple controllers + remapping for all relevant OSes. This makes the step a bit easier.

Rationale:
Windows has cleaner code (becoming just like OnePad) and no more DS4/DualSense/Switch Pro/... wrapper such as steam or DS4Windows (ryochan7) though will still work if you want it.
Linux will have OnePad legacy remapping.
Mac will have feature parity to some extent.
2022-02-14 01:50:57 +00:00
Mrlinkwii 8f1745bf44 Gamedb: add EETimingHack to 'Obscure 2' and patch to 'Snoopy Vs Red Baron' 2022-02-14 01:50:39 +00:00
lightningterror 38f1ae34ad GS-hw: Prefer sw blend when one barrier is already enabled and prims don't overlap.
More accurate, speed will be the same.
2022-02-13 14:11:51 +01:00
refractionpcsx2 ad415945a6 GS-hw: Apply clamp/wrap when FBMask enabled 2022-02-11 19:33:38 +01:00
Frank Hartung a44fe29b8d
CMake: add back HarfBuzz to fix build (#5510)
- pango relies on HarfBuzz & pulls in its headers
2022-02-10 17:56:19 -08:00
RedDevilus c1d96fc876 CI: Label Qt into GUI/Qt
The label has recently been changed into GUI/Qt for more clarity that it touches upon a GUI toolkit just like WX. Also added the 3rdparty for the binary.
2022-02-10 21:04:28 +01:00
Florin9doi 65db50df5d
Qt: Add icon for Cn BIOS. 2022-02-10 21:02:55 +01:00
Blackbird88 f009d6f9e7 GameDB: Add missing Gran Turismo demos 2022-02-09 10:56:25 +00:00
Mrlinkwii ed8bd18dfb GameDB: disable mVUFlagHack for Maken Shao 2022-02-09 10:21:52 +00:00
PCSX2 Bot af648334d1 pad-linux: Update to latest controller database. 2022-02-07 17:11:12 +01:00
987123879113 8f4ce02d05 GameDB: Update Bemani game titles and add new entries for Japanese DDR X and SuperNOVA2 2022-02-07 02:52:57 +00:00
C.W. Betts 9b7e87c043 Mark static functions in headers as static inline:
This quiets unused function warnings (-Wunused-function) which is on by default on Xcode.
2022-02-07 02:32:56 +00:00
C.W. Betts cae8e6ae79 Change a couple of includes from angle brackets to quotes:
This makes Xcode happy, as it interprets angled brackets as system headers or headers inside of frameworks.
2022-02-07 02:32:56 +00:00
iMineLink 1a2272ad43 GS: partially revert "c1e5e45431863bc206686c49b8fb4fa2775be9a2".
overwrite the target pitch when an overlapping write is detected
with the write pitch itself.
fixes the broken splashscreen in This is Football 2002.
2022-02-07 02:17:19 +00:00
iMineLink fede91a98b GS: update target pitch on frame lookup.
fix Jurassic Park - Operation Genesis loading disk logo.
2022-02-07 01:42:54 +00:00
Connor McLaughlin 7e8c6fcc9d Wx: Fix live vsync changes not applying 2022-02-07 01:42:40 +00:00
Connor McLaughlin 0ca3167595 Vulkan: Implement adaptive vsync (FIFO-relaxed) 2022-02-07 01:42:40 +00:00
Connor McLaughlin c74cc9bc12 HostDisplay: Fix vsync getting lost on window changes 2022-02-07 01:42:40 +00:00
iMineLink 061fff6f17 cmake: copy resources in build folder. 2022-02-06 16:01:39 +00:00
lightningterror 2aaabdd2ea GS-hw: Cleanup crc stuff.
Merge the following crc lists, gets rid of duplication since code is shared:
BurnoutDominator, BurnoutRevenge, BurnoutTakedown ->BurnoutGames

GetaWay, GetaWayBlackMonday ->GetaWayGames

GT3, GT4, GTConcept, TouristTrophy ->PolyphonyDigitalGames

Yakuza, Yakuza2 -> YakuzaGames

ValkyrieProfile2, StarOcean3, RadiataStories -> TriAceGames

Rename defines Dx_and_OGL to CRC_Partial, Dx_only to CRC_Full, Aggressive to CRC_Aggressive
2022-02-06 16:21:30 +01:00
lightningterror 2f06ed2af8 GS-hw-tc: Remove JackieChanAdv crc hack.
Game seems to work fine currently.
2022-02-06 15:45:49 +01:00
Florin9doi 52252de3a6
GameDB: Add missing NTSC-J games (#5491)
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
2022-02-06 13:58:09 +00:00
Florin9doi ff725980c3
Game DB: Add missing PAL games to GameIndex Correct AFL Football serial
PR #5490
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
2022-02-06 13:57:12 +00:00
lightningterror d6d420b1f7 QT: Add missing Texture Inside RT option. 2022-02-06 13:17:28 +01:00
TellowKrinkle 977e8a4c54 GS:HW: Fix scale of color → 8 bit converted textures 2022-02-06 05:04:56 +00:00
iMineLink b8188a7954 GS: remove bw equality check in tex in rt.
fixes jak mipmapping.
2022-02-06 04:53:09 +00:00
refractionpcsx2 8ac57db117 GS: Don't process CLUT load condition on invalid PSM 2022-02-05 15:13:48 +00:00
RedDevilus 5cc66e4d36 Qt: Resize Windows + Change Framerate Presets + Lower OSD time
The main window will now correctly display the full Toolbar. Interface Settings will not go out of bounds. The OSD message for cheats and patches has been changed and the overall timing of the static (not dynamic) OSD messages are now 5 seconds instead of 10 seconds which is pretty long. Tested on 1920 x 1080 + 2560 x 1080 on 125% and 150% DPI scaling.
2022-02-05 14:09:34 +00:00
Connor McLaughlin d9d2022096 InputManager: Missing motor bindings are not errors 2022-02-05 14:09:11 +00:00
Connor McLaughlin 1ea38b1981 Qt: Fix current tab resetting when switching renderers 2022-02-05 14:09:11 +00:00
Connor McLaughlin d63a36216f Qt: Fix default values for software mipmap/AA1 2022-02-05 14:09:11 +00:00
s-andro 9ac935ed94 CRC: Gran Turismo 4 [PlayStation 2 Racing Pack] 2022-02-05 09:01:41 +01:00
s-andro 02bb2b7477 GameDB: Gran Turismo 4 [PlayStation 2 Racing Pack] 2022-02-05 09:01:41 +01:00
TheLastRar 9cfce59547 DEV9: Check for null ifa_addr in PCAPGetIfAdapter 2022-02-05 00:51:50 +00:00
lightningterror 99f0d5c685
GS-hw: Properly enable/disable each channel based on fbmask, adjust fbmask detection when to do blending for 16bit/24bit.
Optimization.
2022-02-04 23:28:24 +01:00
lightningterror f84cb1c9cc GS-hw: Optimize fbmask on 16bit format.
Set fbmask to 0 if unused bits are the ones enabling it, they aren't used anyway.
2022-02-04 19:27:08 +01:00
lightningterror ae4733c59d GS-hw: Purge LordOfTheRingsThirdAge crc hack.
Shadows are now rendered correctly on all renderers.
2022-02-04 18:53:28 +01:00
Connor McLaughlin 2629c92a00 GS/Vulkan: Fix HDR resolve to cleared target
Fixes shadows in LOTR: Third Age.
2022-02-04 18:32:53 +01:00
Ty Lamontagne 4ccb922d1a Debugger: Make memory search size depend on platform 2022-02-04 16:52:27 +00:00
Ty Lamontagne 8113e9a168 Debugger: Fix memory search drawing and sizing
Now it should be sized a little better
A little funky on dpis greater than 100%
(sorry wx is not easy to work with)
2022-02-04 16:52:27 +00:00
Ty Lamontagne a632f3c5cb Core: Lighten IOP breakpoint load
standardizeBreakpintAddress calls on the IOP just return the address unmodified. Considering this is called at least once every load / store instruction when there is an IOP OR EE memcheck enabled, it's pretty hot.
2022-02-04 16:52:27 +00:00
Tokman5 e64e2f2c4e Debugger: add register name pattern 2022-02-04 15:34:46 +00:00
RedDevilus f6d49eb5b9 Qt: More sizing + improve hotkeys code
There were other sizing issues with region and CRC that are now have better width. Taking the liberty to organise the hotkeys as it is laid on the GUI-level + adding missing hotkeys. There is still much work to be done.
2022-02-04 02:26:01 +00:00
lightningterror ee4f498a13 GS-hw: Re add alpha c check for clr_blend1_2.
Removed it by accident, nobody saw nothing.
2022-02-03 23:37:01 +01:00
lightningterror 3bdb1f8550 GS-hw: No PABE for hw clr_blend1_2 optimization.
Will require sw blend.
2022-02-03 23:34:59 +01:00
RedDevilus 971f060029 Qt: Fix type table sizing + spaces
Type table in the main window was not wide enough. Also adding spaces in some strings and removing some redundant spaces in others.
2022-02-03 15:22:08 +00:00
Connor McLaughlin 2684fd6b62 GS: Add depth copy convert shader 2022-02-03 15:20:35 +00:00
lightningterror 6085c5bf01 GS-hw: Enable Ad to As blend swap when it detects barrier(fbmask) on d3d11..
Allow to run it on basic level, fb is already read so there is no extra cost and is more accurate.
2022-02-03 10:16:16 +01:00