mirror of https://github.com/PCSX2/pcsx2.git
GS: update target pitch on frame lookup.
fix Jurassic Park - Operation Genesis loading disk logo.
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@ -502,13 +502,15 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, con
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// 3rd try ! Try to find a frame that doesn't contain valid data (honestly I'm not sure we need to do it)
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if (!dst)
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for (auto t :list)
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for (auto t : list)
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if (bp == t->m_TEX0.TBP0)
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{
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dst = t;
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GL_CACHE("TC: Lookup Frame %dx%d, empty hit: %d (0x%x -> 0x%x %s)", size.x, size.y, dst->m_texture->GetID(), bp, t->m_end_block, psm_str(TEX0.PSM));
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break;
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}
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if (dst)
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dst->m_TEX0.TBW = TEX0.TBW; // Fix Jurassic Park - Operation Genesis loading disk logo.
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}
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if (dst)
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