mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: Purge LordOfTheRingsThirdAge crc hack.
Shadows are now rendered correctly on all renderers.
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@ -235,9 +235,6 @@ const CRC::Game CRC::m_games[] =
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{0x90F0D852, BigMuthaTruckers, US, 0},
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{0x92624842, BigMuthaTruckers, US, 0},
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{0xDD93DA88, BigMuthaTruckers, JP, 0}, // Bakusou Convoy Densetsu - Otoko Hanamichi America Roman
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{0xEB198738, LordOfTheRingsThirdAge, US, 0},
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{0x614F4CF4, LordOfTheRingsThirdAge, EU, 0},
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{0x37CD4279, LordOfTheRingsThirdAge, KO, 0},
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{0xE169BAF8, RedDeadRevolver, US, 0},
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{0xE2E67E23, RedDeadRevolver, EU, 0},
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{0xCBB87BF9, EvangelionJo, JP, 0}, // cutie comment
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@ -84,7 +84,6 @@ public:
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KyuuketsuKitanMoonties,
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Lamune,
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LegacyOfKainDefiance,
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LordOfTheRingsThirdAge,
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MajokkoALaMode2,
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Manhunt2,
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MetalSlug6,
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@ -339,26 +339,6 @@ bool GSC_SFEX3(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_LordOfTheRingsThirdAge(const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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{
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if (!fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4 && fi.FBMSK == 0xFF000000)
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{
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skip = 1000; //shadows
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}
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}
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else
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{
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if (fi.TME && (fi.FBP == 0x0 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03000 && fi.TPSM == PSM_PSMCT24)
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{
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skip = 1;
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}
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}
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return true;
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}
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bool GSC_Tekken5(const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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@ -1001,9 +981,6 @@ void GSState::SetupCrcHack()
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lut[CRC::SkyGunner] = GSC_SkyGunner; // Maybe not a channel effect
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lut[CRC::SteambotChronicles] = GSC_SteambotChronicles;
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// Colclip not supported
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lut[CRC::LordOfTheRingsThirdAge] = GSC_LordOfTheRingsThirdAge;
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// Depth Issue
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lut[CRC::BurnoutDominator] = GSC_BurnoutGames;
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lut[CRC::BurnoutRevenge] = GSC_BurnoutGames;
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