Commit Graph

3186 Commits

Author SHA1 Message Date
ramapcsx2 24df80f5e0 Even more database updates from Lana :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 19:06:57 +00:00
ramapcsx2 51eb329b63 Lots of updates and fixes to the game database file.
Thanks to Lana for much of this ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3844 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 23:45:13 +00:00
Jake.Stine f6a7c33559 Bugfix for rounding/clamping mode patches not being applied (and possibly some other obscure cpu settings bugs as well).
Cause: there were accidentally 2 instances of 'Recompiler' in the Pcsx2 emulator settings structure.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 19:51:54 +00:00
ramapcsx2 c7257797a1 Made some more mVU messages tied to verbose flag.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3842 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 19:02:13 +00:00
Jake.Stine c396684e07 * Fix a bug that prevented devel/verbose console logs from being logged in Release builds.
* Switch microVU's cache logs to DevCon (verbose only).  TODO: Make a vuPerfLog for them someday.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3841 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 17:41:57 +00:00
ramapcsx2 666d800d83 - Enable patches is now on by default.
- Changed some configuration text, warning now that sVU is broken.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3840 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 17:31:23 +00:00
Jake.Stine e24ceba0e1 IPU:
* Fix a potentially obscure bug in ipuCSC (color space conversion) which would have caused PCSX2 to hang on certain types of rare partial transfers.
 * Remove some more dead code and structure data from the mpeg library.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3833 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 05:36:30 +00:00
Jake.Stine 9ebace0a8d IPU: Cleanups and simplifications, and removed a whole lot of code that was force-setting ipu0dma's STR to 0 and/or flushing the FIFO for no reason. Tested tons of games, couldn't find any regressions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3831 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-24 23:48:33 +00:00
Jake.Stine 36d1503581 Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3826 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-23 19:44:55 +00:00
Jake.Stine cfca4ccdd0 IPU Fix for Haunting Grounds (in-game cinemas skipped after 1 second). Bug was caused by the internal buffer of the IPU (2 QWC) not being refilled properly in rare circumstances.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3824 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-23 15:24:45 +00:00
Jake.Stine 5fd2cf97d3 Made some minor tweaks to SIF to test some theories and fix some broken-looking code -- please report any regressions. Also commented some of SIF and IPU stuff. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3812 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 12:47:17 +00:00
arcum42 d06838c4a5 Compilation fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3795 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 05:29:05 +00:00
arcum42 8c552f4f2e zzogl-pg: Add some includes in ZZoglShaders for Windows.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3794 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 20:41:17 +00:00
Jake.Stine 47cf781130 IPU : Removed the MPEG internal 32 bit buffer and all associated logic for "rewinding" bits out of the buffer and back into the IPU's internal 2QWC buffer. Simplifies IPU's bitstreaming code quite a bit, but isn't really much faster (yet).
(savestate version upgraded)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3788 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 13:10:54 +00:00
arcum42 da49cce435 zzogl-pg: More sync changes. (See r3768 & r3786)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3787 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 08:43:43 +00:00
arcum42 cc5414f49e zzogl-pg: Renamed Vector to float4 & renamed zerogsmath.h to ZZoglMath.h. (Continuing to work on bringing zzogl-pg in sync with recent revisions of zzogl.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3786 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 07:31:55 +00:00
arcum42 6656819a33 zzogl-pg: Mess around with the Windows code a bit more.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3785 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 05:26:50 +00:00
arcum42 0c151275eb zzogl-pg: Majorly revise the Windows config dialog box. (May still need more work.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3784 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 04:39:18 +00:00
arcum42 c728bf2ddf zzogl-pg: Bring a few of the changes in the GregMiscellaneous branch into the trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3783 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 00:40:07 +00:00
arcum42 38aecf4ae0 Minor compilation fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3782 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 00:12:15 +00:00
Jake.Stine d4310e0b86 IPU fix for GUST games
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3777 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 11:04:35 +00:00
Jake.Stine 1c75440a6c IPU optimizations -- use SSE for FIFO reads/writes, and streamlined IPUdma0 /IPUdma1 feeds a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3771 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 17:11:24 +00:00
arcum42 01afac40f6 zzogl-pg: Work on getting the ZZoglShaders header a bit closer to what is in the current zzogl trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3768 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 11:04:31 +00:00
gregory.hainaut@gmail.com 997db8ef05 zzogl-pg: fix a potential issue when logging is disabled
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3767 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-14 11:53:53 +00:00
gregory.hainaut@gmail.com 40fa31a64e zzogl-pg:
* Allow to load the plugin without log (better but not mandatory)
* Only reload the log file when it was open in the first place


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3766 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-14 11:51:26 +00:00
Jake.Stine 752034c519 Bugfix for Tri-ace games and possibly others (bug introduced in r3762, caused by missing 'vifRegs.num is actually 256' checks)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3765 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-14 00:39:40 +00:00
Jake.Stine 4671428593 ... and update the savestate version, since I changed all the vif containers around.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3764 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 23:05:14 +00:00
Jake.Stine 59ebdf3e60 GCC compilation fixes.
(note to devs: a sure-fire fix for GCC's templated function problems is to typecast the templated function to itself explicitly -- works nicely for all versions of GCC and the ?: operator as well).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3763 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 22:52:04 +00:00
Jake.Stine 2f8f86a3eb Significant VIFunpack retooling. Interpreters are considerably more efficient, and Recompilers are slightly more efficient. Details:
* All remaining code for handling partial/fragmented unpacks removed.
 * vifRegs.NUM is now accurately simulated when queuing data from fragmented unpacks.
 * Reduced the VIFunpack fragment buffer from 1MB to 4KB (max size of an unpack due to NUM being limited to 8 bits).
 * Removed vif/vifRegs globals formally used by VIF interpreters (everything relies on the templated vifIdx now -- simpler and faster!)
 * g_vifMask vars are integrated into vifStruct.
 * All VIF mask register stuff uses the SSE-friendly vifStruct.MaskRow/Col vars now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3762 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 21:13:10 +00:00
gregory.hainaut@gmail.com e2cb52becf cmake:
* Link zz with libjpeg. Well it seems to get the library from another place, but better be safe for the future.
* Use -pthread as a default option (again to be safer)
* Warn about breaking of strict aliasing rule 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3761 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 15:26:04 +00:00
arcum42 b15dd516c2 zzogl-pg: Having two functions with the same name, one of which is in a namespace, and one of which isn't, strikes me as a bad idea.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3760 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 09:33:09 +00:00
arcum42 4e03f0299b zzogl-pg: Lets remove the xf86vm library dependency from the codeblocks project while I'm thinking of it...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3759 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 07:58:24 +00:00
arcum42 6528f4b479 zzogl-pg: Remove some remanents of negAA. Mess with the aa code a bit. Add a function for a commonly done operation. Increment the version, since I haven't done that in a long time.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3758 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-13 04:57:03 +00:00
gregory.hainaut@gmail.com 647f84d08e debian:
* drop libxxf86vm-dev dependency
* do not twice the link


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3757 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-12 14:27:33 +00:00
gregory.hainaut@gmail.com 21fada2e53 zzogl-pg: remove negative AA. Save some cpu cycles.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3756 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-12 10:54:42 +00:00
arcum42 6b4d447c8d zzogl-pg: Search and replace on a few things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3755 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-12 07:15:52 +00:00
arcum42 2f004397f6 ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3754 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-12 01:05:11 +00:00
gregory.hainaut@gmail.com 338589f900 zzogl: flush instead of sync to be sure the size is correct
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3753 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 10:50:16 +00:00
arcum42 ecfb8efee5 zzogl: Not sure how these didn't get copied in properly. :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3752 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 10:01:52 +00:00
arcum42 48f3a6d273 zzogl: Misc cleanup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3751 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 09:44:15 +00:00
arcum42 45eb60439a zzogl-pg: Sketch out some dialog box changes in Windows for later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3750 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 06:28:10 +00:00
arcum42 7914348d91 zzogl-pg: Add the new files to the Windows project.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3749 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 05:55:34 +00:00
arcum42 a9281ecea0 Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3748 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 04:51:18 +00:00
Jake.Stine da9c955135 * Simplified VIFunpack's C-based interpreters (removed ODD size handlers and unused data)
* Fixed V2/V3 unpacks to behave same as the SSE unpacks (matches undefined PS2 behaviors)
 * Removed legacy vifUnpacker (haven't needed it for any regression testing in forever).
 * Move some VIF MARK console spam to DevCon (Ape Escape 3)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3746 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-10 13:16:50 +00:00
Jake.Stine 14513cecb9 Fix for some major slowdowns present in dev/debug modes when using trace logging features.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3745 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-10 11:38:11 +00:00
Jake.Stine 7bfe167405 (u64*) [compilation error fix]
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3744 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-09 09:47:13 +00:00
Jake.Stine 372478c0ec Remove some obsolete code relating to VIF/GIF FIFOs (hwRead/Write handlers always intercept them now, so saving values back to the eeHw register mirror is ineffective).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3741 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-08 11:34:39 +00:00
Jake.Stine e246d617ef Minor fix from yesterday's IPU refactoring (fixes some homebrew stuffs)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3738 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-06 16:58:10 +00:00
Jake.Stine 3cfd0c68af * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
* Add some missing & ~0x0f address alignment stuff to odd-size FIFO reads/writes (thanks gregory)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3730 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 15:38:14 +00:00
Jake.Stine 1698382065 Simplified CPU-level exception behavior:
* Both INTC and DMAC exceptions are now issued together when possible (0x400 | 0x800 to the CAUSE register, respectively)
 * CPU exceptions are checked on every event now, instead of using scheduled interrupts on bits 30/31.  This removes the need to constantly reschedule events during interrupt-disabled states.
 * CPU exception test is moved to the top of the EE event test.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3728 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 15:11:19 +00:00