refractionpcsx2
4555667554
GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity
2023-03-12 00:07:52 +00:00
Stenzek
b484f7aef0
Context/Vulkan: Handle VK_INCOMPLETE return from vkEnumeratePhysicalDevices()
2023-03-01 20:37:18 +00:00
Ganael Laplanche
c5330cf166
Common: FreeBSD fixes. ( #8163 )
...
* Fix SIGSEGV handler on FreeBSD
* Fix config dir location on FreeBSD
2023-02-16 09:30:18 +01:00
Stenzek
c7352d9e10
GS: Attempt to recreate device if GPU crashes
2023-02-11 15:33:55 +00:00
TheTechnician27
06db8eec48
Context.cpp: fix minor typo
2023-02-11 06:46:44 +00:00
Stenzek
5b5edc506d
Misc: Warning fixes
2023-02-10 11:20:37 +00:00
Stenzek
d6099dd263
GS/Vulkan: Use Bresenham line rasterization when supported
2023-02-09 13:42:05 +00:00
lightningterror
8e6c18d3f4
emitter: Ignore Wmissing-braces warnings on clang.
2023-01-30 20:32:33 +01:00
Stenzek
d12fa690c0
R5900: Remove exceptions
2023-01-26 11:11:36 +00:00
Stenzek
94226e83ba
Common: Purge EventSource
2023-01-26 11:11:36 +00:00
Stenzek
4cf041f6cb
Common: Move VirtualMemory related functionality to core
...
Also rewrites page fault handling to not use EventSource junk.
2023-01-26 11:11:36 +00:00
lightningterror
d9f4bc70fb
common-ogl: Fix Shader compiled with warnings log spam on gl.
...
Observed on intel igpu.
2023-01-23 14:48:40 +01:00
Connor McLaughlin
0bca1aab74
Misc: Latest round of warning cleanups
2023-01-12 11:04:29 +01:00
Connor McLaughlin
95fa15f902
Vulkan: Use pool of semaphores instead of per-image
...
Some drivers apparently don't iterate images in the order you expect.
2023-01-12 11:03:21 +01:00
JordanTheToaster
4d418d1bb5
Emitter: Remove old unused code
...
Irrelevant and outdated code that is no longer needed.
2023-01-10 16:18:26 +01:00
Stenzek
3fa3bc1719
Vulkan/Context: Acquire swap chain image after presenting
2023-01-06 14:57:57 +00:00
Stenzek
93bd95f4bd
Vulkan/Context: Pass swap chain through to submission
...
Simplifies things a bit.
2023-01-06 14:57:57 +00:00
Stenzek
7d572ff794
Vulkan/SwapChain: Use a separate semaphore for each image
2023-01-06 14:57:57 +00:00
arcum42
2db6bf399e
common: Remove pxUSE_SECURE_MALLOC.
2023-01-05 14:58:54 -08:00
Stenzek
ac3e7fbf44
MSBuild: Support building with clang-cl
2023-01-03 12:16:50 +00:00
lightningterror
48b9d2f53e
common-ogl: Fix Program linked with warnings log spam on gl.
...
Mostly observed on amd driver.
2023-01-01 12:03:02 +01:00
Stenzek
00d768a6bf
x86/microVU: Add VI caching
2022-12-29 10:01:25 +00:00
Stenzek
8a34c4b2e2
Common: Remove mt_queue.h
...
More stuff from wx.
2022-12-28 11:02:53 +00:00
Stenzek
b1dcd53212
Qt: Merge old wxResources.rc (icon) into PCSX2.rc
2022-12-28 11:02:53 +00:00
Stenzek
de7bbd6c37
Common: Add WAVWriter
...
To replace WAVFile with a questionable license history.
2022-12-28 11:02:53 +00:00
Stenzek
5999a1a62e
D3D12/Texture: Fix crash when upload buffer exhausts
2022-12-28 10:58:37 +00:00
Stenzek
dff6d1843a
Misc: Remove more wxWidgets references
2022-12-25 14:47:05 +01:00
Stenzek
07b7420ba5
vsprops: Remove a wx reference
2022-12-25 14:47:05 +01:00
Stenzek
43afeb205f
Common: Get rid of pxTrap()
...
wx rubbish, no longer needed
2022-12-25 14:47:05 +01:00
Stenzek
ca92d4ea3d
Common: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Ziemas
af789a4f8d
Add missing <cassert> include
2022-12-24 16:35:43 +00:00
Connor McLaughlin
509be0b3f8
MemorySettingsInterface: Add {Set,Get}KeyValueList
2022-12-23 07:24:32 +01:00
Connor McLaughlin
899eef18ec
Common: Add DynamicLibrary
2022-12-22 04:27:30 +00:00
TellowKrinkle
e2c3a8b1e1
SettingsInterface: Add Key+Value setting support
2022-12-18 08:27:07 +00:00
TellowKrinkle
8925da94e1
Updater: MacOS support
2022-12-18 07:56:03 +00:00
Connor McLaughlin
4ebb5a87b2
SDLInputSource: Support joysticks as well as controllers
2022-12-18 03:47:00 +00:00
Connor McLaughlin
ebeb88d425
Common: Add HeapArray
2022-12-18 03:47:00 +00:00
Connor McLaughlin
6a548440ea
D3D12/Context: Don't assert-fail when D3D12 is unavailable
2022-12-16 11:11:36 +00:00
Connor McLaughlin
eba2273cd1
GS/OpenGL: Cleanups and GLES support
2022-12-16 11:11:15 +00:00
Connor McLaughlin
aea6a9f534
Common: Add Threading::SleepUntil()
2022-12-08 09:36:41 +00:00
TellowKrinkle
e0a0e0b00c
microVU: Choose AVX2/SSE at runtime
2022-12-03 00:52:10 -06:00
TellowKrinkle
be6598e224
Threading: DarwinSemaphore.cpp things no longer need to be cancellation points
2022-12-03 02:44:25 +01:00
TellowKrinkle
faf750a544
GS: Use semaphores with a fast userspace path
2022-12-03 02:44:25 +01:00
Connor McLaughlin
89c0d95a94
Common: Slim down RedtapeWindows and correct case
2022-11-27 03:45:54 +00:00
xantares
2c88cd7ac0
CMake: Lowercase Winmm for case-sensitive fs
...
Fix build on mingw from linux
2022-11-26 19:05:58 +00:00
xantares
0440079a24
FileSystem: Use _stat64 routines
2022-11-26 19:05:49 +00:00
xantares
5fbf21c1bd
RedtapeWindows: Lowercase includes for linux fs
2022-11-26 19:03:15 +00:00
Connor McLaughlin
ebeba2ba17
GS/Vulkan: Enable samplerAnisotropy before using
2022-11-26 16:17:20 +00:00
Connor McLaughlin
daebb5753a
GS/HW: Fix various issues with texture replacements
...
- Replacement textures now show in HC usage to give a clearer picture
of VRAM usage.
- Fixed crashes when loading compressed and mipmapped DDS textures.
- Fixed compressed mipmapped textures in Direct3D 12.
- Fixed GPU crashes in D3D11/D3D12/Vulkan when compressed textures went
down the last 1x1 mipmap level.
2022-11-26 16:17:20 +00:00
AKuHAK
2ab27ef42a
formatter: apply editorconig into various files
2022-11-25 22:41:00 +00:00