Mrlinkwii
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d057b0fa79
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UI: fix broken link in setup
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2024-07-09 18:44:56 +02:00 |
PCSX2 Bot
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c68222d9ac
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Qt: Update Base Translation
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2024-07-09 16:00:55 +02:00 |
refractionpcsx2
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d68f1aa73a
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GameDB: Add native scaling to Scaler
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2024-07-09 15:21:57 +02:00 |
refractionpcsx2
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e2a126722f
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GS/HW: Improve scale detection and allow non-bilinear downscales
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2024-07-09 15:21:57 +02:00 |
lightningterror
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fdcb0efe0a
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GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth.
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2024-07-09 15:19:45 +02:00 |
lightningterror
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51fcd7b886
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GS/HW: Check for full cover in more situations when we disable blending.
More hits on RTA Scaling/Descaling.
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2024-07-09 15:19:45 +02:00 |
JordanTheToaster
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7420956136
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GameDB: Various fixes
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2024-07-08 13:43:35 +02:00 |
lightningterror
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a2aae7fb45
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GS/Metal: Add FLOAT32_TO_FLOAT24 case to DepthStencil texture format for shader convert.
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2024-07-08 11:52:24 +02:00 |
lightningterror
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93abd2f2e5
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GS: Fix Wsign-compare warning.
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2024-07-08 11:52:24 +02:00 |
nishinji
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c127d23d75
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GameDB: Some fixes for NTSC-J titles. (#11508)
Enclose the strings by quotation marks.
Remove (some) symbols from name-sort that are not read aloud.
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2024-07-08 01:22:59 +02:00 |
lightningterror
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404824e69e
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GS: Fix half pixel offset normal upscaling above 8x.
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2024-07-08 00:58:07 +02:00 |
Ty Lamontagne
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06c9c60717
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Debugger Expressions: Add FPU registers to breakpoint conditionals.
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2024-07-08 00:57:08 +02:00 |
PCSX2 Bot
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28f7860af0
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Qt: Update Base Translation
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2024-07-08 00:49:48 +02:00 |
TheTechnician27
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05a7a5bdad
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Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file
|
2024-07-07 16:22:00 +01:00 |
JordanTheToaster
|
9781d29768
|
GameDB: Various fixes
|
2024-07-07 17:19:39 +02:00 |
Ty Lamontagne
|
8543e87b19
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GS: Clear draw queue when using the null renderer
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2024-07-07 16:17:59 +01:00 |
JordanTheToaster
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b2062c93d9
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Deps: Update to SDL 2.30.5
*jazz hands*
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2024-07-07 17:05:46 +02:00 |
TheLastRar
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30b6641025
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USB: Fix period key not working
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2024-07-06 23:28:12 +02:00 |
Pyra Drake
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a52f823500
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GameDB: Add eeClampMode fix to SLPM-66644 (#11505)
Add eeClampMode fix to SLPM-66644 (J-League Pro Soccer Club o Tsukurou 5)
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2024-07-05 23:27:43 +01:00 |
TheTechnician27
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10a7fe07a2
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UI: Add text to upscaling multipliers and remove two fractional
|
2024-07-05 21:09:28 +01:00 |
Dreadmoth
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defb50aac2
|
GameDB: Destroy All Humans! 2 PAL Title
Title includes exclamation mark.
"Make War, Not Love!" is a tagline, not part of the title. Removed.
|
2024-07-03 13:01:21 +01:00 |
KamFretoZ
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84e36463b4
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Qt: Update Base Translation
|
2024-07-03 09:38:35 +01:00 |
KamFretoZ
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48d88c5fea
|
Qt: Make more precache strings translatable
|
2024-07-03 09:38:35 +01:00 |
Ty Lamontagne
|
dbfd506c8a
|
Clang Format: cache.cpp and vtlb.cpp
|
2024-07-02 17:45:33 +01:00 |
Ty Lamontagne
|
d47cdfba2d
|
EE Cache: Invalid physical address caching and line locking
Hopefully the final fix required for the find my own way demo to work.
|
2024-07-02 17:45:33 +01:00 |
Ty Lamontagne
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a0b42f069f
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EE Cache: Fix PageMask reg usage when checking TLB entry cache mode
|
2024-07-02 17:45:33 +01:00 |
refractionpcsx2
|
c7e516b743
|
UI: Fix per game internal resolution dropdown
|
2024-07-02 15:50:49 +01:00 |
Stenzek
|
315d30fe4c
|
GS: Uncap upscale multiplier subject to GPU limits
|
2024-07-02 21:51:33 +10:00 |
Stenzek
|
46e30467de
|
Config: Don't copy global WS/NI to game settings
|
2024-07-02 15:28:03 +10:00 |
Stenzek
|
e7139ab801
|
Qt: Fix use-after-free in settings reopen()
|
2024-07-02 15:28:03 +10:00 |
lightningterror
|
3f952c88a4
|
DEV9: Fix function parameter should be passed by const reference warnings.
Codacy.
|
2024-07-01 15:41:39 +02:00 |
lightningterror
|
bed31d3903
|
GS/HW: Get rid of GetAFAIL duplicates.
|
2024-07-01 15:41:39 +02:00 |
Connor McLaughlin
|
5ff35927a7
|
GS: Remove unused enum
|
2024-06-30 23:03:28 +10:00 |
refractionpcsx2
|
f6ce7b9ede
|
GS/HW: Fix downscales on target regions
|
2024-06-29 21:16:48 +01:00 |
refractionpcsx2
|
7ab494ca31
|
GS: Clean up usage of PrimitiveCoversWithoutGaps
|
2024-06-29 21:16:48 +01:00 |
refractionpcsx2
|
b5258a83c8
|
GS: Remove std::optional from gaps variable.
|
2024-06-29 15:04:24 +01:00 |
refractionpcsx2
|
2ce9dd4689
|
GS/HW: Improve texture coverage detection
|
2024-06-29 15:04:24 +01:00 |
refractionpcsx2
|
bb67ed3ded
|
GS/HW: Optimize area of downscale algorithm to reduce processing
|
2024-06-29 15:04:24 +01:00 |
JordanTheToaster
|
a483aca361
|
Deps: Avoid -1 return in rc_runtime_progress_size()
|
2024-06-29 16:04:24 +10:00 |
JordanTheToaster
|
44038adaf8
|
Deps: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
|
2024-06-29 16:04:24 +10:00 |
Stenzek
|
d3bcfe0f5c
|
GS/HW: Prefer already-RTA-target over SW blend for no-overlap
Saves barriers in Ace Combat and Metal Gear Solid games.
|
2024-06-29 11:14:34 +10:00 |
Stenzek
|
6600d09966
|
GS/HW: Prefer SW blend over HDR for colclip without overlap
|
2024-06-29 11:14:34 +10:00 |
Dreadmoth
|
3cfd4a7958
|
GameDB: Shadow of Rome revert to HPO Special
Revert Half Pixel Offset to Special (Texture) to avoid shadow glitches introduced by Align To Native
|
2024-06-28 20:11:40 +01:00 |
Stenzek
|
51917c4461
|
GS/DX11: Fix downsample uniform unpack
Fixes #11482.
|
2024-06-29 01:15:25 +10:00 |
refractionpcsx2
|
56f32ff332
|
GameDB: Add fixes to Harry Potter Quidditch World Cup
|
2024-06-28 04:15:12 +01:00 |
refractionpcsx2
|
a7047b605e
|
GS/HW: Allow conversion from 32bit to 24bit depth
|
2024-06-28 04:15:12 +01:00 |
refractionpcsx2
|
faa54f6c14
|
GS/HW: Always update preloaded dirty areas
|
2024-06-27 23:41:17 +01:00 |
refractionpcsx2
|
b38d008a96
|
GS/HW: Ignore any preload outside of the valid area
|
2024-06-27 23:41:17 +01:00 |
Berylskid
|
cd300c21d9
|
GameDB: Revert an wrong game title
|
2024-06-27 11:13:23 +01:00 |
Stenzek
|
5b45913a6a
|
GS/HW: Use box filtering for source downsampling
|
2024-06-27 10:49:46 +10:00 |