lightningterror
99f814d376
gsdx-ogl/d3d11: Add a assert when texture is too small or too big.
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Add an assert for when texture is below 1 on direct3d/ogl.
Add an assert for when texture is above direct3d limit.
2019-08-26 15:55:43 +02:00
Alessandro Vetere
6feb59fef5
GSdx-hw OGL: log if tex size gt PBO segment size.
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Texture data may be corrupted in this case due to missing
fences synchronization.
2019-08-19 23:13:56 +02:00
Alessandro Vetere
63982bf6b7
GSdx-hw OGL: fix PBO pool map size.
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Round up mapping size for alignment before computing
wrapped pointer.
Avoids memcpy after end of PBO buffer.
2019-08-19 23:13:56 +02:00
Gregory Hainaut
bdcf83ca45
gsdx ogl: sparse texture : only commit new area
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Avoid potential driver overhead
2019-04-26 12:40:04 +02:00
Kojin
116a5d822c
gsdx-ogl: update Save() to use committed size of texture
2019-04-26 12:40:04 +02:00
Gregory Hainaut
16d5f477ff
gsdx ogl: implement CommitPages
2019-04-26 12:40:04 +02:00
Gregory Hainaut
e8b2d036ee
gsdx ogl: handle creation of sparse texture
2019-04-26 12:40:04 +02:00
Kojin
eddaf71d47
gsdx: remove dds parameter from texture save method
2018-12-30 20:13:59 +01:00
arcum42
2e1db411fa
GSdx: Folder Reorganization. ( #2657 )
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This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.
Also remove unused GSTextureFX.cpp file.
2018-11-16 19:41:37 +01:00