Connor McLaughlin
4907003d3c
Qt: Add Delete Save States to load menu
2022-10-02 21:08:58 +02:00
Mrlinkwii
cac62b31b1
linux-various : remove no longer needed shellscript
2022-10-02 21:08:41 +02:00
arcum42
5d3b3319ad
Remove references to unused define.
2022-10-02 05:21:51 -07:00
SlyCooperReloadCoded
736b5a2a06
GameDB: Fix some game titles and add some missing fixes ( #7121 )
2022-10-02 13:18:29 +01:00
JordanTheToaster
92a9aa6d3c
GameDB: Update Burnout games VU Clamp mode
...
Changes the VU Clamp on the Burnout games from none to extra + preserve sign.
2022-10-02 00:42:50 +01:00
lightningterror
d908fa5e38
GS/wx: Change TriFilter name and move it to main renderer tab on wx.
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Matches Qt behavior.
2022-10-01 17:34:42 +01:00
lightningterror
aafb7e22df
Qt: Change TriFilter config name.
2022-10-01 17:34:42 +01:00
Connor McLaughlin
2c1f0d248c
GS/HW: Shuffle moves don't need barriers with fbfetch
2022-10-01 17:32:10 +01:00
Connor McLaughlin
e744fe666b
Acheivements: Make login progress indeterminate
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It doesn't have a percentage.
2022-10-01 17:29:03 +01:00
Connor McLaughlin
ea45025bf9
FullscreenUI: Clean boot if resume picked without state
2022-10-01 17:28:50 +01:00
Connor McLaughlin
ea19514b53
Qt: Fix main window hiding with EFS bug
2022-10-01 17:27:46 +01:00
Connor McLaughlin
1186025c89
Qt: Add Discord Rich Presence support
2022-10-01 17:27:05 +01:00
Connor McLaughlin
85b6842557
3rdparty: Add rapidjson and discord-rpc
2022-10-01 17:27:05 +01:00
refractionpcsx2
86685a9db4
CDVD: Increase cycle accuracy + simulate speedup for CLV/CAS swap
2022-10-01 08:18:25 +01:00
Connor McLaughlin
256a5b94c5
Qt: Hook up reset timestretch button
2022-10-01 05:00:40 +01:00
Connor McLaughlin
d1021749bc
SPU2: Fix uninitialized bitset
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Causes config reloads even when nothing changed.
2022-10-01 05:00:40 +01:00
Connor McLaughlin
27229da36f
CI: Install libasound2-dev for Linux builds
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Hopefully sort out cubeb not building with ALSA support.
2022-10-01 05:00:40 +01:00
Connor McLaughlin
44d969c0d2
Qt: Add audio backend selection (only cubeb for now)
2022-10-01 05:00:40 +01:00
Connor McLaughlin
9170a5abc1
3rdparty/cubeb: Add cubeb_get_backend_names()
2022-10-01 05:00:40 +01:00
Connor McLaughlin
1aa734cb83
3rdparty/cubeb: Silence wasapi output frames logging unless mismatch
2022-10-01 05:00:40 +01:00
Connor McLaughlin
3695ae07d5
3rdparty: Move cubeb 93d1fa3fccdc22da37aa59f67b213591797db369 in-tree
2022-10-01 05:00:40 +01:00
Connor McLaughlin
fea6e1b236
Achievements: Drop OOB poke log messages to verbose
2022-10-01 04:21:50 +01:00
refractionpcsx2
2ff72867e3
Achievements: Fix a couple of typos
2022-10-01 00:26:26 +01:00
Connor McLaughlin
0419de4baf
Qt: Add RetroAchievements implementation
2022-10-01 00:00:02 +01:00
Connor McLaughlin
843b0b3eb1
3rdparty: Add RAInterface
2022-10-01 00:00:02 +01:00
Connor McLaughlin
9f2c4c6b59
3rdparty: Add rcheevos
2022-10-01 00:00:02 +01:00
Connor McLaughlin
9c64193434
HTTPDownloader: Pass content type by reference
2022-10-01 00:00:02 +01:00
Connor McLaughlin
99fbe4e9ff
VMManager: Reload save state ELF in internals
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We should serialize this in the state at some point.
2022-10-01 00:00:02 +01:00
Connor McLaughlin
ffa014f910
ImGuiFullscreen: Add indeterminate background progress
2022-10-01 00:00:02 +01:00
Mrlinkwii
1edb856214
Gamedb: fixes for 'Guitar Hero - World Tour'
2022-09-30 23:09:18 +01:00
Connor McLaughlin
c2cafd1a80
GS/Vulkan: Actually store the readback buffer size
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This being missing was causing the buffer to be reallocated every
download.
2022-09-30 14:06:47 +01:00
JordanTheToaster
da8a79a857
GameDB: Add Trilinear (PS2) to Burnout games
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Trilinear makes the image much smoother and more natural.
2022-09-29 14:28:37 +01:00
Connor McLaughlin
cb73017fbe
GameDB: Enable full mipmapping + PS2 trilinear for Ape Escape games
2022-09-29 13:28:38 +01:00
Connor McLaughlin
56d6014626
GS/HW: Improve PS2 trilinear selection
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trilinear_auto should only be set when using basic, trilinear can be
used with PS2 mips.
2022-09-29 13:28:38 +01:00
Connor McLaughlin
3bbb510b7a
GS/HW: Make trilinear filtering behavior consistent across backends
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Previously, triln=0 would result in nearest mipmap filtering in
D3D/Vulkan, but forced base level in OpenGL.
2022-09-29 13:28:38 +01:00
Connor McLaughlin
f2e6c61bfa
GS: Use memcmp for GSVector2 comparisons
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Single compare-and-branch versus two.
2022-09-29 13:28:38 +01:00
Connor McLaughlin
f1cb13fd94
GS/TextureCache: Fix non-mipmap sources conflicting with mipmap sources
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Fixes building flicker in Burnout 3 with Full mipmapping, as the first
draws don't use mipmapping, but the others do, resulting in the texture
having whatever was last left in it before it was recycled.
2022-09-29 13:28:38 +01:00
RedDevilus
7d1e7f2b58
GameDB: Jackass
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GSHWFix halfpixeloffset for upscaling issue
2022-09-28 17:42:09 +01:00
Ganael Laplanche
6229148307
cmake: Fix build on FreeBSD. ( #7080 )
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${pcsx2OSXSources} cannot be built on FreeBSD, so remove them.
2022-09-27 14:40:19 +02:00
lightningterror
18288544a5
GUI-wx: Fix condition is always true/false warnings.
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Codacy.
2022-09-27 14:36:36 +02:00
lightningterror
de5f310011
USB: Try to fix variable never used warnings.
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Codacy.
2022-09-27 14:36:36 +02:00
lightningterror
7ef998e438
GameDB: Add a bunch of Korean games.
2022-09-26 19:45:53 +02:00
Christian Kenny
0b7c36c456
gitignore: Don't track bad_shader logs
2022-09-26 00:09:03 +01:00
Connor McLaughlin
bf8d3a044f
GS/Vulkan: Fix redundant constant buffer reuploads
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Also the redundant descriptor set binds.
2022-09-25 15:12:40 +01:00
Connor McLaughlin
000de4c72e
GS/HW: HLE shuffles (more like copies) done through moves
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Fixes broken shadows in the hardware renderer in Final Fantasy XII.
2022-09-25 15:09:46 +01:00
Connor McLaughlin
5d7ab54340
GS/HW: Vertex/index pointers should be constant
2022-09-25 15:09:46 +01:00
Connor McLaughlin
d5e8fadc64
VMManager: Fix per-game memory cards getting ejected on boot
2022-09-25 14:32:25 +01:00
JordanTheToaster
5db2bef7b0
GameDB: Disable InstantVU1 for SoTC
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Disables InstantVU1 for a moderate increase in FPS due to lower VU % usage.
2022-09-25 14:59:16 +02:00
Connor McLaughlin
41a03c98f3
INISettingsInterface: Use ToChars() for int/float conversion
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Avoids locale issues.
2022-09-25 14:49:48 +02:00
Connor McLaughlin
af646e4496
Common: Add StringUtil::ToChars() wrapper
2022-09-25 14:49:48 +02:00