mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Shuffle moves don't need barriers with fbfetch
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@ -1332,7 +1332,7 @@ bool GSTextureCache::ShuffleMove(u32 BP, u32 BW, u32 PSM, int sx, int sy, int dx
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config.depth = GSHWDrawConfig::DepthStencilSelector::NoDepth();
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config.colormask = GSHWDrawConfig::ColorMaskSelector();
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config.colormask.wrgba = (write_rg ? (1 | 2) : (4 | 8));
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config.require_one_barrier = true;
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config.require_one_barrier = !g_gs_device->Features().framebuffer_fetch;
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config.require_full_barrier = false;
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config.destination_alpha = GSHWDrawConfig::DestinationAlphaMode::Off;
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config.datm = false;
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