Kojin
8e191dabbd
gsdx: run clang format on GSState.cpp
2020-12-09 08:14:31 -05:00
Kojin
5d01952254
gsdx: remove broken tbw code
2020-12-09 08:14:31 -05:00
lightningterror
5729230f56
gsdx-hw: Add Shadow of the Colossus to auto mipmapping.
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Fixes #3981
2020-12-07 01:17:29 +01:00
refractionpcsx2
f27baec6fb
GUI: Force Full Boot on first run of new version
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This gets around users having crashes because they haven't configured the language in their BIOS
2020-12-06 20:20:26 +00:00
TellowKrinkle
56b0026160
macOS:cmake: build plugins directly to app bundle
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Copying them afterwards ended up in the wrong order with Xcode's code signing, causing unsigned plugins to get copied, which would break the later step of signing the whole bundle
2020-12-06 14:02:43 -06:00
Tyler Wilding
2c8b2b48bd
ci: Add MacOS github actions build
2020-12-06 14:02:43 -06:00
TellowKrinkle
790e0a8327
macOS: Fix things broken by plugin merges
2020-12-06 14:02:43 -06:00
TellowKrinkle
16750c19ce
cmake: Fix build on newer macOS
2020-12-06 14:02:43 -06:00
TellowKrinkle
a29a4d69d9
cmake: mark Utilities as needing C++17
2020-12-06 14:02:43 -06:00
TellowKrinkle
2ec8cdb86d
onepad: Fix macOS build
2020-12-06 14:02:43 -06:00
Tellow Krinkle
34425d892c
onepad: Fix binding `A` on macOS
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The key value 0 (which was being used to indicate esc) was already in use as the A key on macOS
2020-12-06 14:02:43 -06:00
Tellow Krinkle
7fa6740710
GSdx: Fix issues on macOS
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Note: Doesn't add the ability to make windows, so GSdx won't actually play games on macOS with this
2020-12-06 14:02:43 -06:00
arcum42
99b8168ea8
Only search for yaml-cpp if asked to. ( #3975 )
2020-12-06 11:39:25 -08:00
refractionpcsx2
7bcee22890
BIOS: Don't HLE OSD Parameters if BIOS has no OSD
2020-12-06 19:30:46 +00:00
refractionpcsx2
a0ac42cf6d
GameDB: Added another required gamefix for Rocky
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Also added to other versions
2020-12-06 18:29:30 +00:00
refractionpcsx2
7f6e2e4bf4
GameDB: Add VIF Delay Stall hack to Rocky (E)
2020-12-06 18:12:26 +00:00
Dylan Smit
65ee46c0fb
misc: Added the PlayStation name properly. ( #3915 )
2020-12-06 10:27:51 +01:00
refractionpcsx2
16d33f8960
VIF/MTVU: Correctly increment tag addr on VIF when using MTVU
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Fixes Def Jam Fight for NY when using MTVU
2020-12-06 07:06:51 +00:00
refractionpcsx2
4595aae0de
mVU: Keep start PC, modify prog search to avoid recompilation
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Also fix some M-Bit stuff
2020-12-06 07:06:51 +00:00
refractionpcsx2
378eccc6ea
IPU: Stop IPU0 looping when there's no data for it to read
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Fixes bad slowdowns in Ratchet games when using EE Timing fix caused by bad IPU streams
2020-12-03 20:00:22 +00:00
lightningterror
d0dd60f295
gsdx-hw: Purge BleachBladeBattlers crc hack.
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Not needed.
2020-12-02 23:02:20 +01:00
refractionpcsx2
3d43293a5d
DMA: Correctly emulate QWC 0 on NORMAL transfers
2020-12-02 20:00:02 +00:00
refractionpcsx2
32f14f48b0
MFIFO: Maintain VIF DMA status and Empty condition on VIF reset
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Also don't decrement/change VIF1 QWC on VIF1 FIFO write
2020-12-02 19:59:47 +00:00
refractionpcsx2
465aa00fc7
SPU2: Get rid of the need for delay cycles
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Properly handle KeyOn/KeyOff happening in quick succession.
2020-12-02 19:59:29 +00:00
refractionpcsx2
f929d79473
SPU2: Delay DMA Reads to prevent overrun
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Savestate bump
2020-12-02 19:59:08 +00:00
refractionpcsx2
7f9f7d49c6
SPU: Adjust final mix volume
2020-12-02 19:58:51 +00:00
lightningterror
55d4604d8f
onepad: Update to latest controller database.
2020-12-02 19:08:02 +01:00
refractionpcsx2
5d00a845ac
GameDB: Add Soul Calibur III Gamefix to other NTSC versions
2020-12-01 20:41:03 +00:00
refractionpcsx2
79a0403163
GameDB: Add EE Timing fix for Soul Calibur 3 US
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Fixes the bad colours on the character select when using Progressive Scan mode
Fixes #1931
2020-12-01 20:00:56 +00:00
lightningterror
be85c568ab
Build: Remove appveyor and travis leftovers.
2020-12-01 10:25:52 +01:00
lightningterror
705e39473d
gsdx: Fix a couple more warnings.
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Still a lot left to go on x64 build.
2020-12-01 10:21:52 +01:00
lightningterror
430fc7b596
x86emitter: Fix a few warnings.
2020-12-01 10:21:52 +01:00
refractionpcsx2
cd9a0cd1d5
GameDB: Put the WRC patch in the right place
2020-12-01 01:10:22 +00:00
refractionpcsx2
2057f3ff15
GameDB: Added EE Rounding (Nearest) for WRC, fixes Subaru crash
2020-12-01 00:52:09 +00:00
Tyler Wilding
6e47834e8a
Dep/CMake: Add yaml-cpp support to CMake
2020-11-30 04:22:17 -05:00
Tyler Wilding
4a477244f1
Dep: Add yaml-cpp submodule to Windows project
2020-11-30 04:22:17 -05:00
orbea
3b073343cc
Fix build without pulseaudio.
2020-11-29 01:45:20 -05:00
refractionpcsx2
76c98e7140
GameDB: Correct Tekken 5 Clamping mode to fix coin noises on Pirates Cove
2020-11-28 04:10:58 +00:00
GovanifY
047599e12c
CMake: fix generation due to warnings treated as errors ( #3948 )
2020-11-27 07:57:28 -08:00
jackun
b5fecc49a3
USB: Release wasapi resampler's mutex
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Got removed in the clean up.
2020-11-26 18:28:31 +02:00
Tyler Wilding
b8eb4c26ea
CI: Remove Travis-CI and AppVeyor
2020-11-25 19:01:26 -05:00
jackun
52d88a7282
USB: check that HidD_GetPreparsedData succeeded
2020-11-24 17:57:59 +02:00
TellowKrinkle
5927cef89f
GHActions: Disable PCH on clang builds
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There's an incompatibility between ccache and clang's PCH that's fixed by cmake 3.17 (ubuntu 20.04 has 3.16)
2020-11-24 09:52:15 -05:00
TellowKrinkle
10a7e7a15f
usb: Fix build with older libsamplerate
2020-11-24 09:52:15 -05:00
TellowKrinkle
e50efceb62
core: Fix no-pch build
2020-11-24 03:16:59 -05:00
TellowKrinkle
559f93f353
GSdx: Fix sse2 build on clang
2020-11-24 03:16:59 -05:00
TellowKrinkle
40f26cb975
GHActions: Don't use march=native
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It breaks ccache
2020-11-24 03:16:59 -05:00
TellowKrinkle
12bf837eee
GHActions: Actually use ccache
2020-11-24 03:16:59 -05:00
TellowKrinkle
8ef6d7ffec
GHActions: Add no-pch build
2020-11-24 03:16:59 -05:00
refractionpcsx2
37f145f6bd
BIOS/HLE: Write OSD config with memwrites instead of direct to physical
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fixes crashes with Crash Twinsanity
2020-11-22 21:25:04 +00:00