Commit Graph

11728 Commits

Author SHA1 Message Date
Kojin 8e191dabbd gsdx: run clang format on GSState.cpp 2020-12-09 08:14:31 -05:00
Kojin 5d01952254 gsdx: remove broken tbw code 2020-12-09 08:14:31 -05:00
lightningterror 5729230f56 gsdx-hw: Add Shadow of the Colossus to auto mipmapping.
Fixes #3981
2020-12-07 01:17:29 +01:00
refractionpcsx2 f27baec6fb GUI: Force Full Boot on first run of new version
This gets around users having crashes because they haven't configured the language in their BIOS
2020-12-06 20:20:26 +00:00
TellowKrinkle 56b0026160 macOS:cmake: build plugins directly to app bundle
Copying them afterwards ended up in the wrong order with Xcode's code signing, causing unsigned plugins to get copied, which would break the later step of signing the whole bundle
2020-12-06 14:02:43 -06:00
Tyler Wilding 2c8b2b48bd ci: Add MacOS github actions build 2020-12-06 14:02:43 -06:00
TellowKrinkle 790e0a8327 macOS: Fix things broken by plugin merges 2020-12-06 14:02:43 -06:00
TellowKrinkle 16750c19ce cmake: Fix build on newer macOS 2020-12-06 14:02:43 -06:00
TellowKrinkle a29a4d69d9 cmake: mark Utilities as needing C++17 2020-12-06 14:02:43 -06:00
TellowKrinkle 2ec8cdb86d onepad: Fix macOS build 2020-12-06 14:02:43 -06:00
Tellow Krinkle 34425d892c onepad: Fix binding `A` on macOS
The key value 0 (which was being used to indicate esc) was already in use as the A key on macOS
2020-12-06 14:02:43 -06:00
Tellow Krinkle 7fa6740710 GSdx: Fix issues on macOS
Note: Doesn't add the ability to make windows, so GSdx won't actually play games on macOS with this
2020-12-06 14:02:43 -06:00
arcum42 99b8168ea8
Only search for yaml-cpp if asked to. (#3975) 2020-12-06 11:39:25 -08:00
refractionpcsx2 7bcee22890 BIOS: Don't HLE OSD Parameters if BIOS has no OSD 2020-12-06 19:30:46 +00:00
refractionpcsx2 a0ac42cf6d GameDB: Added another required gamefix for Rocky
Also added to other versions
2020-12-06 18:29:30 +00:00
refractionpcsx2 7f6e2e4bf4 GameDB: Add VIF Delay Stall hack to Rocky (E) 2020-12-06 18:12:26 +00:00
Dylan Smit 65ee46c0fb
misc: Added the PlayStation name properly. (#3915) 2020-12-06 10:27:51 +01:00
refractionpcsx2 16d33f8960 VIF/MTVU: Correctly increment tag addr on VIF when using MTVU
Fixes Def Jam Fight for NY when using MTVU
2020-12-06 07:06:51 +00:00
refractionpcsx2 4595aae0de mVU: Keep start PC, modify prog search to avoid recompilation
Also fix some M-Bit stuff
2020-12-06 07:06:51 +00:00
refractionpcsx2 378eccc6ea IPU: Stop IPU0 looping when there's no data for it to read
Fixes bad slowdowns in Ratchet games when using EE Timing fix caused by bad IPU streams
2020-12-03 20:00:22 +00:00
lightningterror d0dd60f295 gsdx-hw: Purge BleachBladeBattlers crc hack.
Not needed.
2020-12-02 23:02:20 +01:00
refractionpcsx2 3d43293a5d DMA: Correctly emulate QWC 0 on NORMAL transfers 2020-12-02 20:00:02 +00:00
refractionpcsx2 32f14f48b0 MFIFO: Maintain VIF DMA status and Empty condition on VIF reset
Also don't decrement/change VIF1 QWC on VIF1 FIFO write
2020-12-02 19:59:47 +00:00
refractionpcsx2 465aa00fc7 SPU2: Get rid of the need for delay cycles
Properly handle KeyOn/KeyOff happening in quick succession.
2020-12-02 19:59:29 +00:00
refractionpcsx2 f929d79473 SPU2: Delay DMA Reads to prevent overrun
Savestate bump
2020-12-02 19:59:08 +00:00
refractionpcsx2 7f9f7d49c6 SPU: Adjust final mix volume 2020-12-02 19:58:51 +00:00
lightningterror 55d4604d8f onepad: Update to latest controller database. 2020-12-02 19:08:02 +01:00
refractionpcsx2 5d00a845ac GameDB: Add Soul Calibur III Gamefix to other NTSC versions 2020-12-01 20:41:03 +00:00
refractionpcsx2 79a0403163 GameDB: Add EE Timing fix for Soul Calibur 3 US
Fixes the bad colours on the character select when using Progressive Scan mode
Fixes #1931
2020-12-01 20:00:56 +00:00
lightningterror be85c568ab Build: Remove appveyor and travis leftovers. 2020-12-01 10:25:52 +01:00
lightningterror 705e39473d gsdx: Fix a couple more warnings.
Still a lot left to go on x64 build.
2020-12-01 10:21:52 +01:00
lightningterror 430fc7b596 x86emitter: Fix a few warnings. 2020-12-01 10:21:52 +01:00
refractionpcsx2 cd9a0cd1d5 GameDB: Put the WRC patch in the right place 2020-12-01 01:10:22 +00:00
refractionpcsx2 2057f3ff15 GameDB: Added EE Rounding (Nearest) for WRC, fixes Subaru crash 2020-12-01 00:52:09 +00:00
Tyler Wilding 6e47834e8a Dep/CMake: Add yaml-cpp support to CMake 2020-11-30 04:22:17 -05:00
Tyler Wilding 4a477244f1 Dep: Add yaml-cpp submodule to Windows project 2020-11-30 04:22:17 -05:00
orbea 3b073343cc Fix build without pulseaudio. 2020-11-29 01:45:20 -05:00
refractionpcsx2 76c98e7140 GameDB: Correct Tekken 5 Clamping mode to fix coin noises on Pirates Cove 2020-11-28 04:10:58 +00:00
GovanifY 047599e12c
CMake: fix generation due to warnings treated as errors (#3948) 2020-11-27 07:57:28 -08:00
jackun b5fecc49a3
USB: Release wasapi resampler's mutex
Got removed in the clean up.
2020-11-26 18:28:31 +02:00
Tyler Wilding b8eb4c26ea CI: Remove Travis-CI and AppVeyor 2020-11-25 19:01:26 -05:00
jackun 52d88a7282
USB: check that HidD_GetPreparsedData succeeded 2020-11-24 17:57:59 +02:00
TellowKrinkle 5927cef89f GHActions: Disable PCH on clang builds
There's an incompatibility between ccache and clang's PCH that's fixed by cmake 3.17 (ubuntu 20.04 has 3.16)
2020-11-24 09:52:15 -05:00
TellowKrinkle 10a7e7a15f usb: Fix build with older libsamplerate 2020-11-24 09:52:15 -05:00
TellowKrinkle e50efceb62 core: Fix no-pch build 2020-11-24 03:16:59 -05:00
TellowKrinkle 559f93f353 GSdx: Fix sse2 build on clang 2020-11-24 03:16:59 -05:00
TellowKrinkle 40f26cb975 GHActions: Don't use march=native
It breaks ccache
2020-11-24 03:16:59 -05:00
TellowKrinkle 12bf837eee GHActions: Actually use ccache 2020-11-24 03:16:59 -05:00
TellowKrinkle 8ef6d7ffec GHActions: Add no-pch build 2020-11-24 03:16:59 -05:00
refractionpcsx2 37f145f6bd BIOS/HLE: Write OSD config with memwrites instead of direct to physical
fixes crashes with Crash Twinsanity
2020-11-22 21:25:04 +00:00