Connor McLaughlin
45682c382f
GS: Add NO_COLOR flag to PS (depth-only)
2022-03-20 23:41:33 +00:00
Connor McLaughlin
19d310475b
GS: Draw alpha pass when dual source blend is missing
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a8b9df3952
GS: Utilize GL_EXT_framebuffer_fetch where available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
bb75c78c1a
GS: Add option to disable texture barriers/geometry shaders
2022-03-20 23:41:33 +00:00
Mrlinkwii
57ea137982
Gamedb: add missing serials
2022-03-20 23:25:42 +00:00
Mrlinkwii
224863fbd5
GameDB: adds 'VUSyncHack' to Panzer Elite Action - Fields of Glory
2022-03-20 17:40:43 +00:00
Mrlinkwii
1d459d8fab
Gamedb: Remove VU rounding form 'Hitman - Contracts'
2022-03-20 15:30:00 +00:00
RedDevilus
56b68a50e9
GameDB: Even more GS HW Fixes
...
Affects:
Ape Escape 3
Armored Core Last Raven
Berserk
Forever Kingdom
Front Mission 4 / 5
Need For Speed Underground 1 / 2
Kings Field 4 - The Ancient City
Test Drive Unlimited
Jak 2 / 3 / X
2022-03-20 05:57:18 +00:00
RafaelTrepaUnCarballo
63998b64cc
fix comment format
2022-03-20 04:10:11 +00:00
RafaelTrepaUnCarballo
fbb3ea142a
Add files via upload
...
Added gshack (wild arms hack) for all releases of Wild Arms Alter Code F
2022-03-20 04:10:11 +00:00
Tyler Wilding
435f760b5d
GameDB: remove duplicate YAML keys
2022-03-20 04:03:03 +00:00
Tzerinas
678bb1218b
GameDB: Add fixes for Tak Games
...
SoftwareRendererFMVHack for Tak 1&2, Half-Pixel Offset (Texture) for Guardians of Gross.
2022-03-20 04:00:04 +00:00
Mrlinkwii
9b50bb2e81
Gamedb: remove no longer needed comments
2022-03-19 15:56:06 +00:00
Immersion95
f571b66a43
GameDB: HW fixes for Mega Man/Rockman X7 + Clamping mode fix ( #5694 )
2022-03-18 20:53:48 +00:00
BuildTools
901664ba44
GameDB: Rename fastTextureInvalidation
...
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
2022-03-18 13:52:36 +00:00
Immersion95
02012b5491
GameDB: HW fixes for Rockman X8
...
SoftwareRendererFMVHack for the NTSC-J & NTSC-K version of Megaman X8
2022-03-18 10:24:58 +00:00
RedDevilus
832e536a9e
GameDB: Haunting Ground + 50 Cent and Level 5
...
Ranging from blurriness to font artifacts.
2022-03-18 08:44:33 +00:00
refractionpcsx2
3535edcfa1
GameDB: Add partial preloading to Stolen
2022-03-17 18:40:11 +00:00
KrossX
a4932ed0f1
GameDB: Add DMABusy fix to Shining Wind
2022-03-17 14:33:07 +00:00
seta-san
515d9040a1
GameDB: Add gsHWFixes for Tales of Symphonia
...
Co-Authored-By: RedDevilus <martensregis@gmail.com>
2022-03-17 09:16:20 +00:00
RedDevilus
c6ce380042
GameDB: More GS HW Fixes
...
Some extra comments for Monster Lab and SSX Tricky.
New entries:
- Alter Echo
- Beyond Good and Evil
- Dragon Ball Z - Budokai Tenkaichi 2
- Fatal Frame 1 / 3
- Ghost in the Shell - Stand Alone Complex
- Global Defence Force
- Xenosaga 1 / 2 / 3
2022-03-17 08:57:58 +00:00
refractionpcsx2
9a1a399bac
GameDB: Add a bunch of hw fixes and upscaling fixes
2022-03-16 23:40:53 +00:00
RedDevilus
c8aac1dca9
GameDB: Ace Combat + Soul Calibur + Metal Gear Solid Series
...
Missing mipmap from the Europese Ace Combat Zero/4/5, Align Sprite for them and Round Sprite. Align Sprite for SoulCalibur series.
Metal Gear 2 substance gets round sprite for font and Metal Gear 3 Subsistence gets Special (Texture) for blurriness.
2022-03-16 22:38:39 +00:00
RedDevilus
7b0576d7cc
GameDB: Dog Island and COD Final Fronts ( #5671 )
2022-03-16 07:24:05 +00:00
Blackbird88
ecb118d5af
GameDB: Add gsHWFixes for GTA LCS/VCS ( #5662 )
...
Co authored by @Blackbird88
2022-03-15 20:22:19 +00:00
RedDevilus
efbf187b35
GameDB: Upscaling GS Batch 2
...
Adds second batch of upscaling fixes.
2022-03-15 20:21:15 +00:00
Tzerinas
2ea3feba90
GameDB: Add Upscaling Fixes to Onimusha 3
...
Adds Half-Pixel Offset: Special (Texture) and Round Sprite (Full) to Onimusha 3: Demon Siege
2022-03-15 20:19:06 +00:00
Tzerinas
f265257efb
GameDB: Add Software FMV to Grandia 2 and Xtreme
...
Adds the SoftwareRendererFMV hack to Grandia 2 and Xtreme. Also adjusted titles.
2022-03-15 20:18:43 +00:00
Tzerinas
7f5901f022
GameDB: GS HW renderer fixes for Tales of the Abyss
...
Description of Changes
Add Half-Pixel Offset: Special (Texture) to Tales of the Abyss.
2022-03-15 09:38:24 +00:00
Tokman5
a022de6225
GameDB: Add gsHWFixes for Shutokou Battle 01. ( #5659 )
...
Co-authored-by: Tokman5 <isozin_1210@yahoo.co.jp>
2022-03-15 08:12:52 +00:00
RedDevilus
f5570b7f40
GameDB: Rogue Galaxy
...
Adds half roundsprite to make upscaled HW more like software mode such as minimap while fighting.
2022-03-15 08:11:17 +00:00
RedDevilus
7e1c48694a
GameDB: Upscaling GS Batch 1
...
Fixes the lint and adds a bunch of upscaling fixes.
2022-03-15 00:54:38 +00:00
PCSX2 Bot
7ecac10eee
PAD: Update to latest controller database.
2022-03-14 22:20:49 +01:00
Mrlinkwii
ee2e10e86b
GameDB: correct and update serials
2022-03-14 19:15:50 +00:00
SaltyBet
910c8190e0
GameDB: Added missing variants of NAMCO games
2022-03-14 15:47:02 +00:00
SaltyBet
a62ccc0d69
GameDB: Auto GS HW renderer fixes for some NAMCO games
...
- Tekken 4
- Tekken 5
- Tekken Tag Tournament
2022-03-14 15:47:02 +00:00
Dreadmoth
4f47041108
GameDB: Metal Arms - Glitch in the System (PAL)
...
Force disable mVU Flag Hack to prevent SPS
2022-03-14 15:33:39 +00:00
refractionpcsx2
76e25cb738
GameDB: Add mipmapping/trilinear for Hot Shots/Everybody's Golf games
2022-03-13 02:34:29 +00:00
RedDevilus
fc6ec2cc02
GameDB: Transformers Armada: Prelude to Energon
...
Adds missing VIFFIFO + force disabling MTVU for not getting black screen
2022-03-13 01:53:48 +00:00
refractionpcsx2
34b7b07ff8
GameDB: Added a whole host of auto GS HW renderer fixes
2022-03-13 01:53:15 +00:00
Connor McLaughlin
b248b4a8af
GameDB: Add HW fixes for GTASA/GOW/GOW2
2022-03-12 20:48:51 +00:00
Connor McLaughlin
1c301ec889
GS: Move point list palette to gamedb
2022-03-12 20:48:51 +00:00
Connor McLaughlin
de5690ddcb
GS: Move texture-inside-rt flag to gamedb
2022-03-12 20:48:51 +00:00
Connor McLaughlin
2e199d47a8
GS: Move automatic mipmapping override to gamedb
2022-03-12 20:48:51 +00:00
refractionpcsx2
fd758bb307
GameDB: Added MTVU disable to InstantVU off games
2022-03-11 10:25:15 +00:00
refractionpcsx2
d294064da6
GameDB: Disable MTVU on T-Bit games
2022-03-11 10:25:15 +00:00
Mrlinkwii
3202fd88d2
Gamedb: add VU clamping to 'DT Racer' and update MGS2 hack
2022-03-09 00:10:00 +00:00
RedDevilus
1c66c904ab
GameDB: Katamari games
...
Katamari games have become sensitive again to this hack. It's forcefully disabled for this PR to fix performance and other breaking issues.
2022-03-09 00:08:21 +00:00
PCSX2 Bot
0702692746
PAD: Update to latest controller database.
2022-03-07 17:11:41 +01:00
Mrlinkwii
85f0d44997
Gamedb: add patch for Cars
2022-03-03 11:29:52 +00:00
Mrlinkwii
75bc680934
GameDB: add 'VUSyncHack' to 'Tiger Woods PGA Tour 2002' and update documentation
2022-03-02 11:36:11 +00:00
refractionpcsx2
e833a67bb7
VU: Rework VUKickstart in to VUSync, swap behaviour
2022-02-28 19:29:53 +00:00
PCSX2 Bot
eabda670ac
PAD: Update to latest controller database.
2022-02-28 17:52:52 +01:00
refractionpcsx2
21fba45a3c
GameDB: Added patch for PowerDrome US
2022-02-27 15:22:42 +00:00
PCSX2 Bot
4e7ade8612
pad-windows/unix: Update to latest controller database.
2022-02-21 21:22:07 +01:00
Connor McLaughlin
f73398ea84
GS/Vulkan: Fix warning when compiling RGBA8->RGB5A1 shader
...
Also gets rid of the program info log length check, since that's been
long removed in glslang.
2022-02-20 14:03:33 +00:00
lightningterror
b8236b1b1c
GS-hw: Partially revert #5540
...
Allow to wrap on colclip.
For real tho, ideal solution is sw blend, doing any clamp/wrap is wrong on blend mix.
2022-02-19 00:38:13 +01:00
lightningterror
1a3d77b2c0
GS-hw: Fix d3d11 depth sample shader.
...
Also adjust some comments to match updated shader names.
2022-02-18 19:21:01 +01:00
lightningterror
06766ddb98
GS-hw: Don't wrap on 16bit destination format for blend mix.
...
Helps Dog's Life blending, we shouldn't wrap as we do more blend math afterward which will be wrong if we wrapped before.
2022-02-18 19:00:54 +01:00
lightningterror
7151848406
GS-hw: Rename alpha_clamp to blend_mix.
2022-02-18 19:00:54 +01:00
lockhart
91ac0368e3
GameDB: Add Ratchet & Clank demo and Spider-Man 3 Fixes + several new entries as well as the removal of the virtual-on Ontario program fixes.
...
This commit fixes several entries from the GameIndex, removes the clamping fixes from Virtual On ontario program which wasn't needed, adds several rounding fixes to Ratchet 1 titles to fix the Hydrodisplacer Behaviour and adds several entries as well.
For Ratchet 1, After having done tests on actual hardware,
the results shows that even real hardware will behave badly on the retail version....
However, the demo does indeed have an issue, so let's fix that.
Also, this fixes an oversight made for Spiderman 3 in the past, now the proper fix is applied.
2022-02-15 12:58:27 +00:00
Connor McLaughlin
dfe4bc199f
GS/HW: Use integers for depth conversion shaders
...
Fixes z-fighting in reflections in DBZ BT3, maybe others?
2022-02-15 10:41:37 +01:00
PCSX2 Bot
1630404621
pad-windows/unix: Update to latest controller database.
2022-02-14 21:06:50 +01:00
Mrlinkwii
02c66491e8
Gamedb: add 'VUKickstartHack' to 'Jet Li - Rise to Honor'
2022-02-14 18:29:57 +00:00
refractionpcsx2
d4b1d9abe5
GS-hw: Increase 32->16bit conversion accuracy
...
Improves Dogs life (no longer goes completely black right away, but has decal problems)
Vastly improves texture quality in Spider-Man 3 when using Framebuffer Conversion to fix the textures
2022-02-14 14:50:21 +00:00
RedDevilus
6cf518e7df
actions: Add windows category for SDL
...
Upcoming Qt will feature native support for multiple controllers + remapping for all relevant OSes. This makes the step a bit easier.
Rationale:
Windows has cleaner code (becoming just like OnePad) and no more DS4/DualSense/Switch Pro/... wrapper such as steam or DS4Windows (ryochan7) though will still work if you want it.
Linux will have OnePad legacy remapping.
Mac will have feature parity to some extent.
2022-02-14 01:50:57 +00:00
Mrlinkwii
8f1745bf44
Gamedb: add EETimingHack to 'Obscure 2' and patch to 'Snoopy Vs Red Baron'
2022-02-14 01:50:39 +00:00
refractionpcsx2
ad415945a6
GS-hw: Apply clamp/wrap when FBMask enabled
2022-02-11 19:33:38 +01:00
Blackbird88
f009d6f9e7
GameDB: Add missing Gran Turismo demos
2022-02-09 10:56:25 +00:00
Mrlinkwii
ed8bd18dfb
GameDB: disable mVUFlagHack for Maken Shao
2022-02-09 10:21:52 +00:00
PCSX2 Bot
af648334d1
pad-linux: Update to latest controller database.
2022-02-07 17:11:12 +01:00
987123879113
8f4ce02d05
GameDB: Update Bemani game titles and add new entries for Japanese DDR X and SuperNOVA2
2022-02-07 02:52:57 +00:00
Florin9doi
52252de3a6
GameDB: Add missing NTSC-J games ( #5491 )
...
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
2022-02-06 13:58:09 +00:00
Florin9doi
ff725980c3
Game DB: Add missing PAL games to GameIndex Correct AFL Football serial
...
PR #5490
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
2022-02-06 13:57:12 +00:00
s-andro
02bb2b7477
GameDB: Gran Turismo 4 [PlayStation 2 Racing Pack]
2022-02-05 09:01:41 +01:00
Connor McLaughlin
2684fd6b62
GS: Add depth copy convert shader
2022-02-03 15:20:35 +00:00
lightningterror
3ca4272230
GS-hw: Implement hw, hw/sw, sw blending on Ad when alpha write is masked.
...
Idea is to replace Ad with As when alpha write is masked,
then expand/let blend mix, accumulation blend non recursive blend or hw clr blend to
do the blending with Ad swapped as As.
We are doing this to try to bring some originally higher blending modes to lower levels
where we can do the draws with less texture barriers instead (gl/vk),
as for d3d11 this allows to run blending on the draws since previously the cases weren't handled properly,
it will be slower on d3d11 since we will be reading the frame buffer but it's better than nothing.
D3D11: It is enabled on Medium blending or higher, if draw is fbmask then it will enable
it on basic blending too.
OpenGL/Vulkan:
It is enabled based on the previous blending modes:
accumulation blend -> either minimum or basic level, depending on colclamp.
non recursive blend -> either minimum or basic level, depending on colclamp.
blend mix -> basic and higher level.
hw clr blend -> minimum and higher level.
All:
Prefer full sw blend when primitives don't overlap, sw fbmask or full barrier is used, it is more accurate.
2022-02-03 01:11:08 +01:00
lightningterror
ae14afd5f7
GS-hw: Combine BLEND_C_CLR2_AF and BLEND_C_CLR3_AS in one shader bit.
...
Free a shader bit.
2022-02-03 01:11:08 +01:00
RedDevilus
3d40b23496
GameDB: Beatmania entries
...
Adding missing entries so that Ziemas can be happy.
2022-02-02 23:52:59 +00:00
TellowKrinkle
1b453d0436
GUI: Move translations to resources directory
...
Also fixes finding translations in package mode builds
2022-02-02 17:09:48 -06:00
RedDevilus
c45a7a2ef6
GameDB: Urban Reign
...
EE cyclerate +1 will fix the issue but a compromise on default is to enable EE-Timing-hack. Ee cyclerate +1 can be combined with or without EETiming.
2022-02-01 23:02:58 +00:00
Mrlinkwii
ddf16b71c2
GameDB: add eerounding to 'Neopets - The Darkest Faerie'
2022-02-01 22:59:00 +00:00
TellowKrinkle
6d0b9b3747
GS:HW: Don't scale rt when converting to texture
...
Scale texture coordinates instead
2022-02-01 01:24:35 +00:00
PCSX2 Bot
b68be77865
pad-linux: Update to latest controller database.
2022-01-31 17:11:37 +01:00
Mrlinkwii
bf598d5fe9
GameDB: add 'EETimingHack' to 'Indiana Jones and the Emperor's Tomb'
2022-01-31 10:42:55 +00:00
Connor McLaughlin
93f9ae8a31
Qt: Add work in progress interface
2022-01-30 14:29:18 +00:00
Connor McLaughlin
f33ee27f56
GS: Get rid of extra binding for channel shuffle
...
Having this binding was redundant, as there's no "normal" texture
sampled when we're doing a channel shuffle, and it caused issues in
Vulkan when the render target or depth buffer the source.
Also fixes the Urban Chaos HLE shader.
Fixes validation errors in GT4, NFS: Carbon, Urban Chaos, probably
others too.
2022-01-30 14:17:12 +00:00
lightningterror
3b691da8d1
GS-hw: Implement alternative hw blending for Cs*Ad, Cs*Ad + Cd, Cd - Cs*Ad.
...
Alpha destination value is wrong so let us try to compensate.
Multiply Cs by (255/128) in shader.
Will work best if Cs is 0.5 or less, if it's higher than 0.5 then the closer to 1 the less accurate it gets.
Ofc it is best to use sw blending but it will help if sw blending is not present/selected for specific draw, will help d3d11 quite more.
2022-01-27 12:09:35 +01:00
Mrlinkwii
bdb7c65ab0
Gamedb: remove EETimingHack from 'Paris-Dakar 2'
2022-01-24 21:19:03 +00:00
PCSX2 Bot
dbd997b551
pad-linux: Update to latest controller database.
2022-01-24 17:45:11 +01:00
lightningterror
c9216e5625
GS-hw: Remove useless shader line from CLR As/Af case.
2022-01-24 11:42:54 +01:00
lightningterror
93af9656d0
GS-hw: Fix clr 1 case shader.
...
Forgot to rename.
2022-01-24 11:11:38 +01:00
lightningterror
4ab9d1a493
GS-hw: Implement alternative hw blending for Cd*As, Cd*F.
...
Do hw blend for Cd*As, Cd*F, expand the clear color blend method as it is almost the same.
Most helpful for dx11 ofc, for gl/vulkan will help with rendering on lower
levels of blending without needing a barrier.
2022-01-23 20:59:35 +01:00
refractionpcsx2
f1576eeb32
GameDB: Patch for Midnight Club 2 T-Bit
2022-01-23 18:35:30 +00:00
refractionpcsx2
e5a4f27e79
VU: Adjust path for conditional evil blocks
...
Add patch for Pac-man World Rally
2022-01-22 21:43:45 +00:00
Mrlinkwii
93b2cd6002
GameDB: add fixes for Simple Series vol.7 and other games
2022-01-22 17:06:18 +00:00
Mrlinkwii
411ed1e0c7
GameDB: add 'SkipMPEGHack' to "David Beckham Soccer"
2022-01-22 15:12:17 +00:00
refractionpcsx2
6a8cffe615
GameDB: Correct Kessen 2 Korean patch
2022-01-19 18:00:40 +00:00
PCSX2 Bot
0ef7e82548
pad-linux: Update to latest controller database.
2022-01-17 19:34:44 +01:00
Mrlinkwii
fa50e9dd20
GameDB: add VUKickstartHack to Ghosthunter
2022-01-15 12:12:14 +00:00