Commit Graph

19007 Commits

Author SHA1 Message Date
Stenzek 332be6c771 SettingsInterface: Add Error to Save() 2024-04-04 11:40:10 +10:00
Stenzek 81502e6c7d FileSystem: Add Error to CreateDirectory()/RenamePath() 2024-04-04 11:40:10 +10:00
Stenzek b06da6607b Error: Add prefix methods 2024-04-04 11:40:10 +10:00
Stenzek f3d6249cc1 FileSystem: Handle paths longer than MAX_PATH on Windows 2024-04-04 11:39:40 +10:00
refractionpcsx2 c16ac2034c GS/HW: Fix operator precedence warning 2024-04-03 21:40:34 +01:00
refractionpcsx2 c5dfc5d5da GS/TC: Read indexed texture from GS memory if complete dirty overlap 2024-04-03 21:40:34 +01:00
Stenzek 2693bbff95 GS/HW: Prioritize loading required replacement textures over precache 2024-04-03 19:29:21 +10:00
refractionpcsx2 8e008288b6 GS/HW: Further fix up RTA handling 2024-04-02 21:48:32 +01:00
refractionpcsx2 effdfd5a22 GS/HW: Fix up some RTA behaviour and reduce copies 2024-04-02 21:48:32 +01:00
refractionpcsx2 8a73f98b1f GS/TC: When preloading new targets, include the preloaded size as valid 2024-04-02 21:48:32 +01:00
refractionpcsx2 553ad0a372 GS/HW: Stop 24bit targets from RT Alpha correcting 2024-04-02 21:48:32 +01:00
JordanTheToaster 088ba4e2ea GameDB: Various fixes 2024-04-01 18:37:54 +01:00
PCSX2 Bot 1cd69977e4 PAD: Update to latest controller database. 2024-04-01 18:22:47 +02:00
Stenzek 69349e9d38 GS/HW: Fix loading replacement textures 2024-04-01 18:22:37 +02:00
JordanTheToaster aeb3cb0945 GameDB: Various fixes 2024-04-01 13:40:04 +01:00
refractionpcsx2 c729a6f91c GS: Move PrimitiveWithoutGaps function to GSState 2024-04-01 13:35:44 +01:00
refractionpcsx2 f3a75f55e7 GS: Improve optimizing scissoring texture when REPEAT sampling 2024-04-01 13:35:44 +01:00
Mrlinkwii 8dce187746
Docs: Remove XZ Utils from thirdpartynotices (#11016) 2024-04-01 22:26:29 +10:00
Stenzek fce8317da7 GS/HW: Compute source alpha min/max based on texture instead of CLUT
Stops alpha from unused CLUT colours from leaking into the alpha range,
saves a good number of draw calls on many games, and some RTA
conversions.
2024-04-01 21:51:03 +10:00
Stenzek 64a471b5a2 GS/TextureCache: Remove redundant parameter to RTA{De,C}orrect 2024-04-01 21:51:03 +10:00
Stenzek c9fdd0197f GS/TextureCache: Fix incorrect alpha min/max read on block offsets 2024-04-01 21:51:03 +10:00
Stenzek c650b4b00f Qt: Fix vanishing status bar renderer info 2024-04-01 13:03:59 +10:00
Stenzek 64b6dec56f Qt: Fix crash on shutdown with BP mode open 2024-04-01 13:03:49 +10:00
refractionpcsx2 4d531384e9 GS/HW: Avoid deleting depth targets on shuffles 2024-03-31 19:15:40 +01:00
Stenzek 085699f9de GS/Vulkan: Fix incorrect clear colour for fast colclip 2024-03-31 19:02:23 +10:00
refractionpcsx2 9de38e50e2 GS/HW: Improve handing of some texture shuffles
More prominent when using an API without barriers (like Direct3D)
2024-03-30 11:43:20 +00:00
refractionpcsx2 545fbdeed1 GS/HW: Round source lookup rect to block boundary and improve overlap check.
- also clean up formatting in GSTextureCache.cpp
2024-03-30 11:43:20 +00:00
Stenzek a959d33f85 GS/DX12: Fix FXAA compilation 2024-03-30 21:37:29 +10:00
Stenzek 00b2ad49d5 CI: Remove xz/liblzma from build scripts 2024-03-30 21:37:29 +10:00
Stenzek 872f5c677d 3rdparty: Remove xz
Had a backdoor. Best to not trust it.
2024-03-30 21:37:29 +10:00
Stenzek ad81318854 GS: Replace xz/liblzma with 7zip LZMA SDK 2024-03-30 21:37:29 +10:00
Stenzek 907ae642d0 Common: Update FixedArray.h from DuckStation 2024-03-30 21:37:29 +10:00
Stenzek 299fd3d5ad GS/DX11: Re-enable FL10 support with a warning 2024-03-30 11:33:57 +10:00
Stenzek 4dca6c3bb2 GS/DX: Fix ALT+ENTER causing mode switch 2024-03-29 23:05:07 +10:00
Stenzek 615e30fa52 GS/OGL: Fix recursive macro compile error
On some Intel drivers.
2024-03-29 23:04:43 +10:00
Stenzek 8679755d18 GSDevice: Improve IsEffective() test
Ensure blending is disabled when colormask is zero.

Intel's (older) DX11 drivers apparently crash the GPU when SRC1_COLOR is
used in blend, when the shader doesn't output it, even though it's not
being written.

It was also missing entirely for OpenGL.
2024-03-29 23:04:43 +10:00
Stenzek 11ee0a8613 GS: Remove reduced-depth-range hack 2024-03-29 20:44:02 +10:00
Stenzek 7ddf6386f1 GS: Remove DSB feature
No longer needed, since it's mandatory.
2024-03-29 20:44:02 +10:00
Mrlinkwii 253e02b4c1
Config: Allow the use of portable.txt (#10984) 2024-03-29 13:12:00 +10:00
JordanTheToaster b2b7fa36bb Qt: Remove Speed Limiter setting
Causes confusion when users untick it and wonder why games won't react to F4 or tab.
2024-03-28 14:04:26 +00:00
JordanTheToaster cf1f2d6919 GameDB: Various fixes 2024-03-28 14:04:26 +00:00
AKuHAK 9c320a90db CDVD: fix sceCdReadConsoleID on bios v1.70 and up 2024-03-28 13:42:08 +00:00
Stenzek 5be4326626 GS: Purge GSinit() and GSshutdown() 2024-03-28 17:25:59 +10:00
KamFretoZ 0384d9c29f OSD: Minor adjustment to basic blending notification 2024-03-28 08:02:44 +01:00
lightningterror aa82789132 GS/Metal: Fix Wunused-const-variable warning. 2024-03-28 05:48:42 +01:00
Stenzek 2eab0f9757 GS: Improve state load determinism
CLUT wasn't force reloaded, so if the game didn't write to TEX0 before
its first draw after loading a state, you got either the CLUT before the
state was loaded, or random/uninitialized garbage.

Do the same for reset as well, except zero it out in that case.
2024-03-28 12:56:51 +10:00
Stenzek a317e9c038 GS/HW: Improve accuracy of RGB_ONLY AFAIL
Instead of breaking the draw into two passes, which breaks when
fragments overlap each other and blending is enabled, use blending to
leave the value of Ad intact when a pixel fails the alpha test.

In the case of DATE being enabled, prefer PrimID over stencil, as since
we are changing Ad on a per-fragment basis, with some fragments not
being modified, stencil DATE will become desynchronized with the value
of Ad.
2024-03-28 11:46:20 +10:00
Stenzek b644f85f51 GSDevice: Add separate RGB/A blend factors 2024-03-28 11:46:20 +10:00
Stenzek ee3b6e59eb GS: Use SRC1_COLOR instead of SRC1_ALPHA for DSB
Frees up the alpha channel of the second source for use with single pass
afail.
2024-03-28 11:46:20 +10:00
Stenzek 0917d49a01 GS: Remove separate alpha pass fallback
This is just wrong when overlap and depth writes are involved.
2024-03-28 11:46:20 +10:00