Commit Graph

7061 Commits

Author SHA1 Message Date
Gregory Hainaut 130a84d2af pcsx2:debugger: miss a coma
Thanks RebelliousX
2015-09-21 09:32:13 +02:00
Gregory Hainaut d42cef891c gsdx: remove ALIGN_STACK feature on GCC
Stack is already aligned correctly. Besides GCC optimizes the variable so it doesn't
have any effect except that it generates useless warnings.
2015-09-20 22:19:45 +02:00
Gregory Hainaut 9b69afe541 gsdx-ogl: typo that broke TC offset hack 2015-09-20 22:19:45 +02:00
Gregory Hainaut b60dd9d1fe Merge pull request #814 from PCSX2/coverity-qa-high
Fix a bunches of coverity warning/errors.
2015-09-20 22:18:03 +02:00
Avi Halachmi (:avih) 94c5eab776 GSdx: capture dialog - actually remember the last used codec
Previously it was saving the display name to the config but trying to restore
according to the friendly name.

Now store and restore according to the "displayName" which is more unique than
"friendlyName" since it includes GUID[s], and handle it consistently as _bstr_t.
2015-09-20 20:04:36 +03:00
Admiral H. Curtiss 051a7f3451 FolderMemoryCard: Handle empty files on load and write 2015-09-20 01:13:54 +03:00
avih 56452481e2 Merge pull request #834 from PCSX2/gsdx-prog-rec
GSdx: recording: Progressive: make the recorded clip play at full speed
2015-09-19 04:46:05 -07:00
Avi Halachmi (:avih) 54afd377ee GSdx: recording: Progressive: make the recorded clip play at full speed
Before this patch, when recording Progressive (frame) mode, it recorded all
the frames correctly but set the clip's fps property to 25/29.97, so when
played back it played at half the speed (but was fine when played at double speed).

This patch does not affect the number of frames recorded per second, but rather
only sets the resulting clip fps property to the correct one (double than before).

Also fixes a bug that in a non-managed window in progressive mode, the title
displayed "200%" speed when it should have displayed 100% speed.

Fixes #832
2015-09-19 14:44:48 +03:00
Avi Halachmi (:avih) ddb87027f9 folderMemoryCard: hack - don't call hundreds of times per second
In order to flush data with some delay after save-to-memory-card, the code was
calling sioNextFrame() on each frames (60 times/s) continuously as long as the
emulation is active, regardless if FMC is in use or if memory cards in general
are in use.

Further to that, each call to sioNextFrame calls 8 times into the memory card
plugin even if FMC is not in use, resulting in overall ~500 calls/sec with the
sole goal of facilitating delayed flush after MCD save with folder memory cards.

This patch is a hack to call it once per second instead of 60 per second, but we
need to remove this call completely.

The delayed flush will now happen after 60-120 frames instead of exactly 60.
2015-09-19 13:41:24 +03:00
Avi Halachmi (:avih) ef9016e363 folderMemoryCard: hack - don't hang PCSX2 if a file has zero size
I'm not sure if it breaks the state of the folderMemoryCard (FMC) or not, but
at least it doesn't hang PCSX2.

Might need followup to make sure the state ends up valid.
2015-09-19 13:36:49 +03:00
Jonathan Li e576f259e4 Merge pull request #807 from turtleli/windows-dpi-image-scaling
Scale images according to DPI (Windows)
Partially fix theming
2015-09-19 10:31:53 +01:00
Avi Halachmi (:avih) f5a38ab954 gameindex.dbf: update compatibility from the forum: 31 better, 1 worse 2015-09-18 15:06:25 +03:00
Avi Halachmi (:avih) dfe08e3c96 gameindex.dbf updater: slightly more verbose by default
Now also summarizes regions by default and also lists compatibility improvements
by default (both can be configured to be silent).
2015-09-18 15:02:23 +03:00
pgert 9eb5f36ecc Specifications & Corrections of PAL languages in GameIndex.
What this PR primarily does is to sort out the PAL-E mess.
Some have used PAL-E for Englsh, others for Europa (PAL-M5), and others still for España.
With this PR all PAL-E should refer to English, while the ones referring to Europa have PAL-M5 or something as a code, and the ones referring to España have PAL-S as a code.

Generally only one letter is used for the more common languages; English etc.
So is the case in this PR.

For some PAL-M2 entries in particular, though maybe also for some PAL-M3 entries, there can be 2 or more discs of the same game having this code; it's not necessarily a disc specific code - it only tells how many languages the disc supports.
So is the case in this PR.

Language codes used:
E - English
G - German
I - Italian
S - Spanish
F - French
P - Portuguese
R - Russian
DU - Dutch
NO - Norwegian
SE - Swedish
DA - Danish
FI - Finnish
CZ - Czech
PL - Polish
HR - Croatian
HI - Hindu
2015-09-18 13:46:44 +03:00
Avi Halachmi (:avih) ece9c7f2d2 GS window title: remove "align" space at fps value.
This value doesn't fluctuate frequently between 2/3 digits, so there's no need
for alignment, and it also saves some space most of the time.
2015-09-17 05:32:15 +03:00
Avi Halachmi (:avih) a6737b87fd Custom frame rate: improve message, respect also for NTSC-progressive
When a custom PAL/NTSC frame rate is used, PCSX2 respects it for PAL and NTSC,
but disrespected it for NTSC-progressive mode (used hardcoded 30/60). Fixed.

Also, when a custom rate was used, the console message displayed half the rate
which was configured. Now print the actual rate.
2015-09-17 01:40:05 +03:00
avih ca5e9d872f Merge pull request #827 from ssakash/patch-2
GS window title: Add speed in percentage and make it the main speed value
2015-09-16 15:38:25 -07:00
Akash 304fc990a1 PCSX2: Add Percentage Counter for FPS.
The FPS has been Indicated in Paranthesis whereas Speed would provide the Integer percentage value based on the FPS limit for NTSC, PAL games. (59.94, 50)

Thanks to avih for the suggestions.
2015-09-17 03:59:48 +05:30
Avi Halachmi (:avih) d10bbb73f7 FixedInt - round instead of truncate on construction
This could have caused issues where e.g. Fixed100(59.94) differed from
Fixed100::fromString("59.94") due to precision compilation flags
(the former could, and did on Devel builds, end up with Raw == 5993, which
differs from the value constructed from the string at the ini file,
and then it would be incorrectly identified as a custom rate).

Rounding seems the more likely intention when effectively decreasing the
precision of a value.

Unlikely that we have code which depends on truncating behavior, though not
impossible.
2015-09-17 00:30:08 +03:00
Gregory Hainaut 2d97f6dd53 Merge pull request #823 from IlDucci/master
Updating Spanish translation
2015-09-15 10:31:46 +02:00
Jonathan Li f8104137ce Merge pull request #821 from turtleli/fix-linux-aligned-realloc
Fix _aligned_realloc implementation on linux
2015-09-14 22:51:07 +01:00
IlDucci d78dd0c8d0 Updating Spanish translation
Fixed the SSE2 strings, rewrote other ones. Adding colons where needed.
2015-09-14 12:55:26 +02:00
IlDucci e11cc951de Merge remote-tracking branch 'PCSX2/master' 2015-09-14 12:21:07 +02:00
Jonathan Li 67dc65ea91 linux: Fix _aligned_realloc implementation
Out-of-bounds memory is no longer accessed if the realloc size is larger.
If reallocation fails, the old memory will not be freed and a memcpy
will not take place.

This should match the Windows _aligned_realloc behaviour, except that an
extra parameter is used.
2015-09-13 21:05:33 +01:00
Miguel A. Colón Vélez 4760d71a86 Remove the remaining postbuild stuff.
The bot should work now.
2015-09-13 04:33:17 -04:00
Pistachioman 3df5c2835e Remove useless postBuild stuff 2015-09-13 04:31:41 -04:00
micove f062b0f671 Merge pull request #818 from micove/Linux_Segfault
Linux: Fix segmentation fault with the new libstdc++ ABI.
Closes #780
2015-09-13 00:31:09 -04:00
Miguel A. Colón Vélez f1cb2cfa35 Fix segmentation fault with the new libstdc++ ABI.
Local variable goes out of scope and everything goes boom.
2015-09-12 17:35:45 -04:00
micove 53680d538d Merge pull request #817 from micove/GIT_TZ
Fix git version detection.
2015-09-12 06:33:00 -04:00
Jonathan Li 5c6915f633 utilities: Simplify _aligned_malloc wrapper
Windows doesn't actually use it at all, so let's exclude it from the
VS build. Also include ScopedAlloc.h into the VS project file.
2015-09-12 10:01:04 +01:00
Jonathan Li 8312e21f00 utilities: Cleanup unused memcpy defines
All refer to memcpy, and only memcpy_fast is used, so there's no point
keeping them.

Also remove the _memset16_unaligned function prototype since there's no
function definition for it.
2015-09-12 10:00:49 +01:00
Jonathan Li 239306e9a2 pcsx2|gsdx:linux: Fix posix_memalign
The AddressSanitizer can be used on Linux again. Well, PCSX2 doesn't get
very far when it's used though.
2015-09-12 09:58:00 +01:00
Miguel A. Colón Vélez 49072d6e02 Fix git version detection
- It currently fails to detect a 64bit git.
- It currently breaks with a TZ left of the Greenwich meridian.
- The output of git show -s can cause compilation errors pipe to NUL.
- Pipe the two can't find the git command error messages to NUL too.
2015-09-11 19:20:23 -04:00
Gregory Hainaut fc67e372d2 pcsx2:gui: fix potential infinite loop 2015-09-11 21:01:23 +02:00
Gregory Hainaut 0422854384 pcsx2:interpreter: always false condition
Both fields are 10 bits but the ~ operation apply on the 32 bits.
Therefore msb bits were always '1' and the condition always false.

Code is only used on the interpreter but it could explain some hangs
2015-09-11 20:01:01 +02:00
Gregory Hainaut bfe1236d98 pcsx2|lilypad: Unintentional integer overflow
Add some cast to do the intermediate operation in 64 bits
2015-09-11 16:50:02 +02:00
Gregory Hainaut 0a7eed686c Merge pull request #763 from PCSX2/gsdx-texture-format
Gsdx improves texture format setup
2015-09-11 14:44:31 +02:00
Gregory Hainaut cee0fde940 gsdx-tc: improve support of TEXA register
* Greatly reduce the number of clut read (factor 10x)
* Avoid to get wrong TEXA texture in the cache.
* Fix "jump depends on uninitialized variable" Valgrind warning.

Fix #748

I try my best to avoid any breakage of DX but please test it too.
2015-09-11 14:16:11 +02:00
Gregory Hainaut 78569ee833 gsdx-ogl: redo properly the setup of texture format
* add lengthly comment to explain the format
* Likely reduce the number of shader permutation
* Avoid slow AEM (on GPU)

Expect regressions because TC needs some fixes

v2: fix palette mode
2015-09-11 14:14:22 +02:00
Gregory Hainaut 6c7ce3465e pcsx2:CDVD: guarantee that index of mg_zones array is below than 8
CID 146917 (#1 of 1): Untrusted array index read (TAINTED_SCALAR)
tainted_data: Using tainted variable cdvd.Result[1] as an index into an array mg_zones
2015-09-11 09:25:09 +02:00
Gregory Hainaut 8928c3e7f1 onepad: be sure pad variable is 0 or 1
CID 146918 (#1 of 1): Use of untrusted scalar value (TAINTED_SCALAR)
tainted_data: Passing tainted variable pad to a tainted sink
2015-09-11 09:18:49 +02:00
Gregory Hainaut 113c0aa411 pcsx2: use sizeof of object instead of pointer (portability)
CID 146912 (#1 of 1): Sizeof not portable (SIZEOF_MISMATCH)
suspicious_sizeof: Passing argument recConstBuf of type u32 * and argument 131072U /* RECCONSTBUF_SIZE * sizeof (recConstBuf) */ to function memset is suspicious. In this case, sizeof (u32 *) is equal to sizeof (u32), but this is not a portable assumption.
2015-09-11 08:54:29 +02:00
Gregory Hainaut 2430abed33 gsdx: potential division by zero
CID 146833 (#2-1 of 2): Division or modulo by zero (DIVIDE_BY_ZERO)
divide_by_zero: In expression this->m_width / this->m_upscale_multiplier, division by expression this->m_upscale_multiplier which may be zero has undefined behavior.
2015-09-11 08:54:29 +02:00
Gregory Hainaut e6d1a4cccf gsdx: avoid a potential division by zero
CID 146835 (#1 of 1): Division or modulo by float zero (DIVIDE_BY_ZERO)
50. divide_by_zero: In expression (float)(end - start) / (float)frame_number, division by expression frame_number which may be zero has undefined behavior
2015-09-11 08:54:29 +02:00
Gregory Hainaut 2934a15902 gsdx: remove a duplicated check 2015-09-11 08:54:29 +02:00
Gregory Hainaut f092f9045c pcsx2: initialize the block pointer
There is a check on it on the resize function
2015-09-11 08:54:29 +02:00
Gregory Hainaut ac8f4e69d6 pcsx2|gsdx: avoid potential null deferencement 2015-09-11 08:54:29 +02:00
Gregory Hainaut 0260c9119e common: suspicious missing comma 2015-09-11 08:54:29 +02:00
Gregory Hainaut 1baa6be6de debugger: enforce a null terminated char of a C-string
CID 146728 (#1 of 1): Buffer not null terminated (BUFFER_SIZE_WARNING)
buffer_size_warning: Calling strncpy with a maximum size argument of 128 bytes on destination array mod.name of size 128 bytes might leave the destination string unterminated
2015-09-11 08:52:05 +02:00
Gregory Hainaut b082147c4d onepad: avoid potential resource leak 2015-09-10 14:21:27 +02:00