refractionpcsx2
2859123c47
MTVU: Actually add MTVU to savestates
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On loading a savestate, restore the VIF state on the MTVU side
2020-12-29 23:15:39 +00:00
sonicfind
c278e6414c
recording: Improve NewRecordingFrame window
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* File browsing will be required when creating a new input recording if at any point the filename box is empty.
* Removes the "Current Frame" selection if GS is closed. Corethread check in InputRecordingFile::openNew() no longer necesaary.
2020-12-29 22:59:55 +00:00
sonicfind
a6b2d30bd0
recording: Internalize VirtualPad Windows
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* Hold virtualPad window pointers solely in the g_inputRecording object
* Only inits the windows once per session and only if recording options are enabled
2020-12-29 22:59:55 +00:00
sonicfind
acb61a3cf2
recording: Disable create & play options until a game is loaded at least once
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Ensures no frames are skipped on an initial load of a input recording before booting a game first.
2020-12-29 22:59:55 +00:00
sonicfind
3f359147c8
recording: Fix console logging for file read and write errors
2020-12-29 22:32:15 +00:00
sonicfind
a1b6f0b76a
recording: Log all PadData and draw all VirtualPads altogether once per frame
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Fixes improper virtualPad behavior for games that do not check for button pressure values (ex: Sonic Mega Collection Plus)
2020-12-29 22:32:15 +00:00
sonicfind
ca5d78e7a5
input-recording: Re-place "replaying" osd log
2020-12-29 22:10:20 +00:00
sonicfind
7431a18bbe
input-recording: Wait for savestate confirmation on initial load
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* Required splitting some recording menu-related code into separate public functions to work most efficiently.
2020-12-29 22:10:20 +00:00
refractionpcsx2
c9a5443539
VIF: Slightly optimise when Row/Col are written to MTVU
2020-12-28 19:01:17 +00:00
refractionpcsx2
e8c91f0537
MTVU: Stop the buffer filling up when MTVU is disabled
2020-12-28 18:40:07 +00:00
RedDevilus
8190379519
GameDB: Cleanup comments
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Adding punctation, removing duplicate serial and making english language more happy for reading.
2020-12-28 14:52:08 +01:00
TellowKrinkle
4ffc0d2247
MTVU: Allow stacking of LABEL
2020-12-28 02:12:52 -06:00
TellowKrinkle
3c2f7983a5
MTVU: Cleaned up GS SIGNAL/LABEL/FINISH communication
2020-12-28 02:12:52 -06:00
Mrlinkwii
527ba52dec
Update GameIndex.yaml
2020-12-26 22:57:27 +00:00
Florin9doi
17d5f8985d
USB: Improve some cryptic warnings. ( #4046 )
2020-12-26 12:43:03 +01:00
lightningterror
232c4b482a
tools: Remove GameIndex.dbf-tool.
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Deprecated with yaml db, maybe a new alternative can be made in the
future.
2020-12-26 11:09:38 +01:00
lightningterror
657ce60ff8
pad-linux: Update to latest controller database.
2020-12-26 11:04:28 +01:00
refractionpcsx2
839b243bf1
VIF: Always update MTVU thread with Row/Col Changes
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Fixes graphical issues in Fatal Frame 2 when swapping to MTVU
2020-12-25 00:57:37 +00:00
jackun
9534b2af1d
USB: Early return from FF test in case of failure
2020-12-24 21:57:01 +02:00
TheLastRar
b8406a5b95
DEV9: Tap, remove empty blocks
2020-12-24 17:34:26 +00:00
TheLastRar
b097ca9979
DEV9: Tap, make GetOverlappedResult calls one line
2020-12-24 17:34:26 +00:00
TheLastRar
54651731f9
DEV9: Cancel read of TAP device on suspend/shutdown
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CancelIo() must be performed on the thread that started the IO operation, hence the use of an event.
2020-12-24 17:34:26 +00:00
Silent
f19985c410
USB: Remove "Bypass Startup Calibration"
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It wasn't hooked up to anything
2020-12-24 17:23:17 +02:00
Silent
2c1ebae039
USB: Misc code cleanup
2020-12-24 17:23:17 +02:00
Silent
a1f213cfd0
USB: Slightly decrease strength of FF Test
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Right now it can be a bit too strong
2020-12-24 17:23:17 +02:00
Silent
d65c4c1892
USB: Set FF gain for a device, not effects, apply settings before Test
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Fixes Test not using new settings until the next time the setting dialog
is opened, also simplifies changing Gain
2020-12-24 17:23:17 +02:00
Silent
2465b0e278
USB: Pass a top-level window to DirectInput
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Fixes Force Feedback not initializing properly
2020-12-24 17:23:17 +02:00
refractionpcsx2
fa18568d62
GS: Properly mirror GS reads to CSR
2020-12-24 10:56:36 +00:00
refractionpcsx2
d78de3237c
MTVU: Redesign of how to handle signals, seems more reliable
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Added new variables to savestates
2020-12-24 09:03:45 +00:00
refractionpcsx2
6066f48d7c
MTVU/GIF: Clang Formatting
2020-12-24 09:03:45 +00:00
refractionpcsx2
20695d6b15
MTVU: Add new savestate variables, bump savestate version
2020-12-24 09:03:45 +00:00
refractionpcsx2
3f4bb44310
MTVU: Improve compatibility with games that do GS SIGNAL/LABEL/FINISH
2020-12-24 09:03:45 +00:00
jackun
4ab7d78574
USB: Fix Seamic "failing" to load Singstar api
2020-12-24 03:56:52 +02:00
RedDevilus
74336d952d
SPU2: Change VolumeSteps 42 to 5
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This will change the PageUp/PageDown and also to clicks near/far but still on the slidebar and the jumps are changed from 42 to 5 , scroll wheel will still be 2 and all the arrows keys on 1. If you click and hold and then move just outside of the slider you now get nice jumps of multitudes of 5. Dragging the slider will not be affected.
2020-12-23 22:51:18 +00:00
jackun
ade01ecb86
USB: HID: fix E0/E1 keys not sending "pressed down" event, like arrow keys etc.
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RAWKEYBOARD::Flags actually _is_ a bitmap for a change
2020-12-23 19:54:00 +02:00
jackun
91d4c4aa37
USB: make dev_index u32 for simpler check if it is valid
2020-12-23 19:54:00 +02:00
jackun
17cbb835ce
USB: load main settings once per startup and remove "configChanged" boolean
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Let save state loading override currently selected devices
2020-12-23 19:54:00 +02:00
jackun
b2bf0301bb
USB: skip parsing inputs if HID device type doesn't match
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Kb/mouse event handler pointers are in the same union in HIDState struct
and overlap other variables so not usable for checking validity.
2020-12-23 19:54:00 +02:00
jackun
7a5f9e80e7
USB: remove BUILD_RAW and CALLBACK define
2020-12-23 19:54:00 +02:00
jackun
b5e561e68f
USB: restore qemu hid event handler after savestate load
2020-12-23 19:54:00 +02:00
jackun
b3b272e2e2
USB: Use PAD's WndProcEater for raw input, don't reinit raw input, check WM_ENABLE
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Skip reinit when swapping discs or it probably hooks dinput8 wndproc causing recursion.
If swapping discs, use WM_ENABLE to signal we have focus again.
2020-12-23 19:54:00 +02:00
jackun
df5cfb303b
USB: lock raw input callbacks when adding/removing
2020-12-23 19:54:00 +02:00
jackun
191ebbcacf
USB: close devices before destroying and loading save state and just allocate 64KiB for save states
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USBfreezeData itself is currently ~20K so maybe 64K is enough
2020-12-23 19:54:00 +02:00
orbea
44b700a6fd
cmake: Use GNUInstallDirs.
2020-12-23 01:04:26 +01:00
refractionpcsx2
97b74fa6ea
VIF: MSCNT address is -1, so don't mask it.
2020-12-22 14:55:03 +00:00
refractionpcsx2
843650e79e
VIF: Mask VU program address on MSCAL/MSCNT instructions
2020-12-22 14:12:27 +00:00
refractionpcsx2
a4553e821f
VIF: Allow VIF1 to continue if stalled and the FIFO is reversed
2020-12-22 09:20:03 +00:00
Christian Kenny
2c7f54134e
GameDB: Add GIF FIFO Hack for Fight Night Round 3. Fixes corrupted textures.
2020-12-19 23:57:53 +00:00
jeltaqq
7287dce376
GameDB: Porting patch and add Idea Factory games ( #4025 )
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GameDB: Add patches for Idea Factory games
Ported Neo Contra and Savage Skies patches to NTSC-J
2020-12-19 17:04:05 +00:00
Christian Kenny
3143a46e4d
GameDB: Add VU0 Kickstart for King Kong. Fixes bad polygons on characters
2020-12-18 23:12:33 +00:00