Commit Graph

18543 Commits

Author SHA1 Message Date
ElTioRata 0b3edc5fd4 GameDB: 007 - Agent Under Fire
Recommends 'Full' blending setting to fix lighting issues
2024-01-02 07:40:39 +00:00
PCSX2 Bot b05152da0f PAD: Update to latest controller database. 2024-01-01 17:22:34 +01:00
Ty Lamontagne 2e0988ff03 IOP HLE: Fix broken dopen implementation 2024-01-01 04:07:21 +10:00
Silent ec12d9b657 PCAP: Fix a regression from #10448 2023-12-31 12:19:50 +00:00
Stenzek f388de26ab GS: Refactor renderer switching
- Fix automatic renderer causing delay when changing settings.
 - Make the Debug -> Switch Renderer menu actually save.
2023-12-31 19:17:43 +10:00
Stenzek 68df8bf8ea GS/DX11: Ignore two irrelevant warnings 2023-12-31 16:19:03 +10:00
Stenzek 4a960bba5e GS/DX11: Fix crash with debug device 2023-12-31 16:19:03 +10:00
Stenzek 3a72b3fe3f GS/HW: Fix crash with custom textures 2023-12-31 16:19:03 +10:00
Stenzek 47f372f215 Achievements: Wrap long achievement descriptions 2023-12-31 13:40:32 +10:00
Stenzek 7dc93bee7e ImGuiFullscreen: Add LayoutUnscale() 2023-12-31 13:40:32 +10:00
Stenzek 69ff64149a Achievements: Display missable/progression/win icons 2023-12-31 13:40:32 +10:00
Stenzek 4795f0a7dd 3rdparty/rcheevos: Bump to 3cadf84 2023-12-31 13:40:32 +10:00
Stenzek e9411a3db5 Resources: Add achievement icons to PromptFont
By @kamfretoz.
2023-12-31 13:40:32 +10:00
Stenzek 6a064a4fa5 GS/HW: Add descriptive labels to RTs/textures 2023-12-31 13:09:54 +10:00
Stenzek f036cdaaad GS: Move texture object labels to base class 2023-12-31 13:09:54 +10:00
Stenzek 46a68e2118 GS: Purge GSTextureSW
Everything uses hardware device textures now.
2023-12-31 13:09:54 +10:00
Stenzek d020ea8f63 GS/SW: Remove use of GSTextureSW for dumping 2023-12-31 13:09:54 +10:00
Stenzek a4b40ab9e1 GS: Purge GSTexture::Swap()
Was only used for texture replacements, and that can just be a pointer
swap instead.
2023-12-31 13:09:54 +10:00
Stenzek 7c62b86ed9 CMake: Move unsupported compiler warning to end 2023-12-31 13:08:03 +10:00
Stenzek 96fb49e35c 3rdparty/libzip: Hardcode most checks
We are only targetting a limited number of platforms.

Significantly speeds up generation time with Xcode.
2023-12-31 13:08:03 +10:00
User 8e5fc236ca CMake: Fix building x86 on Apple Silicon 2023-12-31 13:08:03 +10:00
Stenzek 0784b5930b CMake: Use shared libwebp, liblz4, and libzstd on Linux/Mac 2023-12-31 13:08:03 +10:00
Stenzek 6de792c465 CI: Add xz/zstd/lz4/webp to Mac dependencies
Also fix building on Apple Silicon, and allow the destination path to be
specified, instead of being hardcoded to $HOME/deps.
2023-12-31 13:08:03 +10:00
Silent e9a2c89930 GamePatchSettingsWidget: Enable word wrap for long patch names/descriptions 2023-12-31 13:05:02 +10:00
PCSX2 Bot 9d9f3acbe6 Qt: Update Base Translation 2023-12-31 13:03:27 +10:00
Stenzek b67126e917 GS/HW: Use DECAL/TCC for GT4 render fix
That way the channel gets actually written to alpha.
2023-12-31 12:06:08 +10:00
Stenzek bcbf390334 GS/HW: Don't discard alpha in C32 targets being used as C24 2023-12-31 12:06:08 +10:00
KamFretoZ 714e355c87 Qt/Translations: Hopefully filled the remainder of still missing description 2023-12-30 22:55:49 +10:00
KamFretoZ f258ea2906 Tools: Fix glyph range generator script 2023-12-30 22:55:49 +10:00
KamFretoZ 9445018586 Qt: Use more fitting icon for the cover download FSUI 2023-12-30 22:55:49 +10:00
TellowKrinkle 97310b8912 GS:MTL: Give labels to textures 2023-12-30 19:11:30 +10:00
JordanTheToaster 47073040d4 GameDB: Various fixes 2023-12-30 05:50:58 +00:00
Stenzek a93663af0b VMManager: Fix disc change path message 2023-12-30 15:24:28 +10:00
Dan McCarthy ecd3b87cc0
Debugger: Fix Importing Breakpoints CSV functionality (#10486)
* Debugger: Fix Importing Breakpoints CSV functionality

This resolves a few issues with the Breakpoint CSV importing functionality.
Makes the following changes/fixes:
-  Assembly instructions with commas caused part of the instruction text to be considered the start of a new column (comma is the CSV delimiter), resulting in "too many columns errors" and failing to import. Now puts values in quotes and detects the true start and end of the values, so that no extra columns are created.
- The import function was using the incorrect columns to load since the Enabled column was moved to be the first one but the import function had not been updated. Fixed this by using the column enum values instead of hardcoded numbers, so if ordering in the model changes it will still import fine.
- Updates the beginRemoveRows function to not remove an extra row. With this function you would want a "count" of 0 to remove 1, so "row, row" deletes one, "row, row+1" deletes 2. Updates it to subtract one so that the range is not including one more than it is intended to.
-

* Misc: Cleanup regex string & add explicit imports

Uses raw string literal to make the regular expression easier to read since regex is ugly enough as it is, we really don't need escaping characters in a string on top.

Also explicitly includes used Qt classes.
2023-12-30 14:01:30 +10:00
PCSX2 Bot 5c34f208bd Qt: Update Base Translation 2023-12-30 14:00:42 +10:00
Stenzek 47f8d8c71c GS: Use templates for shift immediates
Also removes the __m128 overloads - it's too easy to mistake for a
variable shift (which doesn't exist in SSE4), instead it takes the shift
amount from the lowest 32-bits.
2023-12-30 14:00:03 +10:00
Stenzek b2a0dba3bb GS/SW: Replace non-constant shift immediate 2023-12-30 14:00:03 +10:00
Stenzek fc1304dff5 GS/SW: Work around not being able to use non-constant offsetof 2023-12-30 14:00:03 +10:00
Stenzek 0e15de7103 CMake: Tidy up platform/architecture detection 2023-12-30 14:00:03 +10:00
psykose 182375314e DEV9: fix some missing includes and nonportable u_long type use 2023-12-30 13:05:39 +10:00
星云nebulas 69ac4ddedc
GameDB: Add some NTSC-C game's official Simplified Chinese names 2023-12-30 00:03:19 +00:00
JordanTheToaster 68b31347f4 GameDB: Ace Combat fixes
Hopefully this will be the last time I have to do this but knowing my luck.
2023-12-29 17:04:39 +00:00
refractionpcsx2 6be2d1cbc0 GS/HW: Fix some target resize/clear handling 2023-12-29 05:33:19 +00:00
refractionpcsx2 5fac15c449 GS/HW: Include expansion of new targets in preload
Also potentially avoids a copy
2023-12-29 05:33:09 +00:00
refractionpcsx2 ecb86b01c8 GS/TC: Fix invalidation when start page is negative 2023-12-29 05:33:09 +00:00
refractionpcsx2 1744a6ffeb GS/TC: Fix invalidation bug when translating P8->C32 2023-12-29 05:33:09 +00:00
refractionpcsx2 fb393c22b6 GS/HW: Improve target lookup handling + fix alpha requirements 2023-12-29 05:33:09 +00:00
Stenzek fe2ed74020 GS: Use DX11/GL for Auto when no compatible Vulkan devices exist 2023-12-29 15:29:54 +10:00
Stenzek 5f51050b2f GS/Vulkan: Ignore GPUs that don't meet the required extensions 2023-12-29 15:29:54 +10:00
refractionpcsx2 913253d861 GS/TC: Remove old targets when changing width and outside a page 2023-12-28 14:57:22 +00:00