Commit Graph

172 Commits

Author SHA1 Message Date
JordanTheToaster d9c5f22d1e OSD: Rename various fields 2024-09-15 08:41:12 -04:00
OctopusButtons 4565a62634 UI: Update mipmapping help description
Added mipmapping description similar to the help/hover text of other items. Wording is my own phrasing.
2024-09-12 15:36:19 -04:00
seta-san 6bedcd768f Qt: Update Trilinear Filtering Description 2024-08-12 19:00:28 -04:00
seta-san c5ceba35b6 Qt: Update Texture Filtering Description
Qt: Update Texture Filtering Description
2024-08-10 18:25:44 -04:00
KamFretoZ fe3eab5815 Code: Formatting 2024-08-06 18:51:00 +02:00
KamFretoZ 72034da6ac OSD: Add InputRec/VideoCapture OSD Toggle 2024-08-06 18:51:00 +02:00
JordanTheToaster 63e516ebfe OSD: Add hardware info statistics 2024-08-01 16:23:17 -04:00
RedDevilus 7086060724 Qt: Add Override word to FMV Aspect Ratio
To all sources, like big picture (fullscreenui), translation files, and general Qt GUI
2024-08-01 16:14:41 -04:00
RedDevilus 85fc04598b Qt: FMV Aspect Ratio
In future would add the Virtual in front of the controller name, but we should change the struct so if you change to other type like Guitar, Pop n Music, or in future new pad devices to not say controllers.

Also added that FMV Aspect Ratio will inherent the value of the regular Aspect Ratio if you put the same value for Aspect Ratio and FMV Aspect ratio it would have the same effect if you left FMV Aspect Ratio on the 'Off (Default)'
2024-08-01 16:14:41 -04:00
TheTechnician27 c6b8df0588 OSD: Allow independent left- and right-align for OSD 2024-07-31 14:07:55 -04:00
GovanifY 132431b7c8 headers: relicense to GPL-3.0+
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
Ty Lamontagne 6b61ffbb63 GS Capture: Allow selecting the pixel format based on the current codec 2024-07-22 10:56:30 -04:00
KamFretoZ cd4de28b9e OSD: Add PCSX2 Version toggle 2024-07-19 12:46:35 -04:00
TheTechnician27 84fe413635 GameDB: Ensure NativeScaling doesn't nag users at native res 2024-07-17 15:01:07 -04:00
TheTechnician27 10a7fe07a2 UI: Add text to upscaling multipliers and remove two fractional 2024-07-05 21:09:28 +01:00
refractionpcsx2 c7e516b743 UI: Fix per game internal resolution dropdown 2024-07-02 15:50:49 +01:00
Stenzek 315d30fe4c GS: Uncap upscale multiplier subject to GPU limits 2024-07-02 21:51:33 +10:00
refractionpcsx2 1d46ec2059 UI: Add new UI upscaling fix for Native Scaling 2024-06-17 22:25:33 +01:00
JordanTheToaster f3776fa886 UI: Rename Wild Arms hack 2024-06-14 21:01:13 +01:00
KamFretoZ 774f68936d Qt: Cleanup Internal label names 2024-06-14 17:28:51 +10:00
KamFretoZ 99a30733c1 Qt: Hide Video Recording Directory option per-game 2024-06-14 17:28:51 +10:00
KamFretoZ 62c5309b23 Qt: Hide texture directory option per-game 2024-06-14 17:28:51 +10:00
Stenzek c94282ce5f GS/Vulkan: Purge threaded presentation 2024-05-27 21:10:59 +10:00
Stenzek d94f1dd9a3 GS: Add option to disable mailbox presentation
For those who like terrible frame pacing.
2024-05-27 21:10:59 +10:00
refractionpcsx2 2d127039e1 UI: Fix dithering description + make it so 4 lines of description fits 2024-05-25 15:16:42 +01:00
Stenzek c7a21a60cf GS: Improve vsync mode selection
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.

This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.

To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
lightningterror 2d79b89acc Qt: Change hw mipmap to a toggle button. 2024-05-21 10:45:02 +02:00
KamFretoZ 4134e7a7e0 Qt: Tidy up texture replacement settings 2024-05-19 14:45:20 +10:00
Stenzek ff0b748d58 Qt: Change stateChanged() to checkStateChanged()
Introduced in Qt 6.7.
2024-04-13 12:35:22 +10:00
Stenzek 0917d49a01 GS: Remove separate alpha pass fallback
This is just wrong when overlap and depth writes are involved.
2024-03-28 11:46:20 +10:00
lightningterror 867afd7da0 Qt: Disable Texture barriers option on Metal.
Not implemented.
2024-03-15 18:02:54 +01:00
DigitalMajestic 84972d2548 UI: Update SW Renderer Threads Tooltip 2024-02-18 19:46:35 +00:00
JordanTheToaster 83376d3f3b Misc: Rename Disable Depth Emulation
Renames Disable Depth Emulation to Disable Depth Conversion as it is both more correct to what it does and less likely for a user to think it is free performance.
2024-02-17 15:15:51 +00:00
Stenzek 12196359f7 Qt: Deprecate per-game WS/NI toggles in favor of Patches 2024-01-28 21:09:53 +10:00
Dan McCarthy f416eb3d4f Translation\UI: Updates Bitrate "Kbps" to "kpbs"
Co-Authored-By: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2024-01-12 15:59:15 +10:00
KamFretoZ eef53f1b54 Qt: Minor Translation Fixes 2024-01-06 16:03:19 +00:00
KamFretoZ f4cabca62d Qt: More Translation Fixes 2024-01-02 07:48:23 +00:00
KamFretoZ 714e355c87 Qt/Translations: Hopefully filled the remainder of still missing description 2023-12-30 22:55:49 +10:00
KamFretoZ 76e32f55de Qt: Hide advanced graphics settings by default.
To show it, enable "Show Advanced Settings" option first.
2023-12-28 13:34:06 +10:00
KamFretoZ b0ae2caef8 Qt/Translation: Attempt to fill in missing descriptions in settings 2023-12-28 13:34:06 +10:00
Stenzek d9abe10308 Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
IlDucci 2bfefaf296 UI: Minor additions for translations and English text changes
- Adding translation support for all the substrings related to the single/multiframe GS Dump message.
- Correcting the None option in the Deinterlacing settings according to what was talked about in Crowdin, unified that string with the Big Picture mode.
- Minor English text fixes reported in Crowdin.

Second attempt at doing this PR after the former, https://github.com/PCSX2/pcsx2/pull/10253 , was mangled by bad squashing and rebasing.
2023-12-11 15:00:56 +10:00
Stenzek 2ef5490297 Qt: Change settings windows from QDialog to QWidget 2023-10-14 21:00:33 +10:00
Stenzek 579a542815 Qt: String unification with Big Picture UI 2023-09-24 14:26:06 +10:00
Stenzek 90c6e4cd1b Qt: Rename (Default) to (Borderless Fullscreen) for per-game config 2023-09-10 11:19:53 +10:00
lightningterror c7b94d0a42 Qt: Remove Target Partial Invalidation hwfix from the gui. 2023-08-24 15:41:58 +01:00
lightningterror be18ecf74e Qt: Remove Half Screen Fix from the ui.
No longer needed.
2023-08-11 13:14:19 +01:00
Stenzek 3692d7d090 GS/HW: Extend bilinear dirty upscale fix to force nearest 2023-07-26 13:21:35 +10:00
Berylskid 9c71bec4a0 UI: Remove outdated info from descritption 2023-06-28 15:56:51 +10:00
refractionpcsx2 cc9b9a1935 UI: Fix some typo's and casing in UI 2023-06-22 18:42:03 +01:00