mirror of https://github.com/PCSX2/pcsx2.git
Misc: Rename Disable Depth Emulation
Renames Disable Depth Emulation to Disable Depth Conversion as it is both more correct to what it does and less likely for a user to think it is free performance.
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
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// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: LGPL-3.0+
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#include "GraphicsSettingsWidget.h"
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@ -513,11 +513,11 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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dialog->registerWidgetHelp(m_ui.spinCPUDuringReadbacks, tr("Spin CPU During Readbacks"), tr("Unchecked"),
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tr("Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. "
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"May improve performance but with a significant increase in power usage."));
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"May improve performance during readbacks but with a significant increase in power usage."));
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dialog->registerWidgetHelp(m_ui.spinGPUDuringReadbacks, tr("Spin GPU During Readbacks"), tr("Unchecked"),
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tr("Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. "
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"May improve performance but with a significant increase in power usage."));
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"May improve performance during readbacks but with a significant increase in power usage."));
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// Software
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dialog->registerWidgetHelp(m_ui.extraSWThreads, tr("Software Rendering Threads"), tr("2 threads"),
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@ -555,9 +555,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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tr("Force a primitive flush when a framebuffer is also an input texture. "
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"Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA."));
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dialog->registerWidgetHelp(m_ui.disableDepthEmulation, tr("Disable Depth Emulation"), tr("Unchecked"),
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dialog->registerWidgetHelp(m_ui.disableDepthEmulation, tr("Disable Depth Conversion"), tr("Unchecked"),
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tr("Disable the support of depth buffers in the texture cache. "
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"It can help to increase speed but it will likely create various glitches."));
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"Will likely create various glitches and is only useful for debugging."));
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dialog->registerWidgetHelp(m_ui.disableSafeFeatures, tr("Disable Safe Features"), tr("Unchecked"),
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tr("This option disables multiple safe features. "
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@ -1006,7 +1006,7 @@
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<item row="0" column="0">
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<widget class="QCheckBox" name="disableDepthEmulation">
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<property name="text">
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<string>Disable Depth Emulation</string>
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<string>Disable Depth Conversion</string>
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</property>
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</widget>
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</item>
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
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// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: LGPL-3.0+
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#define IMGUI_DEFINE_MATH_OPERATORS
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@ -3412,7 +3412,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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DrawToggleSetting(bsi, FSUI_CSTR("CPU Framebuffer Conversion"),
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FSUI_CSTR("Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU."), "EmuCore/GS",
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"UserHacks_CPU_FB_Conversion", false, manual_hw_fixes);
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DrawToggleSetting(bsi, FSUI_CSTR("Disable Depth Emulation"),
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DrawToggleSetting(bsi, FSUI_CSTR("Disable Depth Conversion"),
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FSUI_CSTR("Disable the support of depth buffers in the texture cache."), "EmuCore/GS", "UserHacks_DisableDepthSupport",
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false, manual_hw_fixes);
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DrawToggleSetting(bsi, FSUI_CSTR("Disable Safe Features"), FSUI_CSTR("This option disables multiple safe features."),
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
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// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: LGPL-3.0+
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#include "Config.h"
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@ -418,7 +418,7 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
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if (GSConfig.UserHacks_ReadTCOnClose)
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APPEND("FTC ");
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if (GSConfig.UserHacks_DisableDepthSupport)
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APPEND("DDE ");
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APPEND("DDC ");
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if (GSConfig.UserHacks_DisablePartialInvalidation)
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APPEND("DPIV ");
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if (GSConfig.UserHacks_DisableSafeFeatures)
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@ -429,6 +429,10 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
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APPEND("PLFD ");
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if (GSConfig.UserHacks_EstimateTextureRegion)
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APPEND("ETR ");
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if (GSConfig.HWSpinGPUForReadbacks)
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APPEND("RBSG ");
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if (GSConfig.HWSpinCPUForReadbacks)
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APPEND("RBSC ");
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}
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#undef APPEND
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