Qt: FMV Aspect Ratio

In future would add the Virtual in front of the controller name, but we should change the struct so if you change to other type like Guitar, Pop n Music, or in future new pad devices to not say controllers.

Also added that FMV Aspect Ratio will inherent the value of the regular Aspect Ratio if you put the same value for Aspect Ratio and FMV Aspect ratio it would have the same effect if you left FMV Aspect Ratio on the 'Off (Default)'
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RedDevilus 2024-08-01 01:41:50 +02:00 committed by Ty
parent 36d4f2602f
commit 85fc04598b
1 changed files with 3 additions and 1 deletions

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@ -446,7 +446,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
tr("Enables the option to show the overscan area on games which draw more than the safe area of the screen."));
dialog->registerWidgetHelp(
m_ui.fmvAspectRatio, tr("FMV Aspect Ratio"), tr("Off (Default)"), tr("Overrides the full-motion video (FMV) aspect ratio."));
m_ui.fmvAspectRatio, tr("FMV Aspect Ratio"), tr("Off (Default)"),
tr("Overrides the full-motion video (FMV) aspect ratio. "
"If disabled, the FMV Aspect Ratio will match the same value the general Aspect Ratio setting instead."));
dialog->registerWidgetHelp(m_ui.PCRTCAntiBlur, tr("Anti-Blur"), tr("Checked"),
tr("Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry."));