Commit Graph

13894 Commits

Author SHA1 Message Date
iMineLink fede91a98b GS: update target pitch on frame lookup.
fix Jurassic Park - Operation Genesis loading disk logo.
2022-02-07 01:42:54 +00:00
Connor McLaughlin 7e8c6fcc9d Wx: Fix live vsync changes not applying 2022-02-07 01:42:40 +00:00
Connor McLaughlin 0ca3167595 Vulkan: Implement adaptive vsync (FIFO-relaxed) 2022-02-07 01:42:40 +00:00
Connor McLaughlin c74cc9bc12 HostDisplay: Fix vsync getting lost on window changes 2022-02-07 01:42:40 +00:00
iMineLink 061fff6f17 cmake: copy resources in build folder. 2022-02-06 16:01:39 +00:00
lightningterror 2aaabdd2ea GS-hw: Cleanup crc stuff.
Merge the following crc lists, gets rid of duplication since code is shared:
BurnoutDominator, BurnoutRevenge, BurnoutTakedown ->BurnoutGames

GetaWay, GetaWayBlackMonday ->GetaWayGames

GT3, GT4, GTConcept, TouristTrophy ->PolyphonyDigitalGames

Yakuza, Yakuza2 -> YakuzaGames

ValkyrieProfile2, StarOcean3, RadiataStories -> TriAceGames

Rename defines Dx_and_OGL to CRC_Partial, Dx_only to CRC_Full, Aggressive to CRC_Aggressive
2022-02-06 16:21:30 +01:00
lightningterror 2f06ed2af8 GS-hw-tc: Remove JackieChanAdv crc hack.
Game seems to work fine currently.
2022-02-06 15:45:49 +01:00
Florin9doi 52252de3a6
GameDB: Add missing NTSC-J games (#5491)
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
2022-02-06 13:58:09 +00:00
Florin9doi ff725980c3
Game DB: Add missing PAL games to GameIndex Correct AFL Football serial
PR #5490
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
2022-02-06 13:57:12 +00:00
lightningterror d6d420b1f7 QT: Add missing Texture Inside RT option. 2022-02-06 13:17:28 +01:00
TellowKrinkle 977e8a4c54 GS:HW: Fix scale of color → 8 bit converted textures 2022-02-06 05:04:56 +00:00
iMineLink b8188a7954 GS: remove bw equality check in tex in rt.
fixes jak mipmapping.
2022-02-06 04:53:09 +00:00
refractionpcsx2 8ac57db117 GS: Don't process CLUT load condition on invalid PSM 2022-02-05 15:13:48 +00:00
RedDevilus 5cc66e4d36 Qt: Resize Windows + Change Framerate Presets + Lower OSD time
The main window will now correctly display the full Toolbar. Interface Settings will not go out of bounds. The OSD message for cheats and patches has been changed and the overall timing of the static (not dynamic) OSD messages are now 5 seconds instead of 10 seconds which is pretty long. Tested on 1920 x 1080 + 2560 x 1080 on 125% and 150% DPI scaling.
2022-02-05 14:09:34 +00:00
Connor McLaughlin d9d2022096 InputManager: Missing motor bindings are not errors 2022-02-05 14:09:11 +00:00
Connor McLaughlin 1ea38b1981 Qt: Fix current tab resetting when switching renderers 2022-02-05 14:09:11 +00:00
Connor McLaughlin d63a36216f Qt: Fix default values for software mipmap/AA1 2022-02-05 14:09:11 +00:00
s-andro 9ac935ed94 CRC: Gran Turismo 4 [PlayStation 2 Racing Pack] 2022-02-05 09:01:41 +01:00
s-andro 02bb2b7477 GameDB: Gran Turismo 4 [PlayStation 2 Racing Pack] 2022-02-05 09:01:41 +01:00
TheLastRar 9cfce59547 DEV9: Check for null ifa_addr in PCAPGetIfAdapter 2022-02-05 00:51:50 +00:00
lightningterror 99f0d5c685
GS-hw: Properly enable/disable each channel based on fbmask, adjust fbmask detection when to do blending for 16bit/24bit.
Optimization.
2022-02-04 23:28:24 +01:00
lightningterror f84cb1c9cc GS-hw: Optimize fbmask on 16bit format.
Set fbmask to 0 if unused bits are the ones enabling it, they aren't used anyway.
2022-02-04 19:27:08 +01:00
lightningterror ae4733c59d GS-hw: Purge LordOfTheRingsThirdAge crc hack.
Shadows are now rendered correctly on all renderers.
2022-02-04 18:53:28 +01:00
Connor McLaughlin 2629c92a00 GS/Vulkan: Fix HDR resolve to cleared target
Fixes shadows in LOTR: Third Age.
2022-02-04 18:32:53 +01:00
Ty Lamontagne 4ccb922d1a Debugger: Make memory search size depend on platform 2022-02-04 16:52:27 +00:00
Ty Lamontagne 8113e9a168 Debugger: Fix memory search drawing and sizing
Now it should be sized a little better
A little funky on dpis greater than 100%
(sorry wx is not easy to work with)
2022-02-04 16:52:27 +00:00
Ty Lamontagne a632f3c5cb Core: Lighten IOP breakpoint load
standardizeBreakpintAddress calls on the IOP just return the address unmodified. Considering this is called at least once every load / store instruction when there is an IOP OR EE memcheck enabled, it's pretty hot.
2022-02-04 16:52:27 +00:00
Tokman5 e64e2f2c4e Debugger: add register name pattern 2022-02-04 15:34:46 +00:00
RedDevilus f6d49eb5b9 Qt: More sizing + improve hotkeys code
There were other sizing issues with region and CRC that are now have better width. Taking the liberty to organise the hotkeys as it is laid on the GUI-level + adding missing hotkeys. There is still much work to be done.
2022-02-04 02:26:01 +00:00
lightningterror ee4f498a13 GS-hw: Re add alpha c check for clr_blend1_2.
Removed it by accident, nobody saw nothing.
2022-02-03 23:37:01 +01:00
lightningterror 3bdb1f8550 GS-hw: No PABE for hw clr_blend1_2 optimization.
Will require sw blend.
2022-02-03 23:34:59 +01:00
RedDevilus 971f060029 Qt: Fix type table sizing + spaces
Type table in the main window was not wide enough. Also adding spaces in some strings and removing some redundant spaces in others.
2022-02-03 15:22:08 +00:00
Connor McLaughlin 2684fd6b62 GS: Add depth copy convert shader 2022-02-03 15:20:35 +00:00
lightningterror 6085c5bf01 GS-hw: Enable Ad to As blend swap when it detects barrier(fbmask) on d3d11..
Allow to run it on basic level, fb is already read so there is no extra cost and is more accurate.
2022-02-03 10:16:16 +01:00
lightningterror 550f0d9936 GS-hw: Cleanup some stuff from clr3 blend. 2022-02-03 01:11:08 +01:00
lightningterror 9c00554118 GS-hw: Allow to run clr_blend1 and clr_blend2 over sw blending.
As or F case only, no Ad.

Allow condition to run when there are no texture barriers (gl/vk),
or copying the fb (d3d11).
Run when colclamp is 1 as hw blend will clamp value to 0-1.
Check for texture barriers, don't run if any is enabled.
2022-02-03 01:11:08 +01:00
lightningterror ec7e8989a6 GS-hw: Move the sw blend for BLEND_C_CLR3 to High level and upper.
Reading the frame buffer is slow, let's allow hw blend to run, can partially handle it.
2022-02-03 01:11:08 +01:00
lightningterror 3ca4272230 GS-hw: Implement hw, hw/sw, sw blending on Ad when alpha write is masked.
Idea is to replace Ad with As when alpha write is masked,
then expand/let blend mix, accumulation blend non recursive blend or hw clr blend to
do the blending with Ad swapped as As.

We are doing this to try to bring some originally higher blending modes to lower levels
where we can do the draws with less texture barriers instead (gl/vk),
as for d3d11 this allows to run blending on the draws since previously the cases weren't handled properly,
it will be slower on d3d11 since we will be reading the frame buffer but it's better than nothing.

D3D11: It is enabled on Medium blending or higher, if draw is fbmask then it will enable
it on basic blending too.

OpenGL/Vulkan:
It is enabled based on the previous blending modes:
accumulation blend -> either minimum or basic level, depending on colclamp.
non recursive blend -> either minimum or basic level, depending on colclamp.
blend mix -> basic and higher level.
hw clr blend -> minimum and higher level.

All:
Prefer full sw blend when primitives don't overlap, sw fbmask or full barrier is used, it is more accurate.
2022-02-03 01:11:08 +01:00
lightningterror ae14afd5f7 GS-hw: Combine BLEND_C_CLR2_AF and BLEND_C_CLR3_AS in one shader bit.
Free a shader bit.
2022-02-03 01:11:08 +01:00
RedDevilus 3d40b23496 GameDB: Beatmania entries
Adding missing entries so that Ziemas can be happy.
2022-02-02 23:52:59 +00:00
TellowKrinkle 88c0c41a70 CMake: Use relative paths for package mode
Allows relocating install prefix without recompiling
2022-02-02 17:09:48 -06:00
TellowKrinkle 176917caf4 CMake: Require gettext for translations on macOS
MacOS uses modified po files, which means it can't use the precompiled mos
2022-02-02 17:09:48 -06:00
TellowKrinkle e2e8fdafb1 CMake: Make translation macro a function
Macros can set variables in the parent scope but we don't need that here
2022-02-02 17:09:48 -06:00
TellowKrinkle aad8b09d81 CMake: Remove all argument option from translations macro
There's no reason you wouldn't want it
2022-02-02 17:09:48 -06:00
TellowKrinkle 90e3d9e460 CMake: Move translation file processing to main pcsx2 directory
Reduces workarounds for cmake dumbness
2022-02-02 17:09:48 -06:00
TellowKrinkle baf9e4a9af CMake: Properly use MACOSX_PACKAGE_LOCATION for translations on macOS
Translations are now properly tracked by CMake and will be regenerated if you delete them
2022-02-02 17:09:48 -06:00
TellowKrinkle 1b453d0436 GUI: Move translations to resources directory
Also fixes finding translations in package mode builds
2022-02-02 17:09:48 -06:00
TellowKrinkle 49b1a496b1 GS: Fix OSD scaling on hidpi displays 2022-02-02 16:29:19 -06:00
TellowKrinkle 50afd83bc6 GUI: Fix scale factor on macOS 2022-02-02 16:29:19 -06:00
TellowKrinkle 85934dcbe2 GS: Track DPI change events 2022-02-02 16:29:19 -06:00