Commit Graph

11806 Commits

Author SHA1 Message Date
TheLastRar 0192c538ee Core: Resume plugin if suspended for configure
SysExecEvent_SaveSinglePlugin would close the plugin, but not reopen it
2021-01-08 23:54:30 +00:00
KrossX aed639bb20 Declangify parity tables 2021-01-08 23:47:11 +00:00
KrossX 5fe01f0149 Format documents using Clang-Format 2021-01-08 23:47:11 +00:00
KrossX 3a054b9f91 Avoid malloc when converting to RAW 2021-01-08 23:47:11 +00:00
KrossX 511ceede3b Add support for OpenPS2Loader VirtualMemoryCards 2021-01-08 23:47:11 +00:00
Maxim Nikitin 7dbf01b024
Implements IOP breakpoints (#3011)
IOP: Implement IOP Breakpoints
2021-01-08 23:34:08 +00:00
RedDevilus 170d1cb94c GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes
- Conservative Buffer Allocation will be enabled by default.
- Unscaled has a lesser visual impact but will be moved to the middle so it is more consistent with the other options in the GUI.
- Monitor will hence be named Statistics Monitor which makes it more obvious that it's similar to RivaTuner Statistics Server.
- The monitor will print the stats of the emulated components EE (roughly CPU-usage) , GS (roughly GPU-usage).
- Make room for the new checkboxes with revision of names and tooltips.
- GPU (color) Palette Conversion instead of 8bit textures (the name didn't make much sense).
2021-01-08 08:51:13 -05:00
Ziemas 1f236cab75 Folder memcards: prevent out of bounds access 2021-01-07 15:17:04 -05:00
refractionpcsx2 95e7045db7 PortAudio: Upgrade PortAudio to latest master 2021-01-07 08:55:13 +00:00
TheLastRar f45f8c9479 DEV9: Support 16bit reads/writes to SPD_R_PIO_DATA & SPD_R_PIO_DIR
Using the same code as 8bit reads/writes
2021-01-06 17:58:58 +00:00
iwilliamson 1ad5711b63
build: Update mscompile.cmd to build with VC2019. (#4084) 2021-01-06 17:48:58 +01:00
Tyler Wilding 06cf30019b gamedb: Delimit memcard filters with '/' instead of ',' 2021-01-05 23:19:59 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 7a1ee439d2 README: add discord 2021-01-05 09:27:10 -05:00
refractionpcsx2 f1e44bfd47 SPU2: ADMA fix for Vice City
TFW you revert using the wrong variable..
2021-01-04 17:11:54 +00:00
lightningterror 89a33c0ab3 misc: A couple of more leftovers from SPU2 merge. 2021-01-04 02:07:30 +01:00
refractionpcsx2 a8aeeb5a6a SPU2: Change how ADMA gets cancelled, IOP handles cancelling DMA
Fixes Raw Danger
2021-01-03 23:18:29 +00:00
refractionpcsx2 a679766740 Counters: Adjust SPU async rate
Back to original value, however modified how the next SPU2 sync value is applied
2021-01-03 23:18:29 +00:00
refractionpcsx2 f5e50d4571 SPU2: Fixes for Titeuf buzzing 2021-01-03 23:18:29 +00:00
refractionpcsx2 5cf5f40c65 SPU: Fix bugs in recent commits, redesign DMA slightly
Savestate bump, sorry
2021-01-03 23:18:29 +00:00
refractionpcsx2 ddffd9acd6 VIF: Fix MPG VU Address wrapping, fixes Boogie (works for the first time)
Thanks to deus-libri for spotting that one!
2021-01-03 21:47:55 +00:00
refractionpcsx2 bc9892d324 GameDB: Corrected patch for Titeuf Mega Compet to fix game bug 2021-01-03 21:29:59 +00:00
refractionpcsx2 0f7044a90f mVU: Removed full flag optimisations
They were unused, broken and cluttering up the code, so gotten rid.
2021-01-03 16:17:19 +00:00
refractionpcsx2 c9bc6eac69 mVU: Fix P flag instance on Ebit
Also small fix for flag statuses on M-Bit on Branch
2021-01-03 12:03:55 +00:00
Timothy O'Barr bfdfc495a3
Add GHC Filesystem (#3999)
Adds GHC filesystem to 3rdparty deps and updates cmake and vs project accordingly.
2021-01-02 13:47:09 -05:00
lightningterror faf147d029 pad-linux: Update to latest controller database. 2021-01-02 18:49:21 +01:00
Kojin 6bcdb55f22
GS: Remove Unofficial CRCs (#4082)
* Remove ArTonelico2 Retranslation CRCs

* Remove Wild Arms and ToA undub CRCs

* Remove unused Star Ocean 3 Undub CRC
2021-01-02 11:11:13 -05:00
refractionpcsx2 413fd004da mVU: Fix jump caching when using doJumpAsSameProgram. This is by default 2021-01-02 08:35:32 +00:00
refractionpcsx2 ee07f860fc microVU: Implement Overflow checks. Fixes Superman Returns
Removed patches for Superman Returns
2021-01-01 20:55:11 +00:00
refractionpcsx2 af89879750 SPU2: Attempt 96khz sample rate if 48khz fails 2021-01-01 04:54:29 +00:00
refractionpcsx2 a94561fba7 SPU2: Improve DMA Write timing. Better sync DMA speeds with IOP
It takes 4 cycles per word, according to No$PSX documents
Also fixed an issue with when ADMA refills the buffer, fixes The Simpsons (for real this time)
2021-01-01 04:38:23 +00:00
refractionpcsx2 f07ca859e5 SPU2: Improve DMA/IRQ timing.
Tighten SPU2 sync with IOP
2021-01-01 04:38:23 +00:00
refractionpcsx2 b7f5404062 GameDB: Remove FMV skip patches no longer required 2021-01-01 04:38:02 +00:00
refractionpcsx2 a8a5d4bca9 IPU: Return contents of the bottom of the FIFO in CMD except FDEC/VDEC 2021-01-01 04:38:02 +00:00
refractionpcsx2 c998a51f71 IOP DMA: Only acknowledge SPU2 DMA interrupt if DMA hasn't been cancelled
Fixes Gregory Horror Show bad audio
2020-12-30 05:58:24 +00:00
Christian Kenny 3b771a6a94 PAD (Windows): Remove code for fullscreen and resizing the game window. Also removed code that modified the titlebar text on the output window. 2020-12-30 04:31:59 +01:00
refractionpcsx2 3d3c039596 SPU2: Fix Address masks for voices + Effect area
Fixes reverb in The Suffering
2020-12-30 01:13:52 +00:00
refractionpcsx2 2859123c47 MTVU: Actually add MTVU to savestates
On loading a savestate, restore the VIF state on the MTVU side
2020-12-29 23:15:39 +00:00
sonicfind c278e6414c recording: Improve NewRecordingFrame window
* File browsing will be required when creating a new input recording if at any point the filename box is empty.
* Removes the "Current Frame" selection if GS is closed. Corethread check in InputRecordingFile::openNew() no longer necesaary.
2020-12-29 22:59:55 +00:00
sonicfind a6b2d30bd0 recording: Internalize VirtualPad Windows
* Hold virtualPad window pointers solely in the g_inputRecording object
* Only inits the windows once per session and only if recording options are enabled
2020-12-29 22:59:55 +00:00
sonicfind acb61a3cf2 recording: Disable create & play options until a game is loaded at least once
Ensures no frames are skipped on an initial load of a input recording before booting a game first.
2020-12-29 22:59:55 +00:00
sonicfind 3f359147c8 recording: Fix console logging for file read and write errors 2020-12-29 22:32:15 +00:00
sonicfind a1b6f0b76a recording: Log all PadData and draw all VirtualPads altogether once per frame
Fixes improper virtualPad behavior for games that do not check for button pressure values (ex: Sonic Mega Collection Plus)
2020-12-29 22:32:15 +00:00
sonicfind ca5d78e7a5 input-recording: Re-place "replaying" osd log 2020-12-29 22:10:20 +00:00
sonicfind 7431a18bbe input-recording: Wait for savestate confirmation on initial load
* Required splitting some recording menu-related code into separate public functions to work most efficiently.
2020-12-29 22:10:20 +00:00
refractionpcsx2 c9a5443539 VIF: Slightly optimise when Row/Col are written to MTVU 2020-12-28 19:01:17 +00:00
refractionpcsx2 e8c91f0537 MTVU: Stop the buffer filling up when MTVU is disabled 2020-12-28 18:40:07 +00:00
RedDevilus 8190379519 GameDB: Cleanup comments
Adding punctation, removing duplicate serial and making english language more happy for reading.
2020-12-28 14:52:08 +01:00
TellowKrinkle 4ffc0d2247 MTVU: Allow stacking of LABEL 2020-12-28 02:12:52 -06:00
TellowKrinkle 3c2f7983a5 MTVU: Cleaned up GS SIGNAL/LABEL/FINISH communication 2020-12-28 02:12:52 -06:00
Mrlinkwii 527ba52dec Update GameIndex.yaml 2020-12-26 22:57:27 +00:00