lightningterror
1b50057764
GS/Qt: Adjust how we handle Default adapter.
...
Try to resolve it again since it annoys me.
Treat is as empty.
Also do NOT translate Default adapter,
it messes with the ini config.
2024-10-23 10:11:06 -04:00
chaoticgd
6d3d5ebdc5
Qt: Fix symbol sources list in per-game settings dialog
2024-10-23 09:58:59 -04:00
Rares-Alexandru Fodor
8afd29e1a2
Qt: Add search bar for cheats
2024-10-23 08:34:47 -04:00
Rares-Alexandru Fodor
d89b051e6d
Qt: Replace QTreeWidget with QTreeView for cheat list
2024-10-23 08:34:47 -04:00
Ty Lamontagne
47cf69d2b3
TraceLogging: Fix SIF trace logging
2024-10-23 08:30:37 -04:00
Ty Lamontagne
ab21d22514
Misc: wire up and refactor trace logging
2024-10-19 20:04:02 -04:00
chaoticgd
2c3abe33d5
Debugger: Add settings to control the analysis passes
2024-10-18 13:57:05 -04:00
KamFretoZ
2ab24bbf28
Qt: Move savestate related options to its new home
2024-10-05 11:04:39 -04:00
KamFretoZ
60e21e2530
SaveState: Add configurable compression type and level
2024-10-01 19:05:51 -04:00
crashGG
6c3cf12df6
GS: Add a 10:7 pixel ration option
2024-09-25 11:46:09 -04:00
Matthew
ac4d827a9c
Qt: Add a permission error dialog when converting memorycards in a R/O directory
2024-09-22 14:15:22 -04:00
JordanTheToaster
d9c5f22d1e
OSD: Rename various fields
2024-09-15 08:41:12 -04:00
KamFretoZ
4e1979427d
Qt: Make Settings List Word Wrapped
2024-09-12 15:42:00 -04:00
OctopusButtons
4565a62634
UI: Update mipmapping help description
...
Added mipmapping description similar to the help/hover text of other items. Wording is my own phrasing.
2024-09-12 15:36:19 -04:00
Martino Fontana
a4d2332f9c
Config: Set `{ntsc,pal}FrameRate` bounds to 10-300 Hz
2024-09-10 11:58:42 -04:00
KamFretoZ
28e4b10fda
Translation: Remove excess double quote ( #11777 )
...
* Translation: Remove excess double quote on the train controller
* Qt: Add Train Controller Icon
* Qt: Expand controller input list
* FSUI: Base Translation Update
* Qt: Update Base Translations
2024-09-03 12:09:54 -04:00
Joe Stringer
8d3bb1ad80
Settings: Add DenshaCon bindings UI
2024-08-31 20:47:29 +02:00
Jordan
e423fd10c6
Misc: Minor text and settings changes ( #11751 )
...
* VMManager: Update CPU detection text
* Settings: Move texture preload to advanced
* Settings: Move spin during readback to advanced
* Translations: Add extra comment to mailbox presentation
Update GraphicsSettingsWidget.ui
2024-08-28 16:08:49 -04:00
Jordan
e4dccc237c
Misc: Minor cleanup. ( #11717 )
...
Changes video max bitrate to 200,000kbps default audio from 160kbps to 192kbps and adds a missing name I forgot to add previously.
2024-08-19 09:14:27 +02:00
seta-san
6bedcd768f
Qt: Update Trilinear Filtering Description
2024-08-12 19:00:28 -04:00
seta-san
c5ceba35b6
Qt: Update Texture Filtering Description
...
Qt: Update Texture Filtering Description
2024-08-10 18:25:44 -04:00
KamFretoZ
fe3eab5815
Code: Formatting
2024-08-06 18:51:00 +02:00
KamFretoZ
72034da6ac
OSD: Add InputRec/VideoCapture OSD Toggle
2024-08-06 18:51:00 +02:00
JordanTheToaster
63e516ebfe
OSD: Add hardware info statistics
2024-08-01 16:23:17 -04:00
RedDevilus
7086060724
Qt: Add Override word to FMV Aspect Ratio
...
To all sources, like big picture (fullscreenui), translation files, and general Qt GUI
2024-08-01 16:14:41 -04:00
RedDevilus
85fc04598b
Qt: FMV Aspect Ratio
...
In future would add the Virtual in front of the controller name, but we should change the struct so if you change to other type like Guitar, Pop n Music, or in future new pad devices to not say controllers.
Also added that FMV Aspect Ratio will inherent the value of the regular Aspect Ratio if you put the same value for Aspect Ratio and FMV Aspect ratio it would have the same effect if you left FMV Aspect Ratio on the 'Off (Default)'
2024-08-01 16:14:41 -04:00
Florin9doi
36d4f2602f
Pad: Add Jogcon and Negcon images from @kamfretoz / MBee
2024-08-01 14:30:04 -04:00
Florin9doi
129be9dfe4
Pad: Jogcon and Negcon emulation
2024-08-01 14:30:04 -04:00
TheTechnician27
c6b8df0588
OSD: Allow independent left- and right-align for OSD
2024-07-31 14:07:55 -04:00
KamFretoZ
d6e57f3867
Qt: Add new icon for gametrak and realplay
2024-07-31 12:42:58 -04:00
GovanifY
132431b7c8
headers: relicense to GPL-3.0+
...
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
Florin9doi
0b59b930a3
USB: Move Buzz device to dedicated files and create custom UI
2024-07-28 14:01:00 -04:00
Florin9doi
edd39dfe08
USB: ASCII Trance Vib emulation
2024-07-27 14:25:29 -04:00
Florin9doi
2bff3579e5
USB: Gametrak/RealPlay emulation
2024-07-27 12:01:31 -04:00
TheTechnician27
2fa85c56c2
GameList: Make compat strings translatable
2024-07-26 19:30:02 -04:00
TheTechnician27
dcfd663c19
Qt: Simplify compat line in GameSummaryWidget
2024-07-24 13:14:05 -04:00
TheTechnician27
3a72328d55
Qt: Add per-game link to PCSX2 Wiki pages on right-click
2024-07-23 18:51:44 -04:00
Ty Lamontagne
6b61ffbb63
GS Capture: Allow selecting the pixel format based on the current codec
2024-07-22 10:56:30 -04:00
KamFretoZ
cd4de28b9e
OSD: Add PCSX2 Version toggle
2024-07-19 12:46:35 -04:00
TheTechnician27
cbd207d3f4
Qt: Add Emerald theme and fix palette var names
2024-07-17 21:56:46 +02:00
TheTechnician27
84fe413635
GameDB: Ensure NativeScaling doesn't nag users at native res
2024-07-17 15:01:07 -04:00
TheTechnician27
05a7a5bdad
Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file
2024-07-07 16:22:00 +01:00
TheTechnician27
10a7fe07a2
UI: Add text to upscaling multipliers and remove two fractional
2024-07-05 21:09:28 +01:00
refractionpcsx2
c7e516b743
UI: Fix per game internal resolution dropdown
2024-07-02 15:50:49 +01:00
Stenzek
315d30fe4c
GS: Uncap upscale multiplier subject to GPU limits
2024-07-02 21:51:33 +10:00
Stenzek
46e30467de
Config: Don't copy global WS/NI to game settings
2024-07-02 15:28:03 +10:00
Stenzek
e7139ab801
Qt: Fix use-after-free in settings reopen()
2024-07-02 15:28:03 +10:00
refractionpcsx2
1d46ec2059
UI: Add new UI upscaling fix for Native Scaling
2024-06-17 22:25:33 +01:00
Stenzek
8766d0b676
VMManager: Refactor Affinity Control to Thread Pinning
...
Instead of having control over specific threads, thread pinning puts the
EE/VU/GS threads on the most performant cores, then the software threads
on the remaining cores, but only if they're in the same cluster.
This way we don't end up pinning across clusters with different
performance characteristics, which would harm instead of help software
renderer performance.
Also unpins on shutdown, that way we don't keep CPU cores awake.
2024-06-16 14:18:49 +10:00
JordanTheToaster
f3776fa886
UI: Rename Wild Arms hack
2024-06-14 21:01:13 +01:00
refractionpcsx2
de7d934a05
UI: Increase draw dumping start/count limit
2024-06-14 20:51:58 +01:00
KamFretoZ
774f68936d
Qt: Cleanup Internal label names
2024-06-14 17:28:51 +10:00
KamFretoZ
99a30733c1
Qt: Hide Video Recording Directory option per-game
2024-06-14 17:28:51 +10:00
KamFretoZ
62c5309b23
Qt: Hide texture directory option per-game
2024-06-14 17:28:51 +10:00
Stenzek
7ad27e6e9d
CDVD: Add precaching option
2024-06-11 11:31:28 +10:00
Stenzek
c94282ce5f
GS/Vulkan: Purge threaded presentation
2024-05-27 21:10:59 +10:00
Stenzek
d94f1dd9a3
GS: Add option to disable mailbox presentation
...
For those who like terrible frame pacing.
2024-05-27 21:10:59 +10:00
refractionpcsx2
2d127039e1
UI: Fix dithering description + make it so 4 lines of description fits
2024-05-25 15:16:42 +01:00
Stenzek
c7a21a60cf
GS: Improve vsync mode selection
...
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.
This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.
To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
refractionpcsx2
256babd337
GS/HW: Allow forcing Dither to 32bit for 16bit draws
2024-05-25 02:13:33 +01:00
lightningterror
2d79b89acc
Qt: Change hw mipmap to a toggle button.
2024-05-21 10:45:02 +02:00
Connor McLaughlin
7683674585
Qt: Fix default tab of Graphics Settings
2024-05-19 22:25:55 +10:00
KamFretoZ
4134e7a7e0
Qt: Tidy up texture replacement settings
2024-05-19 14:45:20 +10:00
Stenzek
3fd1eabdb8
Qt: Rename Load Profile to Apply Profile
...
And make it copy hotkeys.
2024-05-17 11:57:38 +10:00
Stenzek
25bc75a468
InputManager: Add push to toggle for macros
...
Backport of f0a4ceb909
2024-05-17 11:57:38 +10:00
Stenzek
12a0644315
Misc: Pass most string_views by value instead of reference
2024-05-17 11:57:38 +10:00
Stenzek
f084e76f36
Qt: Add option to pause when controller is disconnected
2024-05-17 11:57:38 +10:00
Jaime J. Denizard
1483e4f88e
Qt: Rename "Enable" to "Apply" for WS/NI patches ( #11236 )
2024-05-16 13:04:17 +10:00
JordanTheToaster
3cb12cce84
Qt: Fix copy paste fail
2024-05-13 22:37:51 +01:00
Benjamin Moir
5f7e97c27c
[SAVEVERSION+] EE: Expose advanced option for extra memory
2024-05-09 13:45:06 +10:00
Stenzek
7bc5427908
Qt: Fix remove game directory button being enabled w/o selection
2024-05-07 12:41:03 +10:00
JordanTheToaster
3114332c89
Qt: Add label next to audio buffer size
2024-05-06 23:34:34 +10:00
TheLastRar
f67611cbe6
DEV9: Inherit from QStyledItemDelegate for address fields in hosts table
2024-05-06 12:26:14 +10:00
KamFretoZ
89749f2206
Qt: Fix incorrectly labeled Reset Volume button
2024-05-06 12:25:19 +10:00
Stenzek
2ab6a3b873
Qt: Clean and remove empty game settings
2024-05-05 12:13:20 +10:00
Stenzek
12af031193
Qt: Fix volume reset button in game properties
2024-05-05 12:13:20 +10:00
Stenzek
0f5e7355ff
SPU2: Use AudioStream for output
2024-05-04 14:12:20 +10:00
Stenzek
dceac5372a
Qt: Handle sliders in per-game settings
2024-05-04 14:12:20 +10:00
JordanTheToaster
ce734f8a0d
Qt: Add Classic Windows as theme option
...
But it'll bug out when switching between windows11/windowsvista.
Restart to fix.
2024-05-04 13:59:18 +10:00
TheLastRar
59d7a36068
DEV9: Also defer loading until ethernet is enabled
2024-04-23 13:19:59 +10:00
TheLastRar
500b31eab0
DEV9: Lazy load adapter list in settings UI
2024-04-23 13:19:59 +10:00
TheLastRar
cd907584ee
DEV9: Use a signal blocker instead of disconnecting signal
2024-04-23 13:19:59 +10:00
TheLastRar
5af5fe8387
DEV9: Properly disable/enable the DHCP label
2024-04-23 13:19:08 +10:00
TheLastRar
346823f7c2
DEV9: Fixup Settings Layout
2024-04-23 13:19:08 +10:00
TheLastRar
fc712a0724
DEV9: Properly disable/enable the LBA48 checkbox
2024-04-23 13:19:08 +10:00
KamFretoZ
f09e99fb05
Qt: Add Grey Matter theme
2024-04-17 13:35:08 +10:00
Stenzek
850845ea44
Qt: Shrink settings window by ~30 pixels
2024-04-15 22:02:21 +10:00
Stenzek
ff0b748d58
Qt: Change stateChanged() to checkStateChanged()
...
Introduced in Qt 6.7.
2024-04-13 12:35:22 +10:00
KamFretoZ
dcdb39026c
Qt: Use window modality for message boxes
...
Backport from DuckStation:
86927ea3eb
2024-04-06 22:36:38 +10:00
KamFretoZ
eafdd8bc76
Qt: Translatification
2024-04-06 22:36:38 +10:00
Stenzek
ebf0cf91b6
GS: Support saving WebP screenshots
2024-04-06 13:17:22 +10:00
Stenzek
7066369887
Qt: Fix BIOS list
2024-04-04 17:35:14 +10:00
JordanTheToaster
b2b7fa36bb
Qt: Remove Speed Limiter setting
...
Causes confusion when users untick it and wonder why games won't react to F4 or tab.
2024-03-28 14:04:26 +00:00
Stenzek
0917d49a01
GS: Remove separate alpha pass fallback
...
This is just wrong when overlap and depth writes are involved.
2024-03-28 11:46:20 +10:00
JordanTheToaster
3ca9680c88
UI: Rename screenshot size options
2024-03-18 14:43:24 +01:00
lightningterror
867afd7da0
Qt: Disable Texture barriers option on Metal.
...
Not implemented.
2024-03-15 18:02:54 +01:00
dreamsyntax
162354decf
Qt: Toggle for DualSense Player LED
2024-03-07 12:37:00 +10:00
KamFretoZ
244a8775dd
Qt: Fix InterfaceSettingsWidget layout
2024-03-02 15:08:11 +00:00
DigitalMajestic
84972d2548
UI: Update SW Renderer Threads Tooltip
2024-02-18 19:46:35 +00:00
JordanTheToaster
83376d3f3b
Misc: Rename Disable Depth Emulation
...
Renames Disable Depth Emulation to Disable Depth Conversion as it is both more correct to what it does and less likely for a user to think it is free performance.
2024-02-17 15:15:51 +00:00