Commit Graph

189 Commits

Author SHA1 Message Date
TellowKrinkle 8fd91cb7df Formatting: Apply AlignWithSpaces 2025-07-31 15:20:27 +02:00
lightningterror 3a2c78d17c Qt: Fix default post processing values.
Brightness, contrast, gamma, saturation.
2025-07-26 03:39:37 +02:00
Gonzalosilvalde 0cadc3189c GS: Add gamma control to ShadeBoost 2025-07-24 18:10:53 +02:00
TheTechnician27 19f85713ce Settings: Transfer regional frame rate to advanced Graphics settings 2025-07-24 18:09:12 +02:00
KamFretoZ fdbe9305a9 Qt: Move screenshot section to Recording tab
Qt: Move Video Dump Directory to Folder Settings
2025-07-12 19:49:18 +02:00
Davide Pesavento a72f282156 Qt: Fix minor typos in settings help text 2025-06-29 17:01:25 -04:00
TheLastRar 509bbd7605 Qt: Allow translating the default adapter text
Strangely, the needed logic was already present (but partly unused)
Also adjust loading logic to match 1b50057764
2025-05-05 22:12:15 -04:00
JordanTheToaster b625e2c47a UI: Remove fractional upscales 2025-05-01 20:24:24 +02:00
Filoppi 01849d5305 GS: Allow for widescreen and ultrawide patches to specify their target aspect ratio.
This allows users with monitors of any aspect ratios to use patches made for any other aspect ratio.
For example, if on 32:9 one uses a 21:9 patch, pcsx2 will automatically size the presentation to 21:9 within 32:9.
This also removes some ugly or hardcoded stuff from the code :).
It also opens the door to add a "Custom" user aspect ratio, without the patch needing to specify the aspect ratio, so users could stretch the image to any AR they'd like, but for now there's no need to add that.

(cherry picked from commit 3ae2520aa19efe32d8d0c12b2b174dcd3d3bc745)
2025-04-22 21:36:50 -04:00
JordanTheToaster b51b32c758 UI: Move Skip Presenting Duplicate Frames to Emulation Tab 2025-04-06 19:07:53 +02:00
JordanTheToaster 08388d12d1 Config: Default to higher compression 2025-03-12 17:21:52 -04:00
TheTechnician27 23fd57f641 Copyright: Change year from 2002-2024 to 2002-2025 2025-01-20 05:07:26 +01:00
Silent 97f316eca7 Qt/Patches: Gracefully migrate old per-game widescreen/no-interlace toggles to Patches
This old upgrade path telling users that the setting has been deprecated
can now be changed to perform the upgrade seamlessly for the user,
because the behaviour of the old per-game setting is identical to
the new behaviour of the Patches tab.
2024-12-29 14:03:56 -05:00
Silent c334040a96 Partially revert "Qt/Patches: Get rid of the global WS/NI toggle"
This reverts commit cc9f7e723a.
2024-12-29 14:03:56 -05:00
KamFretoZ cc9f7e723a Qt/Patches: Get rid of the global WS/NI toggle 2024-12-17 11:27:45 -05:00
KamFretoZ c7b9ee92b7 Qt: Properly Grey Out Checkboxes When Perf OSD is Disabled 2024-10-26 11:20:49 -04:00
lightningterror 1b50057764 GS/Qt: Adjust how we handle Default adapter.
Try to resolve it again since it annoys me.

Treat is as empty.

Also do NOT translate Default adapter,
it messes with the ini config.
2024-10-23 10:11:06 -04:00
JordanTheToaster d9c5f22d1e OSD: Rename various fields 2024-09-15 08:41:12 -04:00
OctopusButtons 4565a62634 UI: Update mipmapping help description
Added mipmapping description similar to the help/hover text of other items. Wording is my own phrasing.
2024-09-12 15:36:19 -04:00
seta-san 6bedcd768f Qt: Update Trilinear Filtering Description 2024-08-12 19:00:28 -04:00
seta-san c5ceba35b6 Qt: Update Texture Filtering Description
Qt: Update Texture Filtering Description
2024-08-10 18:25:44 -04:00
KamFretoZ fe3eab5815 Code: Formatting 2024-08-06 18:51:00 +02:00
KamFretoZ 72034da6ac OSD: Add InputRec/VideoCapture OSD Toggle 2024-08-06 18:51:00 +02:00
JordanTheToaster 63e516ebfe OSD: Add hardware info statistics 2024-08-01 16:23:17 -04:00
RedDevilus 7086060724 Qt: Add Override word to FMV Aspect Ratio
To all sources, like big picture (fullscreenui), translation files, and general Qt GUI
2024-08-01 16:14:41 -04:00
RedDevilus 85fc04598b Qt: FMV Aspect Ratio
In future would add the Virtual in front of the controller name, but we should change the struct so if you change to other type like Guitar, Pop n Music, or in future new pad devices to not say controllers.

Also added that FMV Aspect Ratio will inherent the value of the regular Aspect Ratio if you put the same value for Aspect Ratio and FMV Aspect ratio it would have the same effect if you left FMV Aspect Ratio on the 'Off (Default)'
2024-08-01 16:14:41 -04:00
TheTechnician27 c6b8df0588 OSD: Allow independent left- and right-align for OSD 2024-07-31 14:07:55 -04:00
GovanifY 132431b7c8 headers: relicense to GPL-3.0+
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
Ty Lamontagne 6b61ffbb63 GS Capture: Allow selecting the pixel format based on the current codec 2024-07-22 10:56:30 -04:00
KamFretoZ cd4de28b9e OSD: Add PCSX2 Version toggle 2024-07-19 12:46:35 -04:00
TheTechnician27 84fe413635 GameDB: Ensure NativeScaling doesn't nag users at native res 2024-07-17 15:01:07 -04:00
TheTechnician27 10a7fe07a2 UI: Add text to upscaling multipliers and remove two fractional 2024-07-05 21:09:28 +01:00
refractionpcsx2 c7e516b743 UI: Fix per game internal resolution dropdown 2024-07-02 15:50:49 +01:00
Stenzek 315d30fe4c GS: Uncap upscale multiplier subject to GPU limits 2024-07-02 21:51:33 +10:00
refractionpcsx2 1d46ec2059 UI: Add new UI upscaling fix for Native Scaling 2024-06-17 22:25:33 +01:00
JordanTheToaster f3776fa886 UI: Rename Wild Arms hack 2024-06-14 21:01:13 +01:00
KamFretoZ 774f68936d Qt: Cleanup Internal label names 2024-06-14 17:28:51 +10:00
KamFretoZ 99a30733c1 Qt: Hide Video Recording Directory option per-game 2024-06-14 17:28:51 +10:00
KamFretoZ 62c5309b23 Qt: Hide texture directory option per-game 2024-06-14 17:28:51 +10:00
Stenzek c94282ce5f GS/Vulkan: Purge threaded presentation 2024-05-27 21:10:59 +10:00
Stenzek d94f1dd9a3 GS: Add option to disable mailbox presentation
For those who like terrible frame pacing.
2024-05-27 21:10:59 +10:00
refractionpcsx2 2d127039e1 UI: Fix dithering description + make it so 4 lines of description fits 2024-05-25 15:16:42 +01:00
Stenzek c7a21a60cf GS: Improve vsync mode selection
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.

This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.

To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
lightningterror 2d79b89acc Qt: Change hw mipmap to a toggle button. 2024-05-21 10:45:02 +02:00
KamFretoZ 4134e7a7e0 Qt: Tidy up texture replacement settings 2024-05-19 14:45:20 +10:00
Stenzek ff0b748d58 Qt: Change stateChanged() to checkStateChanged()
Introduced in Qt 6.7.
2024-04-13 12:35:22 +10:00
Stenzek 0917d49a01 GS: Remove separate alpha pass fallback
This is just wrong when overlap and depth writes are involved.
2024-03-28 11:46:20 +10:00
lightningterror 867afd7da0 Qt: Disable Texture barriers option on Metal.
Not implemented.
2024-03-15 18:02:54 +01:00
DigitalMajestic 84972d2548 UI: Update SW Renderer Threads Tooltip 2024-02-18 19:46:35 +00:00
JordanTheToaster 83376d3f3b Misc: Rename Disable Depth Emulation
Renames Disable Depth Emulation to Disable Depth Conversion as it is both more correct to what it does and less likely for a user to think it is free performance.
2024-02-17 15:15:51 +00:00