Update all documentation for 1.6.
Source files for documentation are in md format and are kept in pcsx2\pcsx2\Docs, final exported/converted docs are in pdf format (Configuration_Guide and PCSX2_FAQ).
Update First time wizard to reflect recent documentation changes.
Update cmake to reflect recent documentation changes.
PO/POT/MO Localisation needs to be updated for the First time wizard to include the documentation changes.
NSIS installer needs to be updated to reflect the recent changes.
Move build configuration from CMakeLists to cmake/BuildParameters.cmake where it belongs
Use option syntax for on/off option
Complete a bit previous commit to force all 64bits path detections (likely done by cmake)
By default the cmake build will still cross compile a 32bit binary and spout a message about it if not enabled.
This doesn't fix the 64bit build issues, just makes it easier for someone to test 64bit builds in the future.
Look towards a bright future instead of a dark and gloomy past
* avoid compilation failure when git -C isn't supported
* don't print missing dependency when EXTRA_PLUGINS isn't activated
* sed /endif(.*)/endif/ because I don't like it
* use same path as game index db for cheats and cheats_ws
* install the new cheat zip file on cmake and debian installer
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5850 96395faa-99c1-11dd-bbfe-3dabce05a288
* new option SDL2_API
* drop GLSL_SHADER_DIR. Useless, shaders are embedded in .h file
* use some hardening flags (for the moment only basic one)
onepad:
* port the code to SDL2 (Note only SDL1 is supported for the moment)
* improve detection of button vs axis (long-standing issue)
* avoid potential overflow on mouse mouvement detection
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5756 96395faa-99c1-11dd-bbfe-3dabce05a288
* try to setup advance gl context attribute. If driver doesn't support it fallback to the default.
zzogl:
* use glsl2h to generate an header shader as GSdx. Much easier to install
* Get GSUniformBufferOGL & GSVertexArrayOGL speed improvement from GSdx
cmake:
* detect current gcc version. Yield a warning if < 4.7 or an error if < 4.5
glsl2h:
* support zzogl too
* compute md5sum to avoid useless relink
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5696 96395faa-99c1-11dd-bbfe-3dabce05a288
* use svnrev.h on linux too
* replace sprintf_s with snprintf (hope it still compile on Windows)
* init integer with 0 instead of NULL
* various int -> u32/uint32/uint on for loop index
* remove a couple of unused variable
* init few variable
* disable unused warning results
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5683 96395faa-99c1-11dd-bbfe-3dabce05a288
* move all remaining glx into the dedicated GLwin object
* rework a bit WGL to separate opengl context and window creation (like linux actually)
gsdx: Allow to control vsync. Not sure I used the good extension.
cmake:
* check that EGL opengl context creation
* Shut up gcc warning when force inline might not work...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5437 96395faa-99c1-11dd-bbfe-3dabce05a288
* search 32-bits library on /usr/lib/../lib32 on 64 system (if they don't support Debian/Ubuntu multiarch)
* downgrade the 64-bits FATAL_ERROR to a warning. It is much more easier to use multiarch than to set a chroot.
* incorporate Micove's patch to allow keyword on PLUGIN_DIR define. (fixed issue 1233)
* Allow to use command line pcsx2 option with the linux launcher script. Thanks Rafael for the idea.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5378 96395faa-99c1-11dd-bbfe-3dabce05a288
* set CMAKE_POSITION_INDEPENDENT_CODE variable for future cmake policy (which need to be upgraded to remove some warnings)
* On multiarch system, force the search on 32bits library (/usr/lib/i386-linux-gnu). Change previous compilation behavior on 64 bits system
- Before: cmake search lib in 64 bits dir (64 bits lib needed to be install) but the linker got the 32 bits lib under the hood.
+ now: cmake search lib in 32 bits dir (only 32 bits lib need to be install). The linker still get 32 bits lib. In others word, you need to install -dev:i386 package on debian/ubuntu system
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5367 96395faa-99c1-11dd-bbfe-3dabce05a288
* drop hack for of Natty and use the std FindGtk2 module, time to upgrade to Precise.
* Bump cmake requirement to 2.8.5 to avoid multiarch issue
* Create new cmake variable GLSL_SHADER_DIR for glsl file. Default value /usr/share/games/pcsx2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5200 96395faa-99c1-11dd-bbfe-3dabce05a288
* change the man page to gpl3
* add missing copyrigh for zerogsshader
* re write bin2cpp tool (in perl) to avoid any copyright issue => hex2h.pl
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5155 96395faa-99c1-11dd-bbfe-3dabce05a288
cmake: compilation fix on debian sid (and potentially ubuntu)
i18n: add some comment for potential language change in the future.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5088 96395faa-99c1-11dd-bbfe-3dabce05a288
cmake: automatically install desktop/doc/xpm file in package mode as requested by Rafael
debian: align on latest change
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4909 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: to install them, you must call "make install" with root access. Files will be install into /usr/local/share/locales...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4238 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major rework of the linker flags. Use some globals flags for -s and -m32
Add a USER_CMAKE_LD_FLAGS variable. Easier to play with advanced link flags for future gcc version (>=4.5)
* Remove useless stub file
[debian]
* minor dependency fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3475 96395faa-99c1-11dd-bbfe-3dabce05a288
* move build options to the build module
* Add some documentation about the default cmake build options
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3389 96395faa-99c1-11dd-bbfe-3dabce05a288
* Print a fatal_error when users do not source the good CMakeLists file.
* Do not search system libraries if the user force the internal libraries
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3269 96395faa-99c1-11dd-bbfe-3dabce05a288
* Better separation between pcsx2/plugins/3rdparty => no need anymore to download everythings :)
* Drop build dependency on unused libBPM (from soundtouch)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3180 96395faa-99c1-11dd-bbfe-3dabce05a288
* align cmake flags with codeblock one. (note spu2x may still fail to compile with inline problem)
* Some final cleaning. You must be able to see your reflection now ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3169 96395faa-99c1-11dd-bbfe-3dabce05a288