mirror of https://github.com/PCSX2/pcsx2.git
gsdx-d3d11: Remove old nvidia hack reference.
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@ -810,21 +810,9 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
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// gs
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// gs
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/* NVIDIA HACK!!!!
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Not sure why, but having the Geometry shader disabled causes the strange stretching in recent drivers*/
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GSSelector sel;
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//Don't use shading for stretching, we're just passing through - Note: With Win10 it seems to cause other bugs when shading is off if any of the coords is greater than 0
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//I really don't know whats going on there, but this seems to resolve it mostly (if not all, not tester a lot of games, only BIOS, FFXII and VP2)
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//sel.iip = (sRect.y > 0.0f || sRect.w > 0.0f) ? 1 : 0;
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//sel.prim = 2; //Triangle Strip
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//SetupGS(sel);
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GSSetShader(NULL, NULL);
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GSSetShader(NULL, NULL);
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/*END OF HACK*/
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//
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// ps
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// ps
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