diff --git a/plugins/GSdx/Renderers/DX11/GSDevice11.cpp b/plugins/GSdx/Renderers/DX11/GSDevice11.cpp index e68c3c5e3f..d0e9615830 100644 --- a/plugins/GSdx/Renderers/DX11/GSDevice11.cpp +++ b/plugins/GSdx/Renderers/DX11/GSDevice11.cpp @@ -810,21 +810,9 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* // gs - /* NVIDIA HACK!!!! - Not sure why, but having the Geometry shader disabled causes the strange stretching in recent drivers*/ - - GSSelector sel; - //Don't use shading for stretching, we're just passing through - Note: With Win10 it seems to cause other bugs when shading is off if any of the coords is greater than 0 - //I really don't know whats going on there, but this seems to resolve it mostly (if not all, not tester a lot of games, only BIOS, FFXII and VP2) - //sel.iip = (sRect.y > 0.0f || sRect.w > 0.0f) ? 1 : 0; - //sel.prim = 2; //Triangle Strip - //SetupGS(sel); GSSetShader(NULL, NULL); - /*END OF HACK*/ - - // // ps