mirror of https://github.com/PCSX2/pcsx2.git
GSDX: Remove some old comments
Disgaea 2 intro FMV now works fine with/without upscaling. (confirmed with rama)
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@ -370,8 +370,6 @@ GSVector4i GSState::GetDisplayRect(int i)
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return r;
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return r;
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}
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}
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// There's a problem when games expand/shrink and relocate the visible area since GSdx doesn't support
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// moving the output area. (Disgaea 2 intro FMV when upscaling is used).
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GSVector4i GSState::GetFrameRect(int i)
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GSVector4i GSState::GetFrameRect(int i)
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{
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{
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if (i < 0) i = IsEnabled(1) ? 1 : 0;
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if (i < 0) i = IsEnabled(1) ? 1 : 0;
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@ -391,7 +389,6 @@ GSVector4i GSState::GetFrameRect(int i)
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if (m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1)
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if (m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1)
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h >>= 1;
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h >>= 1;
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//watch Disgaea2 FMV borders when changing
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r.left = m_regs->DISP[i].DISPFB.DBX;
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r.left = m_regs->DISP[i].DISPFB.DBX;
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r.top = m_regs->DISP[i].DISPFB.DBY;
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r.top = m_regs->DISP[i].DISPFB.DBY;
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r.right = r.left + w;
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r.right = r.left + w;
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