diff --git a/plugins/GSdx/GSState.cpp b/plugins/GSdx/GSState.cpp index b96a95ae39..8ccbfaba8a 100644 --- a/plugins/GSdx/GSState.cpp +++ b/plugins/GSdx/GSState.cpp @@ -370,8 +370,6 @@ GSVector4i GSState::GetDisplayRect(int i) return r; } -// There's a problem when games expand/shrink and relocate the visible area since GSdx doesn't support -// moving the output area. (Disgaea 2 intro FMV when upscaling is used). GSVector4i GSState::GetFrameRect(int i) { if (i < 0) i = IsEnabled(1) ? 1 : 0; @@ -391,7 +389,6 @@ GSVector4i GSState::GetFrameRect(int i) if (m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1) h >>= 1; - //watch Disgaea2 FMV borders when changing r.left = m_regs->DISP[i].DISPFB.DBX; r.top = m_regs->DISP[i].DISPFB.DBY; r.right = r.left + w;