mirror of https://github.com/PCSX2/pcsx2.git
gsdx-d3d11: Remove unused m_rt_ss sampler.
It was removed with old rtCopy DATE code.
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@ -461,7 +461,6 @@ private:
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CComPtr<ID3D11Buffer> m_ps_cb;
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std::unordered_map<uint32, CComPtr<ID3D11SamplerState>> m_ps_ss;
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CComPtr<ID3D11SamplerState> m_palette_ss;
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CComPtr<ID3D11SamplerState> m_rt_ss;
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std::unordered_map<uint32, CComPtr<ID3D11DepthStencilState>> m_om_dss;
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std::unordered_map<uint32, CComPtr<ID3D11BlendState>> m_om_bs;
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@ -77,10 +77,6 @@ bool GSDevice11::CreateTextureFX()
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if(FAILED(hr)) return false;
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hr = m_dev->CreateSamplerState(&sd, &m_rt_ss);
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if(FAILED(hr)) return false;
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// create layout
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VSSelector sel;
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